2048 · qwen3.5-flash-02-23
Build a playable 2048 game with arrow-key tile sliding and merging, smooth animations, a score, and win and lose states.
transcript · 6 messages
Build a playable 2048 game with arrow-key tile sliding and merging, smooth animations, a score, and win and lose states.
thinking
The user wants me to build a playable 2048 game in a single HTML file with: - Arrow-key tile sliding and merging - Smooth animations - A score display - Win and lose states I'll create a complete, self-contained index.html file with all the CSS and JavaScript embedded. Let me build this step by step: 1. HTML structure with game board, score display, and status messages 2. CSS for the grid, tiles (with colors for different values), animations, and responsive design 3. JavaScript for: - Game logic (move, merge, spawn new tiles) - Keyboard event handling - Score tracking - Win/lose detection - Animation timing Let me write this comprehensive game:
/tmp/ws/index.html (21089 bytes)Successfully wrote 21089 bytes to /tmp/ws/index.html
thinking
I have created a complete, self-contained 2048 game in a single HTML file. Let me verify it was written correctly by checking the file exists.
{"command":"ls -la /tmp/ws/index.html"}-rw-r--r--. 1 node node 21089 Aug 1 17:45 /tmp/ws/index.html
thinking
I've created a complete, self-contained 2048 game in index.html. The game includes: **Features:** - Arrow key tile sliding and merging (ArrowUp, ArrowDown, ArrowLeft, ArrowRight) - Smooth animations for new tiles appearing and merged tiles popping - Score tracking with local storage persistence for best score - Win state when reaching 2048 - Lose state when no more moves are possible - New Game button to restart - Responsive design for mobile devices **Technical implementation:** - CSS in `<style>` tag with gradients, transitions, and keyframe animations - JavaScript game logic in `<script>` tag with a Game2048 class - All code inline - no external resources or network requests needed - Grid-based board with proper collision detection and merge logic The file is ready at `/tmp/ws/index.html`. You can open it directly in a browser to play!
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
2048 game responds to arrow keys with tile movement and score increase; wasd/click/drag/wheel had no effect as expected.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.