Mandelbrot explorer · nex-n2-pro
Render the Mandelbrot set with a smooth color gradient on a full-screen canvas, with click-and-drag to pan and mouse-wheel to zoom.
transcript · 4 messages
Render the Mandelbrot set with a smooth color gradient on a full-screen canvas, with click-and-drag to pan and mouse-wheel to zoom.
thinking
We need respond by doing task. Need create single-page web app index.html in current dir. Need inspect maybe empty. Need implement full-screen canvas, Mandelbrot smooth color gradient, click drag pan, wheel zoom. No external resources. Need write index.html. Need maybe mention done. Need use write. Need ensure code robust. We need think through implementation.
We need produce self-contained HTML CSS JS. Need full-screen canvas, smooth gradient. Click-and-drag pan, wheel zoom. Maybe also touch? Not required. Need no network. Need maybe devicePixelRatio.
Need create index.html. We can write. Need maybe include instructions overlay. Need handle high DPI.
Mandelbrot rendering: canvas full screen. Use offscreen buffer? Could use ImageData. Smooth coloring: iteration count + 1 - log2(log |z|). Map to HSL gradient. Need pan/zoom. Coordinate mapping. Mouse drag panning. Wheel zoom centered on cursor. Need maybe recalc on resize. Use requestAnimationFrame. Need avoid too heavy at high res? Maybe use resolution scaling? Full-screen canvas, maybe render at device pixel ratio capped to 2? Could be fine. Need maybe adaptive.
Let's craft good code. Need maybe include a color palette precomputed. Smooth gradient. Need use typed arrays. Need maybe render with worker? Not needed. But full-screen at 4k and max iterations 500 may be heavy. Could do max 300 and resolution scale. But user asks render. Need likely acceptable. Could render with ImageData in chunks? Need smooth.
We can implement JS:
const canvas = document.getElementById('mandelbrot'); const ctx = canvas.getContext('2d', { alpha: false });
let width=0,height=0,dpr=1; let centerX=-0.5, centerY=0, scale=3; // width in complex plane visible? scale = real width maybe. Let planeWidth = 3.0.
resize: dpr = Math.min(window.devicePixelRatio || 1, 2); canvas.width = Math.floor(innerWidth*dpr); canvas.height=...; canvas.style.width='100vw'; etc; width=canvas.width;height=canvas.height; render();
Coordinate mapping:
function screenToComplex(px, py) {
return { re: centerX - planeWidth/2 + (px / width) * planeWidth, im: centerY + planeHeight/2 - (py / height) * planeHeight };
}
function complexToScreen? Not needed.
Wheel: preventDefault; const rect? canvas full. use offsetX/Y in CSS pixels then multiply dpr. But since canvas.width physical. Need use clientX/Y.
/tmp/ws/index.html (7365 bytes)Successfully wrote 7365 bytes to /tmp/ws/index.html
thinking
Created `/tmp/ws/index.html` with a self-contained full-screen Mandelbrot renderer: - Smooth color gradient - Click-and-drag panning - Mouse-wheel zooming - No external resources or network requests
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Canvas is entirely blank white throughout; only the info overlay text updates with drag/zoom, no Mandelbrot rendering visible.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.