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Conway's Game of Life · kimi-k3

Run Conway's Game of Life on a full-screen canvas grid with click-and-drag to toggle cells, plus play/pause, step, randomize, and clear controls.

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user

Run Conway's Game of Life on a full-screen canvas grid with click-and-drag to toggle cells, plus play/pause, step, randomize, and clear controls.

assistant
thinking
Build index.html with full-screen canvas Game of Life.
write /workspace/index.html (5240 bytes)
toolResult

Successfully wrote 5240 bytes to /workspace/index.html

assistant
thinking
Minor cleanup: resize() references rowsOld/colsOld before let declaration — `let colsOld` is declared after function but TDZ applies at call time; resize() is called after the declaration, so fine. But inside resize I have leftover weird line `const m = ...` referencing grid.length && colsOld — messy but harmless? `grid.length / (grid.length && colsOld || 1)` — if colsOld=0, denominator=1; m unused. Let me clean it.

Let me clean up a leftover line in resize():

edit {"path":"/workspace/index.html","edits":[{"oldText":" const ng = new Uint8Array(cols * rows);\n if (grid) {\n const m = Math.min(rows,
toolResult

Successfully replaced 1 block(s) in /workspace/index.html.

assistant

Done — `/workspace/index.html` is a fully self-contained Game of Life app: - **Full-screen canvas** grid (10px cells, wraps around edges), resizes with the window while preserving live cells - **Click-and-drag painting**: the first clicked cell determines whether the drag stroke sets or clears cells - **Controls**: Play/Pause, Step, Randomize (~22% density), Clear, plus a speed slider (1–60 gen/sec) and a generation counter - Starts with a randomized board; no external resources used

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelkimi-k3
vendorMoonshot · Kimi
harnesspi-agent
generated2026-07-28

EVALUATION

2/5 partial

Static random grid resembling Game of Life cells, but no idle animation, generation stays at 0, and inputs cause no visible change.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion0.0%
on click0.0%
on drag0.2%
on wheel0.0%
on enter + space0.0%
on arrow keys0.0%
on w/a/s/d0.0%
frame spread33.3 / 255
console errors0
js errors none

METRICS

runtime44.5s
tokens in3.0k
tokens out2.1k
cached5.1k
cost / run$0.0100