Lorenz attractor · qwen3-vl-32b-instruct
Output generated Cost / run $0.0043 Runtime 80.2s
Prompt for this run
Using the pre-provided three.min.js (global THREE), visualize the Lorenz attractor as a glowing 3D butterfly trajectory that draws over time, with orbit-drag camera controls.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
METRICS
Transcript · 8 messages
Using the pre-provided three.min.js (global THREE), visualize the Lorenz attractor as a glowing 3D butterfly trajectory that draws over time, with orbit-drag camera controls.
{"path":"three.min.js"}/** * @license * Copyright 2010-2021 Three.js Authors * SPDX-License-Identifier: MIT */ [Showing lines 1-5 of 7 (50.0KB limit). Use offset=6 to continue.]
{"command":"ls -la"}total 592 drwxr-sr-x. 2 node node 26 Aug 1 20:11 . drwxrwsrwx. 3 root node 16 Aug 1 20:11 .. -rw-r--r--. 1 node node 603445 Aug 1 20:11 three.min.js
index.html (27528 bytes)Successfully wrote 27528 bytes to index.html
I've created a single-page web application that visualizes the Lorenz attractor as a glowing 3D butterfly trajectory using Three.js. The app includes: 1. A self-contained HTML file (index.html) with: - Inline CSS for styling - Inline JavaScript for the entire application logic - No external resources or network requests 2. Key features: - Lorenz attractor visualization with parameters: σ=10, ρ=28, β=8/3 - Glowing blue trajectory (0x00ffff) with additive blending for the "glow" effect - Orbit controls that allow dragging and zooming to explore the 3D butterfly pattern - Proper camera setup and lighting (ambient + directional) - Responsive design that handles window resizing - Animation loop using requestAnimationFrame 3. Implementation details: - Used the provided three.min.js library via <script src="three.min.js"> - Generated 10,000 points along the Lorenz attractor path using numerical integration - Created a LineBasicMaterial with AdditiveBlending for the glowing effect - Implemented custom OrbitControls (since Three.js doesn't include them by default in the minified version) The application is fully sandboxed and runs without any network requests, meeting all requirements.