2048 · gpt-5.6-sol
Build a playable 2048 game with arrow-key tile sliding and merging, smooth animations, a score, and win and lose states.
transcript · 6 messages
Build a playable 2048 game with arrow-key tile sliding and merging, smooth animations, a score, and win and lose states.
thinking
**Creating a file** I need to focus on creating a single file, which will likely require inspecting the directory first. So, I should check what's in the current directory to ensure I have the right context. Organizing the contents might be helpful too. Alright, let’s see what files are there or if I need to navigate to a specific location. Let’s get started!
{"command":"ls -la && printf '\\nPI vars:\\n' && env | grep '^PI_' | sort || true"}total 0 drwxr-sr-x. 2 node node 6 Aug 3 00:22 . drwxrwsrwx. 3 root node 16 Aug 3 00:22 .. PI vars: PI_CODING_AGENT=true PI_MODEL=openai/gpt-5.6-sol PI_PROVIDER=openrouter PI_REASONING_LEVEL=medium PI_SESSION_FILE=/home/node/.pi/agent/sessions/--tmp-ws--/2026-08-03T00-22-12-986Z_019fc4ff-e6fa-7d81-97d2-846dd7ecd5ad.jsonl PI_SESSION_ID=019fc4ff-e6fa-7d81-97d2-846dd7ecd5ad PI_TIMEOUT_MS=600000
thinking
**Setting up grid calculations** I'm setting up a grid using tile position calculations. I’m looking at using `calc` for the layout, factoring in padding and gaps. I wonder if I can use CSS transforms for animation. Accessibility is key, so adding buttons and directions feels important. The user mentions navigation—arrows and swipes. There’s also scoring and overlays for winning or losing scenarios. Plus, I need to manage state with localStorage, although maybe avoiding confetti for effects!
index.html (14273 bytes)Successfully wrote 14273 bytes to index.html
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
A functional 2048 clone; arrow keys move tiles correctly, but score never updates and merging isn't confirmed.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.