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2048 · qwen3.5-flash-02-23

Build a playable 2048 game with arrow-key tile sliding and merging, smooth animations, a score, and win and lose states.

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transcript · 6 messages
user

Build a playable 2048 game with arrow-key tile sliding and merging, smooth animations, a score, and win and lose states.

assistant
thinking
The user wants me to build a playable 2048 game in a single HTML file with:
- Arrow-key tile sliding and merging
- Smooth animations
- A score display
- Win and lose states

I'll create a complete, self-contained index.html file with all the CSS and JavaScript embedded. Let me build this step by step:

1. HTML structure with game board, score display, and status messages
2. CSS for the grid, tiles (with colors for different values), animations, and responsive design
3. JavaScript for:
   - Game logic (move, merge, spawn new tiles)
   - Keyboard event handling
   - Score tracking
   - Win/lose detection
   - Animation timing

Let me write this comprehensive game:
write /tmp/ws/index.html (21089 bytes)
toolResult

Successfully wrote 21089 bytes to /tmp/ws/index.html

assistant
thinking
I have created a complete, self-contained 2048 game in a single HTML file. Let me verify it was written correctly by checking the file exists.
bash {"command":"ls -la /tmp/ws/index.html"}
toolResult

-rw-r--r--. 1 node node 21089 Aug 1 17:45 /tmp/ws/index.html

assistant
thinking
I've created a complete, self-contained 2048 game in index.html. The game includes:

**Features:**
- Arrow key tile sliding and merging (ArrowUp, ArrowDown, ArrowLeft, ArrowRight)
- Smooth animations for new tiles appearing and merged tiles popping
- Score tracking with local storage persistence for best score
- Win state when reaching 2048
- Lose state when no more moves are possible
- New Game button to restart
- Responsive design for mobile devices

**Technical implementation:**
- CSS in `<style>` tag with gradients, transitions, and keyframe animations
- JavaScript game logic in `<script>` tag with a Game2048 class
- All code inline - no external resources or network requests needed
- Grid-based board with proper collision detection and merge logic

The file is ready at `/tmp/ws/index.html`. You can open it directly in a browser to play!

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelqwen3.5-flash-02-23
vendorQwen
harnesspi-agent
generated2026-08-01

EVALUATION

3/5 working

2048 game responds to arrow keys with tile movement and score increase; wasd/click/drag/wheel had no effect as expected.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion0.0%
on click0.0%
on drag0.0%
on wheel0.0%
on enter + space0.0%
on arrow keys1.4%
on w/a/s/d0.0%
frame spread46.5 / 255
console errors0
js errors none

METRICS

runtime37.2s
tokens in15k
tokens out5.5k
cached0
cost / run$0.0024