Force-directed graph · glm-4.7-flash
Using the pre-provided d3.min.js (global d3), render an interactive force-directed graph of about 40 nodes in several clusters with draggable nodes, hover highlighting of neighbors, and zoom/pan. Define the sample nodes and links inline.
transcript · 4 messages
Using the pre-provided d3.min.js (global d3), render an interactive force-directed graph of about 40 nodes in several clusters with draggable nodes, hover highlighting of neighbors, and zoom/pan. Define the sample nodes and links inline.
thinking
The user wants me to create a single-page web app using D3.js that: 1. Renders an interactive force-directed graph 2. Has about 40 nodes in several clusters 3. Allows draggable nodes 4. Has hover highlighting of neighbors 5. Supports zoom/pan 6. All in a single index.html file 7. Uses the pre-provided d3.min.js (I need to load it locally) Let me create a comprehensive force-directed graph with these features.
index.html (18801 bytes)Successfully wrote 18801 bytes to index.html
thinking
The file has been created successfully. Let me verify it contains all the required features: 1. ✅ Single HTML file with CSS in <style> tag and JS in <script> tag 2. ✅ Uses the pre-provided d3.min.js via local script tag 3. ✅ Interactive force-directed graph with about 40 nodes 4. ✅ Nodes organized in 4 clusters with different colors 5. ✅ Draggable nodes with drag handlers 6. ✅ Hover highlighting of neighbors (shows connected nodes and links) 7. ✅ Zoom/pan functionality using d3.zoom 8. ✅ Sample nodes and links defined inline 9. ✅ No external resources or network requests The app is complete and should work correctly.
Done! I've created a single-page interactive force-directed graph in `index.html` with: **Features:** - **40 nodes** organized into **4 color-coded clusters** (10 nodes each) - **Force-directed layout** with physics simulation - **Draggable nodes** - grab and move them around - **Hover highlighting** - hover over any node to highlight its neighbors and connections - **Zoom/pan** - scroll to zoom, drag on empty space to pan - **Control panel** with buttons to reset zoom, regenerate the random graph, or toggle layouts **Technical details:** - All CSS and JavaScript inline in the HTML file - Uses the pre-loaded `d3.min.js` (no external dependencies) - Canvas renders SVG with smooth animations - Responsive design that adapts to window resize
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Force-directed clustered graph renders and drag/wheel pan-zoom; layout stays static, but arrows/wasd leave viewport zoomed in oddly.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.