Flow-field particles · llama-3.3-70b-instruct
Using the pre-provided p5.min.js (global p5, instance or global mode), create a full-screen flow-field particle animation: thousands of particles advected by Perlin-noise vectors, leaving fading trails, with colors shifting over time.
This one-shot run produced no runnable artifact.
agent produced no index.html
The transcript below shows what the model did — read it to see why the one shot fell short.
transcript · 2 messages
Using the pre-provided p5.min.js (global p5, instance or global mode), create a full-screen flow-field particle animation: thousands of particles advected by Perlin-noise vectors, leaving fading trails, with colors shifting over time.
```python {"type": "function", "name": "write", "parameters": {"path": "index.html", "content": "<html><head><style>body{margin:0;background-color:black;}</style></head><body><script src=\"p5.min.js\"></script><script>let particles = [];let numParticles = 10000;function setup() {createCanvas(windowWidth, windowHeight);background(0);for (let i = 0; i < numParticles; i++) {particles.push(new Particle());}}function draw() {background(0, 10);for (let i = 0; i < particles.length; i++) {particles[i].update();particles[i].show();}}class Particle {constructor() {this.pos = createVector(random(width), random(height));this.vel = createVector(0, 0);this.acc = createVector(0, 0);}update() {let v = noise(this.pos.x * 0.01, this.pos.y * 0.01, frameCount * 0.01);let angle = v * TWO_PI;this.acc = p5.Vector.fromAngle(angle);this.vel.add(this.acc);this.vel.limit(2);this.pos.add(this.vel);}show() {fill(sin(frameCount * 0.01) * 128 + 128, cos(frameCount * 0.01) * 128 + 128, 128);noStroke();ellipse(this.pos.x, this.pos.y, 2, 2);}}</script></body></html>"}}```
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This run produced no artifact — reuse the prompt with a different model or your own pi-agent run.