2048 · qwen3.5-plus-02-15
Build a playable 2048 game with arrow-key tile sliding and merging, smooth animations, a score, and win and lose states.
transcript · 4 messages
Build a playable 2048 game with arrow-key tile sliding and merging, smooth animations, a score, and win and lose states.
thinking
The user wants me to build a complete 2048 game in a single HTML file. I need to include: 1. HTML structure for the game board 2. CSS for styling and animations 3. JavaScript for game logic including: - Arrow key controls - Tile sliding and merging - Score tracking - Win state (reaching 2048) - Lose state (no more moves possible) - Smooth animations Let me create a comprehensive, polished 2048 game.
/tmp/ws/index.html (21962 bytes)Successfully wrote 21962 bytes to /tmp/ws/index.html
thinking
I've created a complete, self-contained 2048 game in a single HTML file. Let me verify the file exists and summarize what was built.
Created `/tmp/ws/index.html` - a fully playable 2048 game with: **Features:** - **Arrow key controls** (also WASD and touch/swipe for mobile) - **Smooth animations** for tile movement, merging, and appearance - **Score tracking** with current score and best score (persisted in localStorage) - **Win state** - Shows "You Win!" when you reach 2048, with option to continue playing - **Lose state** - Shows "Game Over!" when no moves are possible - **Responsive design** - Works on desktop and mobile with on-screen controls - **Visual polish** - Gradient background, color-coded tiles, merge animations, score pop effects **How to play:** 1. Open `index.html` in a browser 2. Use arrow keys to slide all tiles 3. Matching tiles merge (2+2=4, 4+4=8, etc.) 4. Reach 2048 to win!
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Functional 2048 game with tile merging, score/best tracking; arrow keys and WASD both move tiles correctly, mouse input inert as expected.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.