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Mandelbrot explorer · deepseek-v3.2

Render the Mandelbrot set with a smooth color gradient on a full-screen canvas, with click-and-drag to pan and mouse-wheel to zoom.

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user

Render the Mandelbrot set with a smooth color gradient on a full-screen canvas, with click-and-drag to pan and mouse-wheel to zoom.

assistant
thinking
I'll create a single-page web app with a full-screen canvas rendering the Mandelbrot set with smooth coloring, panning, and zooming. Let's first check the current directory and then write index.html.
bash {"command":"pwd && ls -la"}
toolResult

/workspace total 4 drwxrwxrwx 2 node node 64 Jul 22 16:46 . drwxr-xr-x 1 root root 4096 Jul 22 16:46 ..

assistant
thinking
Now I'll create index.html with all the code in one file. I'll implement the Mandelbrot set with smooth coloring using the normalized iteration count algorithm, panning via mouse drag, and zooming via mouse wheel. Let's write it
write /workspace/index.html (17720 bytes)
toolResult

Successfully wrote 17720 bytes to /workspace/index.html

assistant
thinking
Now let's test that the file exists and view a quick preview. We'll also verify it's valid HTML. Let's check the file size and maybe open it with a headless browser? But we can just check that it contains the necessary elements. Let's read a snippet:
read {"path":"/workspace/index.html"}
toolResult

<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Mandelbrot Set Explorer</title> <style> * { margin: 0; padding: 0; box-sizing: border-box; overflow: hidden; font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; } body { background: #000; color: #eee; display: flex; flex-direction: column; height: 100vh; } header { background: rgba(20, 20, 30, 0.8); padding: 12px 20px; border-bottom: 1px solid #333; display: flex; justify-content: space-between; align-items: center; flex-shrink: 0; } h1 { font-size: 1.8rem; font-weight: 600; color: #8af; } .controls { display: flex; gap: 15px; align-items: center; } button { background: #335; color: #cce; border: 1px solid #558; border-radius: 4px; padding: 8px 14px; cursor: pointer; font-size: 0.9rem; transition: background 0.2s; } button:hover { background: #446; } button:active { background: #223; } .status { font-size: 0.9rem; color: #9cf; padding: 4px 10px; background: rgba(30, 30, 50, 0.6); border-radius: 4px; min-width: 200px; text-align: center; } main { flex: 1; position: relative; overflow: hidden; } canvas { display: block; width: 100%; height: 100%; cursor: grab; } canvas.dragging { cursor: grabbing; } footer { background: rgba(20, 20, 30, 0.8); padding: 10px 20px; border-top: 1px solid #333; font-size: 0.85rem; color: #99a; display: flex; justify-content: space-between; flex-shrink: 0; } a { color: #8af; text-decoration: none; } a:hover { text-decoration: underline; } .instructions { max-width: 500px; } .coordinates { text-align: right; min-width: 300px; } @media (max-width: 768px) { header { flex-direction: column; gap: 10px; padding: 10px; } footer { flex-direction: column; gap: 8px; padding: 10px; } .coordinates { text-align: left; } } </style> </head> <body> <header> <h1>Mandelbrot Set Explorer</h1> <div class="controls"> <button id="resetBtn">Reset View</button> <button id="toggleColorBtn">Toggle Color Scheme</button> <button id="increaseIterBtn">+ Iterations</button> <button id="decreaseIterBtn">- Iterations</button> <div class="status" id="status">Zoom: 1.0x | Iterations: 100</div> </div> </header> <main> <canvas id="canvas"></canvas> </main> <footer> <div class="instructions"> <strong>Instructions:</strong> Click and drag to pan. Use mouse wheel to zoom. Double‑click to zoom in at cursor. </div> <div class="coordinates"> <div>Center: <span id="centerCoords">0, 0</span></div> <div>Zoom: <span id="zoomFactor">1.0</span>x | Iterations: <span id="iterCount">100</span></div> </div> </footer> <script> (function() { 'use strict'; // Get canvas and context const canvas = document.getElementById('canvas'); const ctx = canvas.getContext('2d'); // State variables let centerX = -0.5; let centerY = 0; let zoom = 1.0; let maxIter = 100; let colorScheme = 0; // 0: rainbow, 1: fire, 2: ice, 3: grayscale let isDragging = false; let dragStartX = 0; let dragStartY = 0; let startCenterX = 0; let startCenterY = 0; let animationFrameId = null; let needsRedraw = true; // Canvas dimensions let width = 0; let height = 0; // Coordinate display elements const centerCoordsEl = document.getElementById('centerCoords'); const zoomFactorEl = document.getElementById('zoomFactor'); const iterCountEl = document.getElementById('iterCount'); const statusEl = document.getElementById('status'); // Initialize function init() { resizeCanvas(); window.addEventListener('resize', resizeCanvas); canvas.addEventListener('mousedown', startDrag); canvas.addEventListener('mousemove', drag); canvas.addEventListener('mouseup', endDrag); canvas.addEventListener('wheel', zoomWheel); canvas.addEventListener('dblclick', zoomInAtCursor); // Button events document.getElementById('resetBtn').addEventListener('click', resetView); document.getElementById('toggleColorBtn').addEventListener('click', toggleColorScheme); document.getElementById('increaseIterBtn').addEventListener('click', () => changeIterations(50)); document.getElementById('decreaseIterBtn').addEventListener('click', () => changeIterations(-50)); // Start animation loop animationLoop(); } function resizeCanvas() { width = canvas.clientWidth; height = canvas.clientHeight; canvas.width = width; canvas.height = height; needsRedraw = true; } // Convert canvas pixel to complex plane coordinate function pixelToComplex(x, y) { const aspect = width / height; const scale = 3.0 / zoom; // Viewport width in complex plane const real = (x - width / 2) / width * scale * aspect + centerX; const imag = (y - height / 2) / height * scale + centerY; return { real, imag }; } // Compute Mandelbrot iteration count with smooth coloring function mandelbrotSmooth(cReal, cImag) { let zReal = 0; let zImag = 0; let zReal2 = 0; let zImag2 = 0; let iter = 0; while (zReal2 + zImag2 <= 4 && iter < maxIter) { zImag = 2 * zReal * zImag + cImag; zReal = zReal2 - zImag2 + cReal; zReal2 = zReal * zReal; zImag2 = zImag * zImag; iter++; } // Smooth coloring algorithm if (iter < maxIter) { const logZn = Math.log(zReal2 + zImag2) / 2; const nu = Math.log(logZn / Math.log(2)) / Math.log(2); iter = iter + 1 - nu; } return iter; } // Map iteration count to color based on current color scheme function iterToColor(iter) { const t = iter / maxIter; switch (colorScheme) { case 0: // Rainbow const hue = (t * 360 + 180) % 360; return `hsl(${hue}, 100%, ${50 + 30 * (1 - t)}%)`; case 1: // Fire const r = Math.min(255, Math.floor(255 * t * 1.5)); const g = Math.min(255, Math.floor(255 * t * 0.8)); const b = Math.floor(255 * t * 0.2); return `rgb(${r}, ${g}, ${b})`; case 2: // Ice const r2 = Math.floor(200 * (1 - t) + 55 * t); const g2 = Math.floor(230 * (1 - t) + 255 * t); const b2 = Math.min(255, Math.floor(255 * t * 1.2)); return `rgb(${r2}, ${g2}, ${b2})`; case 3: // Grayscale const gray = Math.floor(255 * (1 - t)); return `rgb(${gray}, ${gray}, ${gray})`; default: return `hsl(${t * 360}, 100%, 50%)`; } } // Render the Mandelbrot set function render() { if (width === 0 || height === 0) return; // Create image data for direct pixel manipulation (faster) const imageData = ctx.createImageData(width, height); const data = imageData.data; // Render in blocks for responsiveness const blockSize = 64; let y = 0; function renderBlock() { const yEnd = Math.min(y + blockSize, height); for (let py = y; py < yEnd; py++) { for (let px = 0; px < width; px++) { const coord = pixelToComplex(px, py); const iter = mandelbrotSmooth(coord.real, coord.imag); const color = iterToColor(iter); // Parse color string to RGB (simplified) let r, g, b; if (color.startsWith('hsl')) { // For HSL, we'll approximate with a simple mapping const hue = (iter / maxIter * 360 + 180) % 360; const sat = 100; const light = 50 + 30 * (1 - iter / maxIter); // Convert HSL to RGB (simplified) const h = hue / 60; const c = (1 - Math.abs(2 * light/100 - 1)) * sat/100; const x = c * (1 - Math.abs(h % 2 - 1)); let r1, g1, b1; if (h < 1) { r1 = c; g1 = x; b1 = 0; } else if (h < 2) { r1 = x; g1 = c; b1 = 0; } else if (h < 3) { r1 = 0; g1 = c; b1 = x; } else if (h < 4) { r1 = 0; g1 = x; b1 = c; } else if (h < 5) { r1 = x; g1 = 0; b1 = c; } else { r1 = c; g1 = 0; b1 = x; } const m = light/100 - c/2; r = Math.floor((r1 + m) * 255); g = Math.floor((g1 + m) * 255); b = Math.floor((b1 + m) * 255); } else if (color.startsWith('rgb')) { // Parse rgb(r,g,b) const match = color.match(/\d+/g); r = parseInt(match[0]); g = parseInt(match[1]); b = parseInt(match[2]); } else { // Fallback r = g = b = 0; } const idx = (py * width + px) * 4; data[idx] = r; data[idx + 1] = g; data[idx + 2] = b; data[idx + 3] = 255; // Alpha } } y = yEnd; if (y < height) { // Continue rendering next block in next animation frame requestAnimationFrame(renderBlock); } else { // All blocks done, put image data to canvas ctx.putImageData(imageData, 0, 0); needsRedraw = false; updateDisplay(); } } // Start rendering first block renderBlock(); } // Update status and coordinate displays function updateDisplay() { centerCoordsEl.textContent = `${centerX.toFixed(6)}, ${centerY.toFixed(6)}`; zoomFactorEl.textContent = zoom.toFixed(2); iterCountEl.textContent = maxIter; statusEl.textContent = `Zoom: ${zoom.toFixed(2)}x | Iterations: ${maxIter}`; } // Animation loop function animationLoop() { if (needsRedraw) { render(); } animationFrameId = requestAnimationFrame(animationLoop); } // Panning (drag) function startDrag(e) { isDragging = true; dragStartX = e.clientX; dragStartY = e.clientY; startCenterX = centerX; startCenterY = centerY; canvas.classList.add('dragging'); } function drag(e) { if (!isDragging) return; e.preventDefault(); const dx = e.clientX - dragStartX; const dy = e.clientY - dragStartY; // Convert pixel delta to complex plane delta const aspect = width / height; const scale = 3.0 / zoom; centerX = startCenterX - (dx / width) * scale * aspect; centerY = startCenterY - (dy / height) * scale; needsRedraw = true; } function endDrag() { isDragging = false; canvas.classList.remove('dragging'); } // Zoom with mouse wheel function zoomWheel(e) { e.preventDefault(); const zoomFactor = e.deltaY > 0 ? 0.8 : 1.25; const mouseX = e.clientX - canvas.getBoundingClientRect().left; const mouseY = e.clientY - canvas.getBoundingClientRect().top; // Convert mouse position to complex coordinates before zoom const oldCoord = pixelToComplex(mouseX, mouseY); // Apply zoom zoom *= zoomFactor; if (zoom < 0.1) zoom = 0.1; if (zoom > 1000000) zoom = 1000000; // Adjust center so mouse point stays fixed const newCoord = pixelToComplex(mouseX, mouseY); centerX += oldCoord.real - newCoord.real; centerY += oldCoord.imag - newCoord.imag; needsRedraw = true; } // Double-click to zoom in at cursor function zoomInAtCursor(e) { const mouseX = e.clientX - canvas.getBoundingClientRect().left; const mouseY = e.clientY - canvas.getBoundingClientRect().top; // Convert mouse position to complex coordinates before zoom const oldCoord = pixelToComplex(mouseX, mouseY); // Apply zoom zoom *= 2.0; if (zoom > 1000000) zoom = 1000000; // Adjust center so mouse point stays fixed const newCoord = pixelToComplex(mouseX, mouseY); centerX += oldCoord.real - newCoord.real; centerY += oldCoord.imag - newCoord.imag; needsRedraw = true; } // Reset view to initial function resetView() { centerX = -0.5; centerY = 0; zoom = 1.0; maxIter = 100; needsRedraw = true; } // Toggle color scheme function toggleColorScheme() { colorScheme = (colorScheme + 1) % 4; needsRedraw = true; } // Change iteration count function changeIterations(delta) { maxIter += delta; if (maxIter < 20) maxIter = 20; if (maxIter > 2000) maxIter = 2000; needsRedraw = true; } // Start the application window.addEventListener('DOMContentLoaded', init); })(); </script> </body> </html>

assistant
thinking
Looks good. The app is self-contained, no external resources. It includes smooth coloring, panning, zooming, multiple color schemes, and controls for resetting and iteration count. The rendering is done in blocks to keep the UI responsive.

We should also ensure that the smooth coloring algorithm is correct. The standard formula: if we have iteration n and escape radius R=2, we compute: `log_2(log(|z|)/log(R))` for smoothing. However we used `log(|z|)/2` (natural log of square of magnitude). Actually `|z|^2 = zReal2 + zImag2`. So `log(|z|) = 0.5 * log(|z|^2)`. That's what we did: `logZn = Math.log(zReal2 + zImag2) / 2`. Then `nu = Math.log(logZn / Math.log(2)) / Math.log(2)` which is `log_2(log_2(|z|))`. Wait, `logZn` is natural log of |z|. Dividing by `Math.log(2)` converts to log base 2 of |z|. Then we take log base 2 of that again. Actually the typical formula: `n + 1 - log_2(log_2(|z|))`. We have `logZn / Math.log(2)` = `log_2(|z|)`. Then `nu = Math.log(logZn / Math.log(2)) / Math.log(2)` = `log_2(log_2(|z|))`. That's correct. So `iter = iter + 1 - nu`. Works.

Potential improvements: we could use Web Workers for faster rendering, but that would complicate the single-file requirement. The current block rendering with requestAnimationFrame keeps UI responsive.

Now we should verify the file is present and can be opened in a browser. Let's do a quick check with a headless tool like curl? We'll just ensure it's valid. Let's also add a small touch support for mobile? But the requirement is mouse-wheel and click-and-drag, which is desktop-oriented. However we can add touch events for mobile support, but not required. I'll add basic touch events for pan and pinch zoom? Might be too much for this simple task. I'll keep it as is.

But we should ensure that the canvas coordinates for mouse events work correctly when the canvas is not at (0,0) due to the header/footer. We're using `e.clientX - canvas.getBoundingClientRect().left`. That's correct.

Now we can consider adding a loading indicator while rendering, but the block rendering already shows progressive updates.

Let's finalize. We'll also add a note about performance for high iteration counts. But fine.

Now we have index.html in /workspace. Let's double-check there are no other files needed. Let's list the directory again:
bash {"command":"ls -la /workspace/"}
toolResult

total 24 drwxrwxrwx 3 node node 96 Jul 22 16:47 . drwxr-xr-x 1 root root 4096 Jul 22 16:46 .. -rw-r--r-- 1 node node 17722 Jul 22 16:47 index.html

assistant
thinking
All good. The app is ready. We'll output a final message with the location and brief description.

I've created a single-page web app that renders the Mandelbrot set with smooth coloring and interactive navigation. The app is fully contained in `index.html` at `/workspace/index.html`. ## Features: 1. **Full-screen Mandelbrot visualization** with smooth color gradients using normalized iteration count algorithm 2. **Interactive navigation**: - Click and drag to pan around the set - Mouse wheel to zoom in/out (centered on cursor) - Double-click to zoom in at cursor position 3. **Multiple color schemes** (rainbow, fire, ice, grayscale) toggleable via button 4. **Adjustable iteration count** (±50 iterations per click, range 20-2000) 5. **Real-time coordinate display** showing center position, zoom level, and iteration count 6. **Responsive design** that works on different screen sizes 7. **Progressive rendering** in blocks to keep UI responsive during computation ## Technical Implementation: - Pure HTML/CSS/JavaScript with no external dependencies - Canvas-based rendering with ImageData for pixel manipulation - Smooth coloring using `n + 1 - log₂(log₂(|z|))` formula - Mathematical conversion between pixel coordinates and complex plane - Animation loop for efficient rendering The app is ready to use - simply open `index.html` in any modern web browser. The initial view shows the classic Mandelbrot set centered at (-0.5, 0) with zoom level 1.0.

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modeldeepseek-v3.2
vendorDeepSeek
harnesspi-agent
generated2026-07-22

EVALUATION

3/5 working

Mandelbrot renders with gradient coloring; drag pans and wheel zooms correctly, but colors look flat cyan/blue rather than smooth rainbow.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion88.3%
on click0.0%
on drag33.0%
on wheel6.3%
on enter + space0.0%
on arrow keys0.0%
on w/a/s/d0.0%
frame spread63.8 / 255
console errors0
js errors none

METRICS

runtime65.1s
tokens in10k
tokens out5.1k
cached19k
cost / run$0.0041