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Lorenz attractor · mistral-large-4-0

Output saved · Stopped by an API error Cost / run $0.0167 Runtime 157.9s

A model request failed and its retries ran out. The output is the HTML saved before that.

Prompt for this run

Build a 3D Lorenz-attractor visualization using the provided Three.js library. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `three.min.js` (global `THREE`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Integrate the Lorenz system with sigma = 10, rho = 28, beta = 8/3, and initial state (0.1, 0, 0). Use a stable numerical time step. - Draw a luminous-looking, colored trajectory progressively as the system evolves, revealing its two-lobed butterfly shape. Keep trajectory storage bounded; actual bloom postprocessing is optional. - Frame the full attractor initially. Dragging orbits the camera around it, and the mouse wheel changes camera distance without entering the geometry. - Provide Pause/Resume and Reset. Pause freezes trajectory growth while camera controls remain usable; Reset clears the trail and restores the initial simulation state. - Only the core global THREE library is provided. Implement camera interaction without importing unavailable addons. Verify: Sample trajectory growth, orbit the camera, and check that the existing trail remains connected and visible from the new angle. Pause growth while moving the camera, then reset and check that the trail starts again from the initial state.

⛨ sandboxed Open in new tab ↗

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelmistral-large-4-0
vendorMistral AI
harnesspi 0.87.1 · browser iteration
generated2026-10-06

METRICS

runtime157.9s
tokens in18k
tokens out5.1k
cached9.7k
cost / run$0.0167
Transcript · 17 messages
system

user

Build a 3D Lorenz-attractor visualization using the provided Three.js library. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `three.min.js` (global `THREE`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Integrate the Lorenz system with sigma = 10, rho = 28, beta = 8/3, and initial state (0.1, 0, 0). Use a stable numerical time step. - Draw a luminous-looking, colored trajectory progressively as the system evolves, revealing its two-lobed butterfly shape. Keep trajectory storage bounded; actual bloom postprocessing is optional. - Frame the full attractor initially. Dragging orbits the camera around it, and the mouse wheel changes camera distance without entering the geometry. - Provide Pause/Resume and Reset. Pause freezes trajectory growth while camera controls remain usable; Reset clears the trail and restores the initial simulation state. - Only the core global THREE library is provided. Implement camera interaction without importing unavailable addons. Verify: Sample trajectory growth, orbit the camera, and check that the existing trail remains connected and visible from the new angle. Pause growth while moving the camera, then reset and check that the trail starts again from the initial state.

assistant
→ bash {"command":"ls -la /tmp/job-I9QaxP && head -c 300 /tmp/job-I9QaxP/three.min.js"}
toolResult

total 604 drwx------ 3 node node 4096 Oct 6 14:30 . drwxrwxrwt 6 root root 4096 Oct 6 14:30 .. drwxr-xr-x 3 node node 4096 Oct 6 14:30 .home -rw-r--r-- 1 node node 603445 Oct 6 14:30 three.min.js /** * @license * Copyright 2010-2021 Three.js Authors * SPDX-License-Identifier: MIT */ !function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?define(["exports"],e):e((t="undefined"!=typeof globalThis?globalThis:t||self).THREE={})}(th

assistant
→ bash {"command":"grep -o 'REVISION=\"[0-9]*\"' /tmp/job-I9QaxP/three.min.js | head -1"}
toolResult

(no output)

assistant
→ bash {"command":"grep -o 'REVISION[=:]\"[0-9]*\"' /tmp/job-I9QaxP/three.min.js | head -3; grep -o 'r[0-9]\\{3\\}' /tmp/job-I9QaxP/three.min.js |
toolResult

(no output)

assistant
→ bash {"command":"grep -o 'REVISION[^,;]\\{0,20\\}' /tmp/job-I9QaxP/three.min.js | head -3"}
toolResult

REVISION=e

assistant
→ bash {"command":"grep -o '.\\{40\\}REVISION=e.\\{40\\}' /tmp/job-I9QaxP/three.min.js | head -2"}
toolResult

k=$o,t.QuaternionLinearInterpolant=Ko,t.REVISION=e,t.RGBADepthPacking=3201,t.RGBAFormat=E,

assistant
→ bash {"command":"grep -o 'e=\"[0-9]*\"' /tmp/job-I9QaxP/three.min.js | head -3; grep -o '\"1[0-9][0-9]\"' /tmp/job-I9QaxP/three.min.js | head -3"
toolResult

e="128" e="" e="" "128" "100"

assistant

Three.js r128. Now I'll write the app.

→ write /tmp/job-I9QaxP/index.html (13630 bytes)
toolResult

Successfully wrote to /tmp/job-I9QaxP/index.html

assistant