Fluid simulation · inkling-small
Create a real-time fluid simulation on a full-screen canvas where dragging the mouse pushes swirling colored dye through the fluid.
transcript · 6 messages
Create a real-time fluid simulation on a full-screen canvas where dragging the mouse pushes swirling colored dye through the fluid.
thinking
The user wants a single-file self-contained fluid simulation. I'll create an index.html with a full-screen canvas, WebGL-based or 2D canvas fluid simulation using the classic Jos Stam-style approach with dye advection and diffusion via a grid. I'll make it mouse-interactive with swirling colored dye.
/tmp/ws/index.html (6816 bytes)Successfully wrote 6816 bytes to /tmp/ws/index.html
thinking
Done. Confirm file exists.
{"command":"ls -la /tmp/ws/index.html"}-rw-r--r--. 1 node node 6816 Aug 1 20:01 /tmp/ws/index.html
thinking
File created successfully. Provide brief explanation.
Created `/tmp/ws/index.html`. Full-screen canvas fluid simulation using a128×128 velocity/density grid with diffusion, projection, and advection. Dragging injects velocity and colored dye that swirls through the field with HSV-style coloring based on flow angle. All self-contained, no external resources.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Fluid dye simulation renders and reacts to dragging with colorful swirls; click and idle produce no change.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.