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Lorenz attractor · deepseek-v4-flash

Using the pre-provided three.min.js (global THREE), visualize the Lorenz attractor as a glowing 3D butterfly trajectory that draws over time, with orbit-drag camera controls.

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user

Using the pre-provided three.min.js (global THREE), visualize the Lorenz attractor as a glowing 3D butterfly trajectory that draws over time, with orbit-drag camera controls.

assistant

I'll build a single-page web app visualizing the Lorenz attractor as a 3D butterfly trajectory with a glowing trail that draws over time, with OrbitControls loaded from the local file. Let me first check what's available in the workspace.

bash {"command":"ls /workspace/"}
toolResult

three.min.js

assistant
thinking
There's just `three.min.js` in the workspace. I need to check if OrbitControls are included in this build or if I need to implement them manually. Let me check the three.min.js version and see what's available.

Actually, looking at the user's instructions: "These library file(s) are ALREADY present in the current directory — load each with a plain <script src="NAME"></script> using its exact filename (never a CDN or URL), then build on top of it: three.min.js." So the user only mentions three.min.js. There's no OrbitControls file. I'll need to either:

1. Check if OrbitControls is bundled in this three.min.js
2. Implement custom orbit controls

Let me check the three.min.js file to see what version it is and if it has OrbitControls.
bash {"command":"head -c 2000 /workspace/three.min.js"}
toolResult

/** * @license * Copyright 2010-2021 Three.js Authors * SPDX-License-Identifier: MIT */ !function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?define(["exports"],e):e((t="undefined"!=typeof globalThis?globalThis:t||self).THREE={})}(this,(function(t){"use strict";const e="128",n=100,i=300,r=301,s=302,a=303,o=304,l=306,c=307,h=1e3,u=1001,d=1002,p=1003,m=1004,f=1005,g=1006,v=1007,y=1008,x=1009,_=1012,w=1014,b=1015,M=1016,S=1020,T=1022,E=1023,A=1026,L=1027,R=33776,C=33777,P=33778,D=33779,I=35840,N=35841,B=35842,z=35843,F=37492,O=37496,H=2300,G=2301,U=2302,k=2400,V=2401,W=2402,j=2500,q=2501,X=3e3,Y=3001,Z=3007,J=3002,Q=3004,K=3005,$=3006,tt=7680,et=35044,nt=35048,it="300 es";class rt{addEventListener(t,e){void 0===this._listeners&&(this._listeners={});const n=this._listeners;void 0===n[t]&&(n[t]=[]),-1===n[t].indexOf(e)&&n[t].push(e)}hasEventListener(t,e){if(void 0===this._listeners)return!1;const n=this._listeners;return void 0!==n[t]&&-1!==n[t].indexOf(e)}removeEventListener(t,e){if(void 0===this._listeners)return;const n=this._listeners[t];if(void 0!==n){const t=n.indexOf(e);-1!==t&&n.splice(t,1)}}dispatchEvent(t){if(void 0===this._listeners)return;const e=this._listeners[t.type];if(void 0!==e){t.target=this;const n=e.slice(0);for(let e=0,i=n.length;e<i;e++)n[e].call(this,t);t.target=null}}}const st=[];for(let t=0;t<256;t++)st[t]=(t<16?"0":"")+t.toString(16);let at=1234567;const ot=Math.PI/180,lt=180/Math.PI;function ct(){const t=4294967295*Math.random()|0,e=4294967295*Math.random()|0,n=4294967295*Math.random()|0,i=4294967295*Math.random()|0;return(st[255&t]+st[t>>8&255]+st[t>>16&255]+st[t>>24&255]+"-"+st[255&e]+st[e>>8&255]+"-"+st[e>>16&15|64]+st[e>>24&255]+"-"+st[63&n|128]+st[n>>8&255]+"-"+st[n>>16&255]+st[n>>24&255]+st[255&i]+st[i>>8&255]+st[i>>16&255]+st[i>>24&255]).toUpperCase()}function ht(t,e,n){return Math.max(e,Math.min(n,t))}function ut(t,e){return(t%e+e)%e}function dt(t,e,n){return(1-n)*t+n*e

assistant
thinking
This is three.js r128 (I can see `const e="128"`). Let me check if OrbitControls is bundled or if I need to implement it myself. Let me search for "OrbitControls" in the file.
bash {"command":"grep -o 'OrbitControls' /workspace/three.min.js | wc -l"}
toolResult

0

assistant
thinking
No OrbitControls bundled. I'll need to implement custom orbit controls. Let me implement a simple orbit-drag camera control system from scratch.

Let me build the full page with:
1. Three.js scene
2. Custom orbit controls (drag to rotate, scroll to zoom)
3. Lorenz attractor: σ=10, ρ=28, β=8/3
4. Glowing butterfly trajectory with a trail that draws over time
5. Post-processing glow effect or use additive blending with sprites

Since I can't use external resources, I'll create the glow effect using:
- Points with custom size attenuation and additive blending
- Or a trail of small spheres with varying opacity

Let me design the Lorenz attractor first. The Lorenz system:
dx/dt = σ(y - x)
dy/dt = x(ρ - z) - y
dz/dt = xy - βz

With σ=10, ρ=28, β=8/3, and initial conditions like (1, 1, 1).

For the "butterfly" shape, the Lorenz attractor already produces a butterfly-like shape when viewed from the right angle.

For the glowing effect, I'll use:
- Points with additive blending (THREE.AdditiveBlending)
- A gradient of colors (blue -> cyan -> yellow -> red)
- Size attenuation
- A trail of points that grows over time

For orbit controls, I'll implement a simple drag-to-rotate with mouse events.

Let me write the complete index.html now.

No OrbitControls in this build. I'll implement custom orbit controls from scratch. Let me build the complete visualization.

write /workspace/index.html (10075 bytes)
toolResult

Successfully wrote 10075 bytes to /workspace/index.html

assistant
thinking
Let me verify the file exists and test it with a quick check.
bash {"command":"ls -la /workspace/index.html /workspace/three.min.js && wc -c /workspace/index.html"}
toolResult

-rw-r--r-- 1 node node 10812 Jul 8 00:57 /workspace/index.html -rw-r--r-- 1 node node 603445 Jul 8 00:56 /workspace/three.min.js 10812 /workspace/index.html

assistant

The file is ready. Here's what `index.html` builds: **Lorenz Attractor — Glowing Butterfly 3D Trajectory** - **Three.js** (r128, local `three.min.js`) — no CDN dependencies - **Custom orbit controls** — drag to rotate, scroll to zoom, with touch support - **Lorenz system** (`σ=10, ρ=28, β=8/3`) — the classic butterfly-shaped strange attractor, integrated with `dt=0.006` - **Glowing trail** — up to 30,000 points rendered with `THREE.AdditiveBlending`, a blue→cyan→yellow→red color gradient, and `sizeAttenuation` for depth feel - **Draws over time** — points accumulate frame by frame at a steady rate (8 per tick, 60 ticks/sec), shifting the buffer once full so the butterfly keeps tracing - **Atmosphere** — a subtle fog, 2000 background stars, and a dark `#000005` scene background - **Step counter** — shows total steps computed in the top-left corner

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modeldeepseek-v4-flash
vendorDeepSeek
harnesspi-agent
generated2026-07-08

EVALUATION

4/5 working

Glowing blue Lorenz attractor butterfly draws over time; drag rotates camera and wheel zooms extremely far in.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion1.1%
on click1.5%
on drag13.7%
on wheel3.5%
on enter + space0.0%
on arrow keys0.7%
on w/a/s/d0.0%
frame spread6.5 / 255
console errors0
js errors none

METRICS

runtime52.3s
tokens in21k
tokens out4.1k
cached1.0k
cost / run$0.0027