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Fluid simulation · qwen3.5-122b-a10b

Create a real-time fluid simulation on a full-screen canvas where dragging the mouse pushes swirling colored dye through the fluid.

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transcript · 6 messages
user

Create a real-time fluid simulation on a full-screen canvas where dragging the mouse pushes swirling colored dye through the fluid.

assistant
thinking
The user wants me to create a real-time fluid simulation with:
1. Full-screen canvas
2. Mouse dragging that pushes swirling colored dye through the fluid
3. All in one self-contained index.html file
4. No external resources or network requests

I'll implement a Navier-Stokes based fluid simulation with:
- WebGL or Canvas 2D for rendering
- Fluid dynamics solver (advection, diffusion, pressure projection)
- Colored dye that swirls with the fluid
- Mouse interaction to add velocity and dye

Let me create this as a complete HTML file with embedded CSS and JavaScript.
write index.html (12844 bytes)
toolResult

Successfully wrote 12844 bytes to index.html

assistant
thinking
I've created a complete fluid simulation in a single HTML file. Let me verify it was written correctly by checking the file exists and has content.
bash {"command":"ls -la index.html && head -20 index.html"}
toolResult

-rw-r--r--. 1 node node 12844 Aug 1 20:00 index.html <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Fluid Simulation</title> <style> * { margin: 0; padding: 0; box-sizing: border-box; } body { overflow: hidden; background: #000; } canvas { display: block; width: 100vw; height: 100vh;

assistant
thinking
The file was created successfully. It's a complete fluid simulation with:

1. Navier-Stokes based fluid dynamics solver
2. Full-screen canvas
3. Mouse dragging to push colored dye through the fluid
4. Color cycling (hues change as you drag)
5. Touch support for mobile devices
6. All self-contained in one HTML file with no external dependencies

The simulation includes:
- Velocity field (u, v) that moves around
- Density/dye field that gets advected by the velocity
- Pressure projection for incompressible flow
- Boundary conditions
- Diffusion and advection steps
- Visual rendering with color channels

Ready!

Created `index.html` - a complete real-time fluid simulation with: **Features:** - Full-screen canvas with black background - Navier-Stokes fluid dynamics solver (advection, diffusion, pressure projection) - Click and drag to push swirling colored dye through the fluid - Rainbow hue cycling as you drag - Touch support for mobile devices - Self-contained with no external dependencies **How it works:** - Simulates velocity (u, v) and density fields on a 128×128 grid - Each frame solves the fluid equations and renders to screen - Mouse movement adds both velocity and colored dye at cursor position - Colors cycle through hues as you drag, creating beautiful rainbow swirls Open `index.html` in a browser to see the fluid simulation in action.

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelqwen3.5-122b-a10b
vendorQwen
harnesspi-agent
generated2026-08-01

EVALUATION

3/5 working

Drag pushes white/olive dye blob through black canvas; click did nothing, but wheel/keys show residual dye motion.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion0.0%
on click0.0%
on drag55.7%
on wheel35.1%
on enter + space16.9%
on arrow keys19.9%
on w/a/s/d22.9%
frame spread108 / 255
console errors0
js errors none

METRICS

runtime29.2s
tokens in13k
tokens out4.5k
cached0
cost / run$0.0128