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Flow-field particles · deepseek-v4.1-flash

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transcript · 47 messages
system

user

Build a full-screen flow-field particle animation using the provided p5.js library in global or instance mode. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `p5.min.js` (global `p5`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Animate at least 2,000 particles, with motion guided by a smoothly varying Perlin-noise vector field. Nearby particles should follow locally coherent directions. - Leave fading trails and vary particle colors over time. Evolve the field gradually so the pattern changes instead of repeating a short recorded sequence. - Recycle particles at the canvas boundaries and keep the population bounded. Avoid allocating an ever-growing trail history. - Provide Pause/Resume and Restart. Restart clears trails and initializes a new particle arrangement. - Fit the viewport and keep controls responsive at 1200 by 800. Choose the palette, field scale, and particle speed freely. Verify: Sample the animation at several moments to inspect coherent nearby particle motion, fading trails, and changing colors. Pause and resume, then use Restart and check that the trails clear and a new arrangement appears.

assistant

I'll build this flow-field particle animation. Let me first check the environment.

→ bash {"command":"ls -la /tmp/job-bB1aQ2/"}
toolResult

total 1024 drwx------ 3 node node 4096 Oct 6 13:34 . drwxrwxrwt 6 root root 4096 Oct 6 13:34 .. drwxr-xr-x 3 node node 4096 Oct 6 13:34 .home -rw-r--r-- 1 node node 1034532 Oct 6 13:34 p5.min.js

assistant
thinking
Let me write the index.html.

Design:
- Canvas full viewport, resize handling.
- 2000+ particles stored as typed arrays or array of objects. Use object array simpler but 2000 fine.
- Perlin noise field: angle = noise(x*scale, y*scale, t)*TWO_PI*2.
- Fading trails: no clear each frame, draw translucent rect. But background with alpha creates fading trails naturally. Avoid growing history.
- Colors vary over time based on position/time using HSB.
- Field evolves gradually: t += small amount per frame.
- Recycle at boundaries: when particle leaves, respawn at random edge / random position.
- Pause/Resume and Restart buttons, responsive.

Use p5 global mode. Need retina handling maybe.

Performance: 2000 particles, drawing small lines/points each frame with alpha background. Use stroke with HSB color. At 60fps drawing 2000 lines is fine.

Let me ensure background fade doesn't fully accumulate. Use blendMode maybe. Simpler: each frame fill(0, 12) rect. Trails fade.

Colors: use HSL via colorMode(HSB). Each particle has a hue offset; hue shifts over time. Set stroke each particle — that's expensive but okay. Could batch by hue buckets. 2000 is fine.

Let me write it.

I'll use canvas sizing to windowWidth/windowHeight with pixelDensity(1) for performance.

Particle struct: x,y,px,py,speed, hueOffset, life. Use arrays.

Restart: reinitialize positions randomly, clear background.

Let me write the file.

For coherent nearby motion: use noise field based on position so nearby particles share direction.

Let me create index.html.
→ write /tmp/job-bB1aQ2/index.html (7298 bytes)
toolResult

Successfully wrote to /tmp/job-bB1aQ2/index.html

assistant

Now let me run it in the browser and inspect.

→ browser {"action":"reload"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","error: Cannot read properties of null (reading 'appendChild')"],"dom":"2000 particles · flow field\nPause\nRestart","images":"attached"}

assistant
thinking
There's an error: "Cannot read properties of null (reading 'appendChild')" — p5's createCanvas trying to attach? Possibly p5 runs before DOM ready, or the parent element. Actually `c.parent('sketch')`? The error mentions appendChild. p5 when creating canvas appends to container. Hmm. The default canvas container appendChild works usually. Maybe the issue is p5 in this environment loads differently. Let me check console more. Possibly the script runs before body parsed? No, script at end of body.

Wait — the error could be from p5's `createCanvas` when auto-append to `document.body`. But body exists. Let me inspect more by checking if canvas exists in DOM.

Actually the issue: the runner likely injects/inlines the script differently. But error "reading 'appendChild'" — could be p5 trying `this._userNode.appendChild` where _userNode null and new p5 auto? Hmm.

Let me check the DOM for canvas.

→ browser {"action":"inspect"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","error: Cannot read properties of null (reading 'appendChild')"],"dom":"2000 particles · flow field\nPause\nRestart","images":"attached"}

assistant
thinking
No canvas appears. The error is likely from p5's auto-start. Let me check the p5.min.js version behavior. Actually, common issue: p5 global mode auto-initializes on DOMContentLoaded, but because we assign window.setup inside an IIFE after p5 loads, should be fine.

"Cannot read properties of null (reading 'appendChild')" — In p5, `_createCanvas` calls `document.body.appendChild`? Let me search for appendChild in p5.min.js.

Actually likely culprit: my `createCanvas(...).parent('sketch')`. But the div exists. Hmm.

Wait, maybe the error happens before my code even — from p5's own initialization trying to access `document.body` when body is null. But body is parsed since script is at end.

Let me look at how the runner loads. Perhaps it inlines p5 and my script into a sandboxed iframe using document.write or something, and the timing differs. The error might even be from the runner, not my code.

Let me test by evaluating in console? I don't have a console-eval tool directly. Let me add some debugging. Actually, let me check p5 source around appendChild.

→ bash {"command":"cd /tmp/job-bB1aQ2 && grep -o '.\\{80\\}appendChild.\\{80\\}' p5.min.js | head -20"}
toolResult

tWindow.Object,e=null,t):(e=c("iframe"),t="java"+h+":",e.style.display="none",u.appendChild(e),e.src=String(t),(t=e.contentWindow.document).open(),t.write(p("document.F=Ob e||a.importScripts||l(s)||"file:"===f.protocol?i=j in h("script")?function(e){d.appendChild(h("script"))[j]=function(){d.removeChild(this),x(e)}}:function(e){setTimeout(o( tAttribute("charset",i.charset),n.id=o,document.getElementsByTagName("head")[0].appendChild(n),c=setTimeout(function(){e(new Error("JSONP request to "+s+" timed out")),d(r cument.createElement("tr")).id=n+"_fte_"+t,this.dummyDOM.querySelector("#"+n+l).appendChild(o),this.descriptions.fallbackElements[t]=this.dummyDOM.querySelector("#".concat cument.createElement("tr")).id=n+"_lte_"+t,this.dummyDOM.querySelector("#"+n+d).appendChild(e),this.descriptions.labelElements[t]=this.dummyDOM.querySelector("#".concat(n) .style.position="absolute",r.id=d._loadingScreenId,(d._userNode||document.body).appendChild(r)),d._preloadMethods);for(t in o){o[t]=o[t]||g;var n=o[t];n!==g.prototype&&n!= g(1)),e=document.getElementById(e)):e instanceof n.default.Element&&(e=e.elt),e.appendChild(this.elt),this)}},{key:"id",value:function(e){return void 0===e?this.elt.id:(th this,a,o)).canvas=a;var i,a=r||d.P2D,r=o._userNode||document.body;for(i in n||r.appendChild(s.canvas),c.default.prototype)s[i]||("function"==typeof c.default.prototype[i]? ",s.style.width="1px",s.style.height="0px",o=((t=document.createElement("div")).appendChild(e),t.appendChild(s),t.style.height="0px",t.style.overflow="hidden",document.bod ementsByTagName("main").length&&(r=document.createElement("main"),document.body.appendChild(r)),document.getElementsByTagName("main")[0])).appendChild(i)}return n===u.WEBG bol.prototype?"symbol":n(e)})(e)}function m(e,t,r){(t._userNode||document.body).appendChild(e);r=new(r?f.default.MediaElement:f.default.Element)(e,t);return t._elements.pu =!0){var u=a.value,c=document.createElement("source");c.setAttribute("src",u),n.appendChild(c)}}catch(e){t=!0,i=e}finally{try{s||null==l.return||l.return()}finally{if(t)th eateElement("input"),s=(n.type="checkbox",document.createElement("label")),i=(s.appendChild(n),o.appendChild(s),m(o,this));return i.checked=function(){var e=i.elt.firstEle ,this},t[0]&&(i.value(t[0]),(o=document.createElement("span")).innerHTML=t[0],s.appendChild(o)),t[1]&&(n.checked=!0),i},f.default.prototype.createSelect=function(){for(var document.createElement("option")).textContent=e,o.value=void 0===t?e:t,this.elt.appendChild(o),this._pInst._elements.push(o))}},e.selected=function(e){if(void 0!==e){for(v an"),r.insertAdjacentElement("afterend",n)),n.innerHTML=void 0===t?e:t,this.elt.appendChild(o),r},h.remove=function(e){var t=!0,r=!1,o=void 0;try{for(var n,s=h._getOptions )):e instanceof f.default.Element&&(e=e.elt),e instanceof HTMLElement&&this.elt.appendChild(e),this)},f.default.Element.prototype.center=function(e){var t=this.elt.style.d removeChild(n.elt.children[t]);var r=document.createElement("source");r.src=e,o.appendChild(r),n.elt.src=e,n.modified=!0}}),n._onended=function(){},n.elt.onended=function( removeChild(e.target),e.stopPropagation()},o.style.display="none",document.body.appendChild(o),v.default.prototype._isSafari()&&(e=(e='Hello, Safari user! To download this ow o}}}},{key:"addChild",value:function(e){e instanceof a.default.XML&&this.DOM.appendChild(e.DOM)}},{key:"removeChild",value:function(e){var t=-1;if("string"==typeof e){f

assistant
thinking
The key line: `var i,a=r||d.P2D,r=o._userNode||document.body;for(i in n||r.appendChild(s.canvas)...`. Here `r` could be null if `document.body` is null. That means p5's setup runs before body exists. This happens if the runner inlines scripts into head, or p5 auto-start triggers on load before body? Actually p5 global mode starts on window load or DOMContentLoaded.

Hmm, but the DOM shows hud/controls, so body exists at inspection. The error occurs at frame 1. Maybe p5 auto-init happened before my `setup` was assigned? No, that would cause different error.

Wait: `_userNode` is set by `.parent()`. Not here.

Actually the error could be from p5's Friendly Error System (FES) / loading screen. The line `d._loadingScreenId` ... `(d._userNode||document.body).appendChild(r)`. If document.body null → error. This happens during p5 construction. p5 auto-constructs on DOMContentLoaded. If the runner inlines the HTML in a way where p5 script runs and immediately constructs before body... 

Hmm. Let me test: is the problem caused by p5 being loaded and auto-starting before my setup? Actually, the standard robust fix is to use instance mode with a container element, and not rely on global auto-init. But instance mode still uses document.body if no node.

Better: wait for DOM ready explicitly, and create p5 instance. Let me switch to instance mode and pass the container element directly. But if document.body is null at construction... we can wait for DOMContentLoaded / window load.

Actually let me first determine whether it's really body being null. Let me add a try/catch and log. Simpler: use instance mode created on window load.

Let me check p5 version.
→ bash {"command":"cd /tmp/job-bB1aQ2 && head -c 600 p5.min.js"}
toolResult

/*! p5.js v1.9.4 May 21, 2024 */ !function(e){"object"==typeof exports&&"undefined"!=typeof module?module.exports=e():"function"==typeof define&&define.amd?define([],e):("undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof self?self:this).p5=e()}(function(){var s,t,r;return function o(n,s,i){function a(t,e){if(!s[t]){if(!n[t]){var r="function"==typeof require&&require;if(!e&&r)return r(t,!0);if(l)return l(t,!0);throw(e=new Error("Cannot find module '"+t+"'")).code="MODULE_NOT_FOUND",e}r=s[t]={exports:{}},n[t][0].call(r.exports,function(e){return a(n[t][1][e]|

assistant
thinking
p5 1.9.4. Let me reproduce locally with node? Hard. Let me just make the code more robust by using instance mode and constructing after DOM is ready, passing the container. The error might be from something else though.

Actually wait, the error "Cannot read properties of null (reading 'appendChild')" — in p5's canvas creation: `r=o._userNode||document.body`. If we pass `_userNode` explicitly it won't use document.body. That avoids the issue if body is null. But creating p5 instance itself requires document.

Perhaps the real issue: the runner executes the HTML's scripts but the p5 auto-init runs at a moment when `document.body` is null because the runner uses an iframe and writes content incrementally. The safest: inline instance mode and instantiate on `window.addEventListener('load', ...)` — by then body definitely exists.

Actually p5 global mode waits for window load already. Hmm.

Let me look at what triggers p5 construction. In p5, `_globalInit` is set on `window.addEventListener('load', ...)` if document.readyState !== 'complete', else setTimeout. Actually let me check.

Let me test a minimal page to isolate. Write a test file and reload. Actually the browser tool always loads index.html. Let me temporarily modify index.html to a minimal p5 test.

Better approach: add error logging with more detail. But I can't see stack. Let me just try instance mode with explicit container and DOMContentLoaded.

Let me rewrite the script portion to instance mode.

Actually, I suspect the FES "friendly error" loading screen may be involved: `_loadingScreenId` appendChild. Or the p5 constructor's `_start` uses document.body.

Let me try a quick experiment: minimal p5 global page.

→ bash {"command":"cd /tmp/job-bB1aQ2 && cp index.html index.bak.html && cat > index.html <<'EOF'\n<!DOCTYPE html><html><head><meta charset=\"utf-8
toolResult

done

assistant

→ browser {"action":"reload"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"","images":"attached"}

assistant
thinking
Basic p5 global mode works fine. So the error is in my code. Let me find what appendChild with null. In my setup, `c.parent('sketch')` — parent() does `document.getElementById(e)` which should exist. Fine.

The error occurs likely during p5 auto-init at window load. But it works in minimal. So what's different? My IIFE assigns window.setup/draw inside an IIFE which executes immediately — fine.

Hmm, `createCanvas(windowWidth, windowHeight)` fine. `colorMode(HSB,...)`.

Wait — the error might happen before setup: p5's global init also processes `window.preload`? No.

Actually — the error is "Cannot read properties of null (reading 'appendChild')" and DOM shows no canvas. In minimal, canvas created. Difference: my CSS has `#sketch { position: fixed; inset:0 }`. Not relevant.

Maybe it's the `backdrop-filter`? No.

Could be `document.getElementById('pauseBtn')` null? No, that's not appendChild.

Let me reconsider: p5 constructor's `_start` for global mode. Actually the error could be from p5's FES. My code likely runs and throws first? Let's add console logging to find where. Actually simpler: test my full page but progressively. Let me restore and wrap in try/catch, and log stages.

Actually, a likely culprit: `pixelDensity(1)` called, fine.

Hmm what about `createCanvas(...).parent('sketch')`. The `parent` method: `p5.Element.prototype.parent = function(p){ ... if(typeof p==='string'){ if(p=document.getElementById(p)){ p.appendChild(this.elt);} } ...}`. If getElementById returns null, condition fails silently. Not error.

Wait, actually the parent function code from grep: `g(1)),e=document.getElementById(e)):e instanceof ... &&(e=e.elt),e.appendChild(this.elt),this` — it calls `e.appendChild` UNCONDITIONALLY! Look: `if("string"==typeof e) ... (e=document.getElementById(e))`, then `e.appendChild(this.elt)`. If getElementById returns null → appendChild of null. That matches! So `document.getElementById('sketch')` returns null.

Why would it be null? Because... the setup runs and 'sketch' div exists. Unless p5 starts before body parsed. But minimal worked with the same structure. Hmm, but in minimal it worked.

Wait, actually in my full file I load p5, then put my script, then `#sketch` div is BEFORE controls and before script. Yes: `<div id="hud">`, `<div id="controls">`, `<script src=p5>`, `<script>`. But where's `<div id="sketch">`?! Let me check my file... I defined `#sketch` CSS but I don't think I added `<div id="sketch">`! Let me check.

Looking at body: hud, controls, scripts. No `<div id="sketch">`! That's the bug. `createCanvas` auto-appends to body fine, but `.parent('sketch')` returns null and appends to null.

Fix: add `<div id="sketch"></div>` before scripts, or remove `.parent('sketch')`. I'll add the div. Actually createCanvas already appends to body; adding div is fine.

Let me restore backup and fix.

Found it — I referenced `#sketch` in `.parent('sketch')` but never added the div. Let me restore and fix.

→ bash {"command":"cd /tmp/job-bB1aQ2 && mv index.bak.html index.html && grep -n 'id=\"sketch\"' index.html || echo \"MISSING sketch div\""}
toolResult

MISSING sketch div

assistant

→ edit {"path":"/tmp/job-bB1aQ2/index.html","edits":[{"oldText":"<div id=\"hud\">2000 particles &middot; flow field</div>","newText":"<div id=\"ske
toolResult

Successfully replaced 1 block(s) in /tmp/job-bB1aQ2/index.html.

assistant

→ browser {"action":"reload"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"2000 particles · flow field\nPause\nRestart","images":"attached"}

assistant
thinking
Now it works. I can see coherent flow. Let me sample motion frames to check trails and color evolution. Use motion action.

Working now. Let me check motion and coherent flow over time.

→ browser {"action":"motion"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

Frame 2, +590ms

[Browser image supplied to model]

Frame 3, +1164ms

[Browser image supplied to model]

Frame 4, +1743ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"2200 particles · 61 fps\nPause\nRestart","images":"attached"}

assistant
thinking
Excellent — coherent nearby motion, fading trails, evolving colors and field. 60fps with 2200 particles. Now test Pause/Resume and Restart.

Let me click Pause (at ~535,755). Then screenshot twice to confirm frozen. Then resume. Then restart and confirm trails clear.

Coherent flow, trails, and color evolution all look great at 60fps. Now testing Pause/Resume.

→ browser {"action":"click","x":535,"y":755}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"2200 particles · 35 fps\nResume\nRestart","images":"attached"}

assistant
thinking
Paused; button says Resume. Colors have shifted to purple/red. Now take screenshot after a moment to confirm frozen. Then click resume.

Let me wait and take a screenshot.

→ bash {"command":"sleep 2 && echo waited"}
toolResult

waited

assistant

→ browser {"action":"screenshot"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"2200 particles · 35 fps\nResume\nRestart","images":"attached"}

assistant
thinking
Frozen (identical). Pause works. Now resume and check it moves again.

Frozen correctly. Now resume and verify motion returns.

→ browser {"action":"click","x":545,"y":755}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"2200 particles · 35 fps\nPause\nRestart","images":"attached"}

assistant
thinking
Resumed (button says Pause). Now test Restart. Click restart and immediately screenshot to see cleared trails.

The Restart button is at around x=644, y=755. Let me click it and immediately screenshot. The click action returns a screenshot after one frame, so it should show mostly cleared.

Resumed. Now testing Restart (trails should clear and new arrangement appear).

→ browser {"action":"click","x":644,"y":755}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"2200 particles · 69 fps\nPause\nRestart","images":"attached"}

assistant
thinking
Restart cleared trails and reset particles, now short dashes with new field (fieldTime randomized). Good. Let me wait a couple seconds to confirm new arrangement builds.

Trails cleared with a fresh arrangement. Let me confirm the new pattern builds.

→ bash {"command":"sleep 3 && echo waited"}
toolResult

waited

assistant

→ browser {"action":"screenshot"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"2200 particles · 47 fps\nPause\nRestart","images":"attached"}

assistant
thinking
New arrangement, green/red palette this time (different fieldTime start), trails rebuilding. All behaviors verified. No console errors.

One consideration: the HUD text on reload initially says "2000 particles" then updates to 2200. Minor cosmetic. Could fix initial text to 2200. Let me update the static HTML to 2200 to avoid inconsistency. Also the task says at least 2000; PARTICLE_COUNT is 2200. Let me fix HUD initial text.

Also the field evolution speed: fieldTime increments 0.0022/frame → slow evolution, good.

Let me update hud initial.

All behaviors verified. One cosmetic fix — the initial HUD label says 2000 but count is 2200.

→ edit {"edits":[{"newText":"<div id=\"hud\">2200 particles &middot; flow field</div>","oldText":"<div id=\"hud\">2000 particles &middot; flow fiel
toolResult

Successfully replaced 1 block(s) in /tmp/job-bB1aQ2/index.html.

assistant

→ browser {"action":"reload"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing."],"dom":"2200 particles · flow field\nPause\nRestart","images":"attached"}

assistant
thinking
All good, no console errors. Final file present. Let me verify the file exists and is self-contained (no external URLs).

→ bash {"command":"cd /tmp/job-bB1aQ2 && ls -la index.html && grep -nE 'https?://|cdn|src=' index.html"}
toolResult

-rw-r--r-- 1 node node 7323 Oct 6 13:35 index.html 80:<script src="p5.min.js"></script>

assistant

Done. `index.html` is complete and self-contained (only local `p5.min.js`, no network). ## What I built A full-screen p5.js flow-field particle animation: - **2200 particles** (typed arrays for bounded memory) guided by a smoothly varying Perlin-noise vector field (`noise(x*scale, y*scale, fieldTime)`), so neighboring particles follow locally coherent directions. - **Fading trails** via a low-alpha background rect each frame — no growing trail history. - **Colors evolve** over time and across the field (HSB hue driven by particle offset + `colorTime` + noise value), with brightness fading near end-of-life. - **Field evolves gradually** (`fieldTime += 0.0022`/frame) so the pattern keeps changing rather than looping. - **Recycling** at all four boundaries (plus life expiry) with occasional anywhere-respawn, keeping the population constant. - **Pause/Resume** and **Restart** buttons (Restart clears the screen, reseeds the field time, and reinitializes particle positions), plus spacebar toggle. Canvas and controls are responsive at 1200×800. ## What I verified in the browser - **Initial output / console**: no errors; canvas fills viewport; HUD shows 2200 particles; ~60 fps. - **Coherent motion & trails**: sampled multiple motion frames — clear aligned streamline structure, trails building, hue shifting green→teal→purple/red over successive samples. - **Pause**: froze the frame (identical after a 2s wait), button label changed to "Resume". - **Resume**: animation continued, label back to "Pause". - **Restart**: trails cleared immediately and a new random particle arrangement appeared; after ~3s a new field/palette (green/red this time) had built up. - Confirmed no external URLs in the file (only `<script src="p5.min.js">`). ## Not fully verified - True long-duration drift (many minutes) and exact recycling statistics over time. - Interaction at other viewport sizes / resize behavior (I only exercised 1200×800). - Performance on lower-end hardware; frame rate was observed in the 35–69 fps range while under the browser tool, generally ~60 fps.

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modeldeepseek-v4.1-flash
vendorDeepSeek
harnesspi 0.87.1 · browser iteration
generated2026-10-06

METRICS

runtime75.4s
tokens in288k
tokens out7.1k
cached124k
cost / run$0.0195