oneshotlm
Compare all models on this prompt →

Conway's Game of Life · nex-n2-mini

Run Conway's Game of Life on a full-screen canvas grid with click-and-drag to toggle cells, plus play/pause, step, randomize, and clear controls.

⛨ sandboxed Open in new tab ↗
transcript · 6 messages
user

Run Conway's Game of Life on a full-screen canvas grid with click-and-drag to toggle cells, plus play/pause, step, randomize, and clear controls.

assistant
thinking
We need respond by creating index.html in current dir. Need inspect? We need build single-page web app. Need use tools. Need maybe list dir. We can directly write index.html. Need ensure no external resources. Full-screen canvas grid, click-and-drag toggle cells, controls play/pause, step, randomize, clear. Maybe include settings? Need single file. Need maybe use canvas for performance. Need responsive. Need implement. Need maybe include instructions. We can write file. Need maybe check cwd. Use write.
write /tmp/ws/index.html (17378 bytes)
toolResult

Successfully wrote 17378 bytes to /tmp/ws/index.html

assistant
thinking
Need maybe verify file exists. Use bash ls maybe.
bash {"command":"ls -l /tmp/ws/index.html && wc -c /tmp/ws/index.html"}
toolResult

-rw-r--r--. 1 node node 17379 Aug 1 20:09 /tmp/ws/index.html 17379 /tmp/ws/index.html

assistant
thinking

Created `/tmp/ws/index.html` with a self-contained Conway’s Game of Life web app: - Full-screen canvas grid - Click-and-drag to toggle cells - Alt-drag to erase - Play/pause, step, randomize, clear controls - Generation, alive count, and grid size stats - No external resources or network requests

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelnex-n2-mini
vendorNex AGI
harnesspi-agent
generated2026-08-01

EVALUATION

2/5 partial

Grid of Life renders with UI controls; click/drag toggle single cells but game appears mostly static and sparse.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion0.0%
on click0.0%
on drag0.1%
on wheel0.0%
on enter + space0.0%
on arrow keys0.0%
on w/a/s/d0.0%
frame spread7.2 / 255
console errors0
js errors none

METRICS

runtime45.1s
tokens in16k
tokens out5.8k
cached15k
cost / run$0.0007