Animated loader · minimax-m2.5
Using the pre-provided gsap.min.js (global gsap), create a looping animated loading sequence on a dark background: morphing rounded shapes and a staggered row of dots orchestrated on a GSAP timeline with smooth easing.
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Using the pre-provided gsap.min.js (global gsap), create a looping animated loading sequence on a dark background: morphing rounded shapes and a staggered row of dots orchestrated on a GSAP timeline with smooth easing.
thinking
The user wants me to create a single-page web app with: 1. Dark background 2. Looping animated loading sequence 3. Morphing rounded shapes 4. A staggered row of dots 5. Using GSAP timeline with smooth easing 6. Using the pre-provided gsap.min.js file Let me first check what's in the current directory to see the gsap.min.js file.
{"command":"ls -la /tmp/ws"}total 72 drwxr-sr-x. 2 node node 25 Aug 1 17:47 . drwxrwsrwx. 3 root node 16 Aug 1 17:47 .. -rw-r--r--. 1 node node 72214 Aug 1 17:47 gsap.min.js
thinking
The gsap.min.js file is present. Now I'll create the index.html file with: 1. Dark background 2. Morphing rounded shapes (I'll use SVG or divs with border-radius that morph) 3. A staggered row of dots 4. GSAP timeline orchestration 5. Smooth easing 6. Looping animation Let me create a creative loading animation with: - Morphing shapes (maybe circles that morph into squares and back) - Staggered dots animation - All orchestrated on a GSAP timeline with smooth easing
/tmp/ws/index.html (6377 bytes)Successfully wrote 6377 bytes to /tmp/ws/index.html
thinking
I've created the index.html file with: 1. A dark gradient background 2. Four morphing rounded shapes that fade in, scale, morph their border-radius with random values, and fade out 3. A staggered row of 5 colored dots with scale and y-axis animations 4. A loading text with staggered letter reveal 5. All orchestrated on a GSAP master timeline with smooth easing (back.out, elastic.out, power2, sine.inOut, etc.) 6. The animation loops infinitely with repeat: -1 Let me verify the file is complete and correct.
{"command":"ls -la /tmp/ws/index.html && head -20 /tmp/ws/index.html"}-rw-r--r--. 1 node node 6377 Aug 1 17:48 /tmp/ws/index.html <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Loading Animation</title> <script src="gsap.min.js"></script> <style> * { margin: 0; padding: 0; box-sizing: border-box; } body { min-height: 100vh; background: linear-gradient(135deg, #0d0d0d 0%, #1a1a2e 50%, #0d0d0d 100%); display: flex; flex-direction: column; align-items: center;
thinking
The file is created successfully. Let me verify it includes all the required elements and uses the gsap.min.js file correctly.
Done! I've created `index.html` with a looping animated loading sequence featuring: **Dark Background:** - Deep gradient from #0d0d0d to #1a1a2e **Morphing Rounded Shapes:** - 4 shapes (circle, rounded square, blob variants) that sequentially appear, scale up, morph their border-radius with random organic shapes, and fade out - Orchestrated on the GSAP timeline with `back.out` and `elastic.out` easing **Staggered Row of Dots:** - 5 colored dots (red, orange, green, blue, purple) that pulse and bounce with staggered timing - Uses `stagger` property for smooth sequential animation **GSAP Timeline:** - Master timeline with `repeat: -1` for infinite looping - Smooth easing throughout: `back.out`, `elastic.out`, `power2.inOut`, `bounce.out`, `sine.inOut` - Subtle continuous floating animation on the entire container The animation loads the pre-provided `gsap.min.js` and runs fully sandboxed with no external network requests.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Morphing rounded blob shape with staggered dots and 'LOADING' text loops on dark background; no reaction to input as expected.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.