2048 · nova-micro-v1
Output generated Cost / run $0.0006 Runtime 10.7s
Prompt for this run
Build a playable 2048 game using HTML elements and CSS with a 4 by 4 board. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. No third-party libraries are provided. Required behavior: - Arrow keys slide tiles toward the selected edge. Adjacent equal tiles merge once per tile per move, and the score increases by the value of each new merged tile. - For example, moving [2, 2, 2, 2] left produces [4, 4, 0, 0], not [8, 0, 0, 0]. Moving [2, 2, 4, 0] left produces [4, 4, 0, 0]. These examples describe the move before spawning a new tile. - Start with two tiles. After a move that changes the board, spawn exactly one tile in an empty cell: 2 with 90% probability, otherwise 4. Do not spawn after an unchanged move. - Animate movement and merging without allowing rapid input to corrupt board state. Prevent arrow keys from scrolling the page. - Show score, a win message on reaching 2048, and Game Over only when no valid move remains. Provide New Game to reset board and score; allow continuing after a win. Verify: Play a short sequence of arrow-key moves and check that tiles slide, a valid move adds a tile, and any observed merge updates the score by its merged value. Use New Game and check that the board returns to two tiles with a reset score.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
METRICS
Transcript · 5 messages
Build a playable 2048 game using HTML elements and CSS with a 4 by 4 board. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. No third-party libraries are provided. Required behavior: - Arrow keys slide tiles toward the selected edge. Adjacent equal tiles merge once per tile per move, and the score increases by the value of each new merged tile. - For example, moving [2, 2, 2, 2] left produces [4, 4, 0, 0], not [8, 0, 0, 0]. Moving [2, 2, 4, 0] left produces [4, 4, 0, 0]. These examples describe the move before spawning a new tile. - Start with two tiles. After a move that changes the board, spawn exactly one tile in an empty cell: 2 with 90% probability, otherwise 4. Do not spawn after an unchanged move. - Animate movement and merging without allowing rapid input to corrupt board state. Prevent arrow keys from scrolling the page. - Show score, a win message on reaching 2048, and Game Over only when no valid move remains. Provide New Game to reset board and score; allow continuing after a win. Verify: Play a short sequence of arrow-key moves and check that tiles slide, a valid move adds a tile, and any observed merge updates the score by its merged value. Use New Game and check that the board returns to two tiles with a reset score.
<thinking> To create a playable 2048 game in a single `index.html` file, I'll need to use HTML for the structure, CSS for styling, and JavaScript for game logic and animations. I'll start by creating the basic HTML structure with a 4x4 grid. Then, I'll write the JavaScript to handle game mechanics like sliding, merging, and spawning new tiles. Finally, I'll add CSS for basic styling and animations. I'll ensure that no external resources are used, and I'll verify the core functionality after implementation.</thinking>
/tmp/job-rGatdx/index.html (4128 bytes)Successfully wrote to /tmp/job-rGatdx/index.html
<thinking> The HTML, CSS, and JavaScript for the 2048 game have been successfully written to `index.html` in the current working directory. The game includes a 4x4 grid, basic styling, and JavaScript to handle game mechanics like sliding, merging, and spawning new tiles. The next step would be to open the file in a browser and manually verify that the core functionalities work as expected. However, since I cannot execute browser actions directly, I'll describe the expected behavior and how to test it.</thinking> Here's a brief guide on how to verify the functionality of the 2048 game in your browser: 1. **Open the Game**: Navigate to `file:///tmp/job-rGatdx/index.html` in your browser. 2. **Initial State**: You should see a 4x4 grid with two tiles initialized to '2'. 3. **Move Tiles**: Use the arrow keys to move the tiles left, right, up, or down. - **Merging**: When two equal tiles merge, they should combine into a single tile with double the value, and the score should update accordingly. - **Spawning Tiles**: After each valid move (one that changes the board), a new '2' or '4' tile should spawn in an empty cell. 4. **Animation and Input Handling**: Ensure that the tiles animate smoothly when moved and that rapid key presses don't cause the game to become unresponsive. 5. **Game Over**: The game should declare "Game Over" when no more valid moves are possible. 6. **New Game**: Pressing 'R' (or another method if defined) should reset the board to two '2' tiles and reset the score. After verifying these points, you'll have confirmed that the 2048 game operates as intended. If any issues are found, adjustments to the JavaScript logic may be necessary.