2048 · qwen3-next-80b-a3b-instruct
Build a playable 2048 game with arrow-key tile sliding and merging, smooth animations, a score, and win and lose states.
transcript · 4 messages
Build a playable 2048 game with arrow-key tile sliding and merging, smooth animations, a score, and win and lose states.
I'll create a standalone 2048 game in a single HTML file with all the required features: arrow-key controls, tile sliding and merging, smooth animations, score tracking, and win/lose states.
index.html (20929 bytes)Successfully wrote 20929 bytes to index.html
I've created a fully functional 2048 game in a single HTML file with all the requested features: - Arrow key controls for sliding tiles - Smooth animations for tile movement - Tile merging when identical numbers collide - Score tracking that updates in real-time - Win state when reaching 2048 - Lose state when no moves remain - Retry button to restart the game - No external resources or network requests (fully sandboxed) The game is implemented with CSS for styling and JavaScript for game logic, all contained within the index.html file. The tiles have smooth transitions, different colors based on their values, and the game properly detects win/lose conditions.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
2048 game responds to arrow keys with tile sliding, merging, and score updates; WASD did not register separately, click/drag/wheel inert as expected.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.