oneshotlm
Compare all models on this prompt →

Fluid simulation · qwen3.5-27b

Create a real-time fluid simulation on a full-screen canvas where dragging the mouse pushes swirling colored dye through the fluid.

⛨ sandboxed Open in new tab ↗
transcript · 6 messages
user

Create a real-time fluid simulation on a full-screen canvas where dragging the mouse pushes swirling colored dye through the fluid.

assistant
thinking
The user wants me to create a real-time fluid simulation web app with the following features:
- Full-screen canvas
- Mouse dragging pushes fluid
- Swirling colored dye effect
- Single self-contained HTML file (no external resources)

I'll implement a grid-based fluid simulation using the standard approach:
1. A velocity field that advects itself
2. A density/dye field that gets advected by velocity
3. Mouse interaction adds forces to the velocity field
4. Use Jacobi iteration for pressure solving (incompressibility)

Let me create this as a single index.html file with embedded CSS and JavaScript.
write /tmp/ws/index.html (12463 bytes)
toolResult

Successfully wrote 12463 bytes to /tmp/ws/index.html

assistant
thinking
I've created the fluid simulation. Let me verify it was written correctly by checking the file exists and has content.
bash {"command":"ls -la /tmp/ws/index.html && head -5 /tmp/ws/index.html && echo \"...\" && tail -3 /tmp/ws/index.html"}
toolResult

-rw-r--r--. 1 node node 12465 Aug 1 19:59 /tmp/ws/index.html <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> ... </script> </body> </html>

assistant
thinking
The file has been created successfully. It's a complete fluid simulation with:

1. **Grid-based Navier-Stokes solver** - Uses the standard Jos Stam stable fluids approach
2. **Full-screen canvas** - Resizes to fill the browser window
3. **Mouse/touch interaction** - Dragging pushes the fluid and adds colored dye
4. **Swirling colored dye** - HSL color cycling creates rainbow effects
5. **Right-click for different colors** - Adds variety to the simulation
6. **Self-contained** - No external dependencies, all CSS/JS inline

The simulation includes:
- Velocity field (u, v) that advects itself
- Density/dye fields (R, G, B) advected by velocity
- Pressure projection for incompressibility
- Jacobi iteration for solving linear systems
- Boundary conditions
- Touch support for mobile devices

The user can now open index.html in a browser to interact with the fluid simulation.

Created `/tmp/ws/index.html` - a real-time fluid simulation with: - **Full-screen canvas** that auto-resizes - **Mouse/touch drag** to push fluid and inject colored dye - **Cycling rainbow colors** (HSL spectrum) - **Right-click** for complementary colors - **Physics**: Navier-Stokes equations with advection, diffusion, and pressure projection (Jos Stam's stable fluids algorithm) - **Touch support** for mobile devices Open `index.html` in a browser and click-drag to create swirling vortex patterns in the fluid!

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelqwen3.5-27b
vendorQwen
harnesspi-agent
generated2026-08-01

EVALUATION

2/5 partial

Drag creates sparse pixelated dye particles instead of smooth swirling fluid dye; mostly black canvas otherwise.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion0.0%
on click0.0%
on drag91.1%
on wheel4.5%
on enter + space0.0%
on arrow keys0.0%
on w/a/s/d0.0%
frame spread10.6 / 255
console errors0
js errors none

METRICS

runtime48.2s
tokens in13k
tokens out4.4k
cached0
cost / run$0.0094