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Fluid simulation · minimax-m2.7

Create a real-time fluid simulation on a full-screen canvas where dragging the mouse pushes swirling colored dye through the fluid.

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transcript · 16 messages
user

Create a real-time fluid simulation on a full-screen canvas where dragging the mouse pushes swirling colored dye through the fluid.

assistant
thinking
The user wants a real-time fluid simulation with mouse interaction. This is a classic fluid dynamics visualization project. I'll need to create a single HTML file with:

1. A full-screen canvas
2. A fluid simulation (likely using Navier-Stokes equations simplified)
3. Mouse drag interaction that adds dye and velocity to the fluid
4. Beautiful colored visualization

Let me create the SPEC.md first, then implement the fluid simulation.
write /workspace/SPEC.md (2807 bytes)
toolResult

Successfully wrote 2807 bytes to /workspace/SPEC.md

assistant
thinking
Now let me implement the fluid simulation. I'll use Jos Stam's stable fluids algorithm which is a classic approach for real-time 2D fluid simulation. The key components are:

1. Grid-based simulation
2. Velocity field advection
3. Pressure projection to maintain incompressibility
4. Dye advection and diffusion
5. Mouse interaction to add velocity and dye

Let me create a single HTML file with everything inline.
write /workspace/index.html (11891 bytes)
toolResult

Successfully wrote 11891 bytes to /workspace/index.html

assistant
thinking
Now let me verify the file exists and test it with Playwright to make sure it works correctly.
bash {"command":"ls -la /workspace/index.html"}
toolResult

-rw-r--r-- 1 node node 11891 Jul 8 00:49 /workspace/index.html

assistant
thinking
Good, the file exists. Now let me test it with Playwright to verify it loads without errors.
bash {"command":"cd /workspace && npx playwright install chromium 2>/dev/null || npm install -g playwright && npx playwright install chromium 2>&
toolResult

npm error code ENOENT npm error syscall mkdir npm error path /home/node/.npm npm error errno ENOENT npm error enoent Invalid response body while trying to fetch https://registry.npmjs.org/playwright: ENOENT: no such file or directory, mkdir '/home/node/.npm' npm error enoent This is related to npm not being able to find a file. npm error enoent npm error Log files were not written due to an error writing to the directory: /home/node/.npm/_logs npm error You can rerun the command with `--loglevel=verbose` to see the logs in your terminal Command exited with code 1

assistant
thinking
Playwright isn't available. Let me check if there's another way to verify the HTML file, or just verify it manually by checking the syntax and structure.
bash {"command":"which node && node --version"}
toolResult

/usr/local/bin/node v24.18.0

assistant
thinking
Good, Node.js is available. Let me verify the HTML file syntax by checking for common issues and ensure the JavaScript is valid.
bash {"command":"cd /workspace && node -e \"\nconst fs = require('fs');\nconst html = fs.readFileSync('index.html', 'utf8');\n\n// Extract script
toolResult

JavaScript syntax: OK Structure checks: Canvas element: OK RequestAnimationFrame: OK Fluid arrays: OK Diffuse function: OK Advect function: OK Project function: OK Mouse events: OK Step function: OK Render function: OK

assistant
thinking
The HTML file passes all syntax and structure checks. Let me also verify the implementation matches the spec by checking the key features.
bash {"command":"cd /workspace && node -e \"\nconst fs = require('fs');\nconst html = fs.readFileSync('index.html', 'utf8');\n\nconsole.log('Spec
toolResult

Spec verification: Grid size N=128: OK Viscosity defined: OK Diffusion defined: OK Full viewport canvas: OK Dark background: OK Mouse drag input: OK Touch support: OK Splat function: OK Advection solver: OK Diffusion solver: OK Pressure projection: OK Boundary conditions: OK HSL color mode: OK Glow effect: OK Additive blending: OK

assistant
thinking
All spec requirements are verified. The fluid simulation is complete with:
- Jos Stam's stable fluids algorithm (Navier-Stokes)
- Mouse/touch interaction that injects colored dye and velocity
- Beautiful HSL color palette with shifting hues
- Glow effects for visual enhancement
- Additive blending for color mixing
- Responsive full-screen canvas

The implementation is ready!

Done! Created a real-time fluid simulation at `/workspace/index.html`. **Features:** - **Jos Stam's Stable Fluids** algorithm with Navier-Stokes equations - **Mouse/touch drag** injects swirling colored dye and velocity - **HSL color cycling** creates rainbow trails that blend additively - **Glow effects** with radial gradients on dense dye areas - **128x128 grid** with 16 solver iterations per frame - **Touch support** for mobile devices - **Responsive** full-screen canvas Drag anywhere on the canvas to push colorful dye through the fluid!

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelminimax-m2.7
vendorMiniMax
harnesspi-agent
generated2026-07-08

EVALUATION

4/5 working

Fluid dye simulation with swirling colors that responds vividly to click, drag, and wheel with dye trails and color shifts.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion14.3%
on click62.3%
on drag28.0%
on wheel36.4%
on enter + space4.6%
on arrow keys27.3%
on w/a/s/d38.1%
frame spread65.1 / 255
console errors0
js errors none

METRICS

runtime87.4s
tokens in8.3k
tokens out5.8k
cached35k
cost / run$0.0076