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Flow-field particles · qwen3.6-flash

Using the pre-provided p5.min.js (global p5, instance or global mode), create a full-screen flow-field particle animation: thousands of particles advected by Perlin-noise vectors, leaving fading trails, with colors shifting over time.

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transcript · 6 messages
user

Using the pre-provided p5.min.js (global p5, instance or global mode), create a full-screen flow-field particle animation: thousands of particles advected by Perlin-noise vectors, leaving fading trails, with colors shifting over time.

assistant
thinking
The user wants me to create a full-screen flow-field particle animation using p5.min.js (which is already in the current directory). Let me build a single self-contained index.html file with:

1. CSS in a `<style>` tag for full-screen canvas
2. JS in a `<script>` tag that:
   - Includes p5.min.js via `<script src="p5.min.js">`
   - Creates a flow-field particle animation with Perlin noise
   - Thousands of particles advected by noise vectors
   - Fading trails effect
   - Colors shifting over time

Let me write this out.
write /workspace/index.html (5003 bytes)
toolResult

Successfully wrote 5003 bytes to /workspace/index.html

assistant
thinking
Let me verify the file exists and looks correct.

Let me verify the file was written correctly and that `p5.min.js` is in the directory:

bash {"command":"ls -lh /workspace/index.html /workspace/p5.min.js"}
toolResult

-rw-r--r-- 1 node node 5.5K Jul 8 00:34 /workspace/index.html -rw-r--r-- 1 node node 1011K Jul 8 00:34 /workspace/p5.min.js

assistant
thinking
The user asked me to create a full-screen flow-field particle animation with specific requirements:

1. **Single `index.html` file**: Done via `write` → `/workspace/index.html` (5.5K)
2. **All CSS in `<style>` tag and JS in `<script>` tag**: Done.
3. **No external resources/CDNs**: Only `<script src="p5.min.js"></script>` is used, with the local file.
4. **Full-screen**: `createCanvas(windowWidth, windowHeight)` and CSS `overflow: hidden;`.
5. **Thousands of particles**: `NUM_PARTICLES = 4000`.
6. **Adverted by Perlin-noise vectors**: Uses `noise(x * ZOOM + timeOffset * 0.3, y * ZOOM + timeOffset * 0.1)` to compute an angle for the flow field.
7. **Fading trails**: `background(0, 0, 3, TRAIL_ALPHA)` with `TRAIL_ALPHA = 18` draws a semi-transparent black rect to create trailing effects.
8. **Colors shifting over time**: `baseHue = (frameCount * COLOR_SPEED * 360 * 5) % 360` creates a continuously shifting Hue in HSB mode, plus per-particle hue offsets.
9. **Uses the pre-provided `p5.min.js`**: `p5.min.js` is confirmed present (1011K).

Everything looks solid. The file is ready. I'll confirm with a brief summary.

All set. Here what's in `/workspace/index.html`: | Feature | Detail | |---|---| | **Particles** | 4,000 particles with individual lifespans (200–600 frames), respawn on death | | **Flow field** | Perlin noise (`zOff`-based 3D noise) mapped to a 3π rotation — gives organic, swirling currents | | **Fading trails** | Each frame a semi-transparent dark mask (`alpha = 18`) is drawn over the canvas, naturally accumulating trails | | **Color shift** | Base hue rotates continuously through the full HSB spectrum; each particle also carries a ±30° hue offset that slowly breathes over its lifetime | | **Full-screen** | Canvas fills the window and re-sizes via `windowResized()` | | **No external network** | Only `<script src="p5.min.js"></script>` references the local file — everything else is inline |

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelqwen3.6-flash
vendorQwen
harnesspi-agent
generated2026-07-08

EVALUATION

4/5 working

Flow-field particle trails with color shifting over time, animates continuously and looks visually appealing.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion8.2%
on click7.5%
on drag8.8%
on wheel7.0%
on enter + space5.1%
on arrow keys5.2%
on w/a/s/d7.0%
frame spread10.2 / 255
console errors0
js errors none

METRICS

runtime27.6s
tokens in8.4k
tokens out2.3k
cached0
cost / run$0.0042