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Flow-field particles · qwen3.5-9b

Output generated Cost / run $0.0043 Runtime 195.1s

Prompt for this run

Build a full-screen flow-field particle animation using the provided p5.js library in global or instance mode. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `p5.min.js` (global `p5`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Animate at least 2,000 particles, with motion guided by a smoothly varying Perlin-noise vector field. Nearby particles should follow locally coherent directions. - Leave fading trails and vary particle colors over time. Evolve the field gradually so the pattern changes instead of repeating a short recorded sequence. - Recycle particles at the canvas boundaries and keep the population bounded. Avoid allocating an ever-growing trail history. - Provide Pause/Resume and Restart. Restart clears trails and initializes a new particle arrangement. - Fit the viewport and keep controls responsive at 1200 by 800. Choose the palette, field scale, and particle speed freely. Verify: Sample the animation at several moments to inspect coherent nearby particle motion, fading trails, and changing colors. Pause and resume, then use Restart and check that the trails clear and a new arrangement appears.

⛨ sandboxed Open in new tab ↗

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelqwen3.5-9b
vendorQwen
harnesspi 0.87.1 · browser iteration
generated2026-10-07

METRICS

runtime195.1s
tokens in60k
tokens out4.5k
cached28k
cost / run$0.0043
Transcript · 25 messages
system

user

Build a full-screen flow-field particle animation using the provided p5.js library in global or instance mode. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `p5.min.js` (global `p5`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Animate at least 2,000 particles, with motion guided by a smoothly varying Perlin-noise vector field. Nearby particles should follow locally coherent directions. - Leave fading trails and vary particle colors over time. Evolve the field gradually so the pattern changes instead of repeating a short recorded sequence. - Recycle particles at the canvas boundaries and keep the population bounded. Avoid allocating an ever-growing trail history. - Provide Pause/Resume and Restart. Restart clears trails and initializes a new particle arrangement. - Fit the viewport and keep controls responsive at 1200 by 800. Choose the palette, field scale, and particle speed freely. Verify: Sample the animation at several moments to inspect coherent nearby particle motion, fading trails, and changing colors. Pause and resume, then use Restart and check that the trails clear and a new arrangement appears.

assistant
thinking
I need to build a flow-field particle animation using p5.js. Let me break down the requirements:

1. Full-screen animation with at least 2,000 particles
2. Motion guided by smoothly varying Perlin-noise vector field
3. Nearby particles should follow locally coherent directions
4. Fading trails and varying particle colors over time
5. Evolve the field gradually (not repeating a short recorded sequence)
6. Recycle particles at canvas boundaries
7. Keep particle population bounded
8. Avoid allocating ever-growing trail history
9. Pause/Resume and Restart controls
10. Fit viewport at 1200x800
11. Choose palette, field scale, and particle speed freely
12. Use provided p5.min.js locally (no external resources)

First, let me check what files are available in the current directory.
→ bash {"command":"ls -la"}
toolResult

total 1024 drwx------ 3 node node 4096 Oct 7 05:01 . drwxrwxrwt 6 root root 4096 Oct 7 05:01 .. drwxr-xr-x 3 node node 4096 Oct 7 05:01 .home -rw-r--r-- 1 node node 1034532 Oct 7 05:01 p5.min.js

assistant
thinking
Good, I have p5.min.js available. Now I need to create the flow-field particle animation. Let me design this:

1. **Flow Field Animation**: A flow field uses a vector field to guide particle motion. Each particle follows the direction of the vector at its position.

2. **Perlin Noise**: I'll use p5's built-in noise() function for Perlin noise to generate the vector field.

3. **Particle System**:
   - At least 2,000 particles
   - Each particle has position (x, y), velocity, and color
   - Particles follow the noise-based vector field
   - Fading trails (using alpha blending)
   - Colors vary over time

4. **Controls**:
   - Pause/Resume
   - Restart (clears trails and reinitializes particles)

5. **Technical considerations**:
   - Use instance mode for p5 to avoid conflicts
   - Fit to 1200x800 viewport
   - Recycle particles at boundaries
   - Use a fixed-size array for trails (not growing indefinitely)

Let me write the code:

```html
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Flow Field Particle Animation</title>
    <style>
        * {
            margin: 0;
            padding: 0;
            box-sizing: border-box;
        }
        body {
            overflow: hidden;
            background: #000;
        }
        canvas {
            display: block;
        }
        #controls {
            position: fixed;
            top: 10px;
            left: 10px;
            z-index: 100;
            background: rgba(0, 0, 0, 0.7);
            padding: 10px 15px;
            border-radius: 8px;
            color: white;
            font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
        }
        #controls button {
            margin-right: 10px;
            padding: 8px 16px;
            border: none;
            border-radius: 4px;
            cursor: pointer;
            font-size: 14px;
            transition: all 0.2s;
        }
        #controls button:hover {
            transform: scale(1.05);
        }
        #controls button.active {
            background: #4CAF50;
        }
        #controls button:not(.active) {
            background: #2196F3;
        }
        #controls button#restart {
            background: #FF9800;
        }
        .info {
            margin-top: 10px;
            font-size: 12px;
            color: #aaa;
        }
    </style>
</head>
<body>
    <div id="controls">
        <button id="pauseBtn">Pause</button>
        <button id="restartBtn">Restart</button>
        <div class="info">
            Particles: <span id="particleCount">0</span> | 
            FPS: <span id="fps">0</span>
        </div>
    </div>
    <script src="p5.min.js"></script>
    <script>
        // Flow Field Particle Animation
        const canvas = new p5();
        
        canvas.setup = function() {
            canvas.createCanvas(1200, 800);
            canvas.pixelDensity(1);
            initParticles();
        };
        
        canvas.windowResized = function() {
            canvas.resizeCanvas(1200, 800);
        };
        
        // Particle class
        class Particle {
            constructor(x, y) {
                this.pos = p5.Vector.random2D().mult(2);
                this.vel = p5.Vector.random2D().mult(0.5);
                this.acc = p5.Vector.random2D().mult(0.1);
                this.history = [];
                this.maxHistory = 10;
                this.color = this.randomColor();
                this.age = 0;
            }
            
            randomColor() {
                const hue = (canvas.frameCount * 0.1 + this.pos.x * 0.01) % 360;
                return p5.Color.hsb(hue, 80, 100);
            }
            
            update() {
                this.vel.add(this.acc);
                this.vel.limit(2);
                this.pos.add(this.vel);
                this.acc.mult(0);
                this.age++;
                this.color = this.randomColor();
            }
            
            applyForce(force) {
                this.vel.add(force);
            }
            
            followField() {
                const angle = canvas.noise(this.pos.x * 0.01, this.pos.y * 0.01, canvas.frameCount * 0.001);
                this.vel.setAngle(angle);
            }
            
            edges() {
                if (this.pos.x > canvas.width) {
                    this.pos.x = 0;
                } else if (this.pos.x < 0) {
                    this.pos.x = canvas.width;
                }
                if (this.pos.y > canvas.height) {
                    this.pos.y = 0;
                } else if (this.pos.y < 0) {
                    this.pos.y = canvas.height;
                }
            }
            
            display() {
                canvas.noStroke();
                canvas.fill(this.color);
                canvas.ellipse(this.pos.x, this.pos.y, 2);
            }
        }
        
        // Particle system
        const particles = [];
        const maxParticles = 2000;
        
        function initParticles() {
            particles.length = 0;
            for (let i = 0; i < maxParticles; i++) {
                particles.push(new Particle(
                    canvas.random(0, canvas.width),
                    canvas.random(0, canvas.height)
                ));
            }
        }
        
        function draw() {
            canvas.background(0, 20);
            
            for (let particle of particles) {
                particle.followField();
                particle.update();
                particle.edges();
                particle.display();
            }
        }
        
        // Controls
        document.getElementById('pauseBtn').addEventListener('click', function() {
            canvas.loop = !canvas.loop;
            this.textContent = canvas.loop ? 'Pause' : 'Resume';
            this.classList.toggle('active');
        });
        
        document.getElementById('restartBtn').addEventListener('click', function() {
            initParticles();
        });
        
        // FPS counter
        let lastTime = 0;
        let frameCount = 0;
        
        canvas.draw = function() {
            const now = canvas.frameCount;
            if (now - lastTime >= 1000) {
                document.getElementById('fps').textContent = frameCount;
                frameCount = 0;
                lastTime = now;
            }
            frameCount++;
            draw();
        };
        
        // Start
        canvas.loop();
    </script>
</body>
</html>
```

I'm building a flow field animation with 2,000 particles that follow a Perlin noise vector field. The particles have fading trails, varying colors, and recycle at canvas boundaries. I'll add Pause/Resume and Restart controls, and ensure the animation fits a 1200x800 viewport.

The particle system uses Perlin noise to generate smooth, evolving vector fields. Each particle tracks its position and velocity, with colors shifting over time based on frame count and position. I'm implementing edge detection to recycle particles that move off-screen, and using a fixed-size array to manage the particle population efficiently.

I need to refine the noise-based vector field generation and ensure the particle motion feels organic and fluid. The key is creating a dynamic noise field that changes over time while maintaining coherent particle movement patterns.
→ write index.html (5997 bytes)
toolResult

Successfully wrote to index.html

assistant
assistant
thinking
Now let me run the application in the browser to inspect the output and verify the behavior.

Now let me run the application in the browser to verify the behavior:

→ bash {"command":"cd /app/pipeline && python3 -m http.server 8080 &"}
toolResult

/bin/bash: line 1: python3: command not found

assistant
thinking
Let me try with python instead.
→ bash {"command":"cd /app/pipeline && python -m http.server 8080 &"}
toolResult

/bin/bash: line 1: python: command not found

assistant
thinking
Let me check what's available.
→ bash {"command":"which python python3 node 2>/dev/null || echo \"checking alternatives\""}
toolResult

/usr/local/bin/node checking alternatives

assistant
thinking
Node is available. Let me use it to serve the file.
→ bash {"command":"cd /tmp/job-rAvFg7 && node -e \"const http = require('http'); const fs = require('fs'); const path = require('path'); const mime
toolResult

node:events:487 throw er; // Unhandled 'error' event ^ Error: listen EADDRINUSE: address already in use :::8080 at Server.setupListenHandle [as _listen2] (node:net:2009:16) at listenInCluster (node:net:2066:12) at Server.listen (node:net:2171:7) at [eval]:1:600 at runScriptInThisContext (node:internal/vm:219:10) at node:internal/process/execution:451:12 at [eval]-wrapper:6:24 at runScriptInContext (node:internal/process/execution:449:60) at evalFunction (node:internal/process/execution:283:30) at evalTypeScript (node:internal/process/execution:295:3) Emitted 'error' event on Server instance at: at emitErrorNT (node:net:2045:8) at process.processTicksAndRejections (node:internal/process/task_queues:90:21) { code: 'EADDRINUSE', errno: -98, syscall: 'listen', address: '::', port: 8080 } Node.js v24.18.0

assistant
thinking
Port 8080 is already in use. Let me try a different port.
→ bash {"command":"cd /tmp/job-rAvFg7 && node -e \"const http = require('http'); const fs = require('fs'); const path = require('path'); const mime
toolResult

Server running on port 3000

assistant
thinking
Good, the server is running. Now let me open the browser and inspect the animation.
→ bash {"command":"curl -s http://localhost:3000/ | head -50"}
toolResult

/bin/bash: line 1: curl: command not found

assistant
thinking
Let me try wget or use the browser tool directly.
→ bash {"command":"wget -q -O - http://localhost:3000/ 2>/dev/null | head -50"}
toolResult

(no output)

assistant
thinking
Let me try a different approach - use the browser tool to inspect the page.
→ browser {"action":"reload"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","warning: p5.js seems to have been imported multiple times. Please remove the duplicate import"],"dom":"Pause Restart\nParticles: 0 | FPS: 0","images":"attached"}

assistant
assistant
thinking
The animation is not working - the canvas is black and particles count is 0. The warning says p5.js was imported multiple times. I need to fix the HTML file. Let me read it and check the structure.

The animation isn't working - the canvas is black and particles count is 0. The warning says p5.js was imported multiple times. Let me read the file and fix it: <read> /app/pipeline/index.html </read>