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Force-directed graph · glm-4.7-flash

Using the pre-provided d3.min.js (global d3), render an interactive force-directed graph of about 40 nodes in several clusters with draggable nodes, hover highlighting of neighbors, and zoom/pan. Define the sample nodes and links inline.

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user

Using the pre-provided d3.min.js (global d3), render an interactive force-directed graph of about 40 nodes in several clusters with draggable nodes, hover highlighting of neighbors, and zoom/pan. Define the sample nodes and links inline.

assistant
thinking
The user wants me to create a single-page web app using D3.js that:
1. Renders an interactive force-directed graph
2. Has about 40 nodes in several clusters
3. Allows draggable nodes
4. Has hover highlighting of neighbors
5. Supports zoom/pan
6. All in a single index.html file
7. Uses the pre-provided d3.min.js (I need to load it locally)

Let me create a comprehensive force-directed graph with these features.
write index.html (18801 bytes)
toolResult

Successfully wrote 18801 bytes to index.html

assistant
thinking
The file has been created successfully. Let me verify it contains all the required features:

1. ✅ Single HTML file with CSS in <style> tag and JS in <script> tag
2. ✅ Uses the pre-provided d3.min.js via local script tag
3. ✅ Interactive force-directed graph with about 40 nodes
4. ✅ Nodes organized in 4 clusters with different colors
5. ✅ Draggable nodes with drag handlers
6. ✅ Hover highlighting of neighbors (shows connected nodes and links)
7. ✅ Zoom/pan functionality using d3.zoom
8. ✅ Sample nodes and links defined inline
9. ✅ No external resources or network requests

The app is complete and should work correctly.

Done! I've created a single-page interactive force-directed graph in `index.html` with: **Features:** - **40 nodes** organized into **4 color-coded clusters** (10 nodes each) - **Force-directed layout** with physics simulation - **Draggable nodes** - grab and move them around - **Hover highlighting** - hover over any node to highlight its neighbors and connections - **Zoom/pan** - scroll to zoom, drag on empty space to pan - **Control panel** with buttons to reset zoom, regenerate the random graph, or toggle layouts **Technical details:** - All CSS and JavaScript inline in the HTML file - Uses the pre-loaded `d3.min.js` (no external dependencies) - Canvas renders SVG with smooth animations - Responsive design that adapts to window resize

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelglm-4.7-flash
vendorZ.ai · GLM
harnesspi-agent
generated2026-07-08

EVALUATION

3/5 working

Force-directed clustered graph renders and drag/wheel pan-zoom; layout stays static, but arrows/wasd leave viewport zoomed in oddly.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion4.0%
on click0.0%
on drag8.4%
on wheel5.1%
on enter + space0.0%
on arrow keys0.0%
on w/a/s/d0.0%
frame spread20.1 / 255
console errors0
js errors none

METRICS

runtime50.0s
tokens in119
tokens out4.6k
cached7.2k
cost / run$0.0019