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Force-directed graph · gemma-4-26b-a4b-it

Using the pre-provided d3.min.js (global d3), render an interactive force-directed graph of about 40 nodes in several clusters with draggable nodes, hover highlighting of neighbors, and zoom/pan. Define the sample nodes and links inline.

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user

Using the pre-provided d3.min.js (global d3), render an interactive force-directed graph of about 40 nodes in several clusters with draggable nodes, hover highlighting of neighbors, and zoom/pan. Define the sample nodes and links inline.

assistant
thinking
The user wants a single-page web app in `index.html` that uses a pre-provided `d3.min.js` to render an interactive force-directed graph.

Key requirements:
- Single file `index.html`.
- CSS in `<style>`, JS in `<script>`.
- NO external resources, CDNs, or network requests.
- Use the local `d3.min.js` via `<script src="d3.min.js"></script>`.
- About 40 nodes in several clusters.
- Draggable nodes.
- Hover highlighting of neighbors.
- Zoom/pan functionality.
- Sample nodes and links defined inline.

Plan:
1.  Check if `d3.min.js` exists in the current directory.
2.  Create `index.html` with:
    - Basic HTML structure.
    - CSS for styling (graph container, nodes, links, labels).
    - `<script src="d3.min.js"></script>`.
    - A script block to:
        - Define data (nodes and links) forming clusters.
        - Initialize SVG with zoom/pan.
        - Set up D3 force simulation (charge, center, links, collision).
        - Render links and nodes.
        - Implement drag behavior.
        - Implement hover highlighting.
        - Implement zoom/pan.

Let's start by checking for `d3.min.js`.
bash {"command":"ls d3.min.js"}
toolResult

d3.min.js

assistant
thinking
`d3.min.js` is present. Now I will write the `index.html` file.

I'll design the graph data:
- 4 clusters of ~10 nodes each.
- Within each cluster, nodes are highly connected.
- A few inter-cluster links to connect the clusters.

Total nodes: 40.
Links: enough to form clusters.

Design of `index.html`:
- HTML structure: `<!DOCTYPE html>...<div id="graph"></div>...`
- CSS:
    - `body, html { margin: 0; padding: 0; width: 100%; height: 100%; overflow: hidden; }`
    - `#graph { width: 100vw; height: 100vh; background-color: #f0f0f0; }`
    - `.node { cursor: pointer; stroke: #fff; stroke-width: 1.5px; }`
    - `.link { stroke: #999; stroke-opacity: 0.6; }`
    - `.label { font-family: sans-serif; font-size: 10px; pointer-events: none; }`
- JS:
    - Data generation.
    - SVG setup.
    - Zoom behavior.
    - Force simulation.
    - Render.
    - Interaction (drag, hover).

Let's refine the data generation.
Clusters:
Cluster 0: nodes 0-9
Cluster 1: nodes 10-19
Cluster 2: nodes 20-29
Cluster 3: nodes 30-39

Links within clusters:
For each cluster, connect each node to its neighbor in the cluster (circularly) and a few random ones.
Inter-cluster links:
Connect node 0 to 10, 10 to 20, 20 to 30, etc.

Wait, I should make the data explicit for better control.

```javascript
const nodes = [];
const links = [];

// Create 4 clusters
for (let c = 0; c < 4; c++) {
    const clusterSize = 10;
    const startNode = c * clusterSize;
    for (let i = 0; i < clusterSize; i++) {
        const id = startNode + i;
        nodes.push({ id, cluster: c, name: `Node ${id}` });
        // Connect to previous in cluster
        if (i > 0) {
            links.push({ source: id - 1, target: id });
        } else {
            links.push({ source: startNode + clusterSize - 1, target: startNode });
        }
    }
    // Add some extra connections within the cluster
    for (let i = 0; i < clusterSize; i++) {
        const id = startNode + i;
        const target = startNode + (i + 2) % clusterSize;
        links.push({ source: id, target: target });
    }
}

// Inter-cluster links
links.push({ source: 0, target: 10 });
links.push({ source: 10, target: 20 });
links.push({ source: 20, target: 30 });
links.push({ source: 30, target: 0 });
links.push({ source: 5, target: 15 });
links.push({ source: 15, target: 25 });
links.push({ source: 25, target: 35 });
links.push({ source: 35, target: 5 });
```

Implementation details for D3:
- `d3.zoom()` for zoom/pan.
- `d3.forceSimulation()` with `forceLink`, `forceManyBody`, `forceCenter`, `forceCollide`.
- `simulation.on("tick", ...)` to update positions.
- Dragging: `d3.drag()` with `dragstarted`, `dragged`, `dragended`.
- Hovering:
    - `mouseover`: Highlight neighbors.
    - `mouseout`: Reset highlighting.

I'll use colors based on the cluster.

Let's write the file.
write index.html (8139 bytes)
toolResult

Successfully wrote 8139 bytes to index.html

assistant
thinking
Okay, the code is written to `index.html`. It includes:
1. D3.js (via local `d3.min.js`).
2. CSS for styling (dark theme, highlighting, tooltip).
3. Data generation (40 nodes in 4 clusters with intra and inter-cluster links).
4. Force-directed simulation (charge, center, collision, link).
5. Zoom and Pan functionality.
6. Dragging functionality.
7. Hover highlighting (dimming non-neighbors, highlighting neighbors and incident links).
8. A tooltip.
9. Window resize handling.

I have fulfilled all the requirements:
- Single-page web app in `index.html`.
- All CSS and JS inline (except for `d3.min.js` which is provided).
- No external resources.
- 40 nodes in clusters.
- Draggable nodes.
- Hover highlighting of neighbors.
- Zoom/pan.

I should check if `d3.min.js` is actually present. I did that earlier and it was.

I'll just do a final check of the code to ensure everything looks correct.
The `links.forEach` logic for `interLinks` uses `l.source.id` and `l.target.id` in the hover handler, but after simulation starts, `l.source` and `l.target` are objects, not IDs.

Let's review the hover handler:
```javascript
        node.on("mouseover", function(event, d) {
            // Find neighbors
            const neighbors = new Set();
            links.forEach(l => {
                if (l.source.id === d.id) neighbors.add(l.target.id);
                if (l.target.id === d.id) neighbors.add(l.source.id);
            });
```
Actually, in D3 force simulation, `l.source` and `l.target` are indeed replaced by the node objects themselves. So `l.source.id` should work if the nodes have an `id` property.

Wait, one potential issue: `l.source.id` works if `l.source` is a node object. But in the initial `links` array, `source` and `target` are just IDs. D3's `forceLink` transforms them.

Let's check the code again.
The links are created as:
```javascript
                links.push({ source: id, target: nextInCluster });
```
and
```javascript
        interLinks.forEach(([s, t]) => {
            links.push({ source: s, target: t });
        });
```
Then `d3.forceLink(links).id(d => d.id)` is used. This is correct.

One thing to be careful about: `l.source.id` might fail if `l.source` is still an ID (before simulation starts or if something goes wrong). But since `node.on("mouseover", ...)` happens after the simulation is initialized and likely after at least one tick (or at least when `d3.forceLink` has run), `l.source` should be the node object.

However, to be safer and more robust, I should use the fact that `l.source` and `l.target` are node objects.

Actually, a safer way to write the neighbor search:
```javascript
            links.forEach(l => {
                if (l.source.id === d.id) neighbors.add(l.target.id);
                else if (l.target.id === d.id) neighbors.add(l.source.id);
            });
```
Wait, if it's a self-loop or something weird? No, `l.source.id` is fine.

Let's check the `links.forEach` inside the hover handler:
```javascript
            links.forEach(l => {
                if (l.source.id === d.id) neighbors.add(l.target.id);
                if (l.target.id === d.id) neighbors.add(l.source.id);
            });
```
If `l.source` is the object, `l.source.id` is correct.

Wait, if the user hasn't moved the mouse yet, and the simulation hasn't started? No, the simulation starts immediately.

One detail: `link.classed("dimmed", l => l.source.id !== d.id && l.target.id !== d.id);`
After `forceLink` runs, `l.source` and `l.target` are node objects. So `l.source.id` is correct.

Everything seems fine.

I'll just double check the `interLinks` loop.
```javascript
        const interLinks = [
            [0, 10], [10, 20], [20, 30], [30, 0],
            [5, 15], [15, 25], [25, 35], [35, 5],
            [2, 28], [12, 38]
        ];
        interLinks.forEach(([s, t]) => {
            links.push({ source: s, target: t });
        });
```
This is fine.

I'm confident.

One minor thing:
```javascript
            // Highlight neighbor nodes and links
            node.classed("dimmed", n => n.id !== d.id && !neighbors.has(n.id));
            node.classed("highlighted", n => n.id === d.id || neighbors.has(n.id));
```
This uses `n.id`. `n` is a node. That's correct.

```javascript
            link.classed("dimmed", l => l.source.id !== d.id && l.target.id !== d.id);
            link.classed("link-highlighted", l => l.source.id === d.id || l.target.id === d.id);
```
This uses `l.source.id`. `l` is a link. That's correct.

One small improvement: the tooltip might flicker if it's under the mouse and interferes with `mouseover`. But `pointer-events: none` is set on `.tooltip`, so it should be fine.

I'll finalize the `index.html`.

The interactive force-directed graph has been built and saved to `index.html`. ### Features included: - **D3.js Integration**: Uses the provided `d3.min.js`. - **Clustered Data**: Generates 40 nodes organized into 4 distinct clusters with both intra-cluster and inter-cluster connections. - **Interactivity**: - **Draggable Nodes**: Nodes can be repositioned, and the simulation reacts to the movement. - **Hover Highlighting**: Hovering over a node dims all non-neighboring nodes and links, while highlighting the node itself, its immediate neighbors, and the connecting links. - **Zoom & Pan**: Supports mouse wheel zooming and click-and-drag panning to navigate the graph. - **Tooltip**: Displays node information on hover. - **Visuals**: Dark theme with color-coded clusters and smooth transitions. - **Self-contained**: All CSS and JavaScript are inline within the single `index.html` file. ```bash ls index.html ``` `index.html` is now present in the current directory.

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelgemma-4-26b-a4b-it
vendorGoogle
harnesspi-agent
generated2026-07-22

EVALUATION

3/5 partial

Clustered force-directed graph with working drag and zoom, but click/keyboard show no visible hover-highlight effect.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion5.7%
on click0.0%
on drag7.0%
on wheel4.2%
on enter + space0.0%
on arrow keys0.0%
on w/a/s/d0.0%
frame spread15.6 / 255
console errors0
js errors none

METRICS

runtime158.1s
tokens in5.8k
tokens out5.4k
cached1.5k
cost / run$0.0021