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Flow-field particles · qwen3.5-plus-02-15

Output generated Cost / run $0.0038 Runtime 20.0s

Prompt for this run

Using the pre-provided p5.min.js (global p5, instance or global mode), create a full-screen flow-field particle animation: thousands of particles advected by Perlin-noise vectors, leaving fading trails, with colors shifting over time.

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TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelqwen3.5-plus-02-15
vendorQwen
harnesspi-agent
generated2026-08-01

METRICS

runtime20.0s
tokens in7.1k
tokens out1.2k
cached0
cost / run$0.0038
Transcript · 6 messages
user

Using the pre-provided p5.min.js (global p5, instance or global mode), create a full-screen flow-field particle animation: thousands of particles advected by Perlin-noise vectors, leaving fading trails, with colors shifting over time.

assistant
thinking
The user wants me to create a single-page web app with a flow-field particle animation using p5.js. The requirements are:
1. Full-screen canvas
2. Thousands of particles
3. Particles advected by Perlin-noise vectors (flow field)
4. Fading trails
5. Colors shifting over time
6. All in one self-contained index.html file
7. Use the pre-provided p5.min.js with a plain script tag

Let me create this animation. I'll use p5.js in global mode for simplicity.
→ write /tmp/ws/index.html (2855 bytes)
toolResult

Successfully wrote 2855 bytes to /tmp/ws/index.html

assistant
thinking
I've created the index.html file with a complete flow-field particle animation. Let me verify it exists.
→ bash {"command":"ls -la /tmp/ws/index.html"}
toolResult

-rw-r--r--. 1 node node 2855 Aug 1 20:25 /tmp/ws/index.html

assistant

Created `index.html` with a full-screen flow-field particle animation featuring: - **5000 particles** advected by a 3D Perlin noise vector field (x, y, time) - **Fading trails** using semi-transparent black rectangles each frame - **HSB color cycling** - hues shift over time with per-particle variation - **Velocity-based brightness** - faster particles glow brighter - **Wrap-around edges** - particles reappear on opposite side - **Responsive** - adapts to window resize