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Matrix digital rain · qwen3.8-2.4t-a95b

Create the Matrix digital rain effect on a full-screen black canvas: columns of falling green katakana glyphs with a trailing fade and a brighter leading character.

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user

Create the Matrix digital rain effect on a full-screen black canvas: columns of falling green katakana glyphs with a trailing fade and a brighter leading character.

assistant
thinking
Write index.html for Matrix rain using canvas.
write /tmp/ws/index.html (3635 bytes)
toolResult

Successfully wrote 3635 bytes to /tmp/ws/index.html

assistant
thinking
Complete. Please verify its existence.

Done — `/tmp/ws/index.html` is a single self-contained file with no external resources. **How the effect works:** - **Full-screen canvas** sized to the window, black background, re-initializes on resize - **Katakana glyphs** (U+30A0–U+30FF, plus a few digits/symbols) chosen randomly per character - **Trailing fade**: each frame paints a translucent black overlay (`rgba(0,0,0,0.08)`), so older glyphs gradually fade out instead of being cleared - **Brighter leading character**: the head of each column is drawn in near-white green (`#c8ffdc`), with a vivid green glyph right behind it, so the trail fades from bright head → green → black - **Variety**: each column has its own random speed, random restart delay after exiting the screen, and occasional random glyph mutations in the trail for a shimmer effect - Frame rate capped at ~30 FPS via `requestAnimationFrame` throttling for that classic stepped rain look Just open it in a browser — no network needed.

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelqwen3.8-2.4t-a95b
vendorQwen
harnesspi-agent
generated2026-08-13

EVALUATION

4/5 working

Classic Matrix digital rain with green katakana glyphs, trailing fade, and bright leading characters animating continuously.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion14.1%
on click23.9%
on drag27.2%
on wheel26.7%
on enter + space27.1%
on arrow keys26.2%
on w/a/s/d26.3%
frame spread17.1 / 255
console errors0
js errors none

METRICS

runtime23.1s
tokens in4.5k
tokens out1.4k
cached0
cost / run$0.0176