Fluid simulation · minimax-m2.7
Create a real-time fluid simulation on a full-screen canvas where dragging the mouse pushes swirling colored dye through the fluid.
transcript · 16 messages
Create a real-time fluid simulation on a full-screen canvas where dragging the mouse pushes swirling colored dye through the fluid.
thinking
The user wants a real-time fluid simulation with mouse interaction. This is a classic fluid dynamics visualization project. I'll need to create a single HTML file with: 1. A full-screen canvas 2. A fluid simulation (likely using Navier-Stokes equations simplified) 3. Mouse drag interaction that adds dye and velocity to the fluid 4. Beautiful colored visualization Let me create the SPEC.md first, then implement the fluid simulation.
/workspace/SPEC.md (2807 bytes)Successfully wrote 2807 bytes to /workspace/SPEC.md
thinking
Now let me implement the fluid simulation. I'll use Jos Stam's stable fluids algorithm which is a classic approach for real-time 2D fluid simulation. The key components are: 1. Grid-based simulation 2. Velocity field advection 3. Pressure projection to maintain incompressibility 4. Dye advection and diffusion 5. Mouse interaction to add velocity and dye Let me create a single HTML file with everything inline.
/workspace/index.html (11891 bytes)Successfully wrote 11891 bytes to /workspace/index.html
thinking
Now let me verify the file exists and test it with Playwright to make sure it works correctly.
{"command":"ls -la /workspace/index.html"}-rw-r--r-- 1 node node 11891 Jul 8 00:49 /workspace/index.html
thinking
Good, the file exists. Now let me test it with Playwright to verify it loads without errors.
{"command":"cd /workspace && npx playwright install chromium 2>/dev/null || npm install -g playwright && npx playwright install chromium 2>&npm error code ENOENT npm error syscall mkdir npm error path /home/node/.npm npm error errno ENOENT npm error enoent Invalid response body while trying to fetch https://registry.npmjs.org/playwright: ENOENT: no such file or directory, mkdir '/home/node/.npm' npm error enoent This is related to npm not being able to find a file. npm error enoent npm error Log files were not written due to an error writing to the directory: /home/node/.npm/_logs npm error You can rerun the command with `--loglevel=verbose` to see the logs in your terminal Command exited with code 1
thinking
Playwright isn't available. Let me check if there's another way to verify the HTML file, or just verify it manually by checking the syntax and structure.
{"command":"which node && node --version"}/usr/local/bin/node v24.18.0
thinking
Good, Node.js is available. Let me verify the HTML file syntax by checking for common issues and ensure the JavaScript is valid.
{"command":"cd /workspace && node -e \"\nconst fs = require('fs');\nconst html = fs.readFileSync('index.html', 'utf8');\n\n// Extract scriptJavaScript syntax: OK Structure checks: Canvas element: OK RequestAnimationFrame: OK Fluid arrays: OK Diffuse function: OK Advect function: OK Project function: OK Mouse events: OK Step function: OK Render function: OK
thinking
The HTML file passes all syntax and structure checks. Let me also verify the implementation matches the spec by checking the key features.
{"command":"cd /workspace && node -e \"\nconst fs = require('fs');\nconst html = fs.readFileSync('index.html', 'utf8');\n\nconsole.log('SpecSpec verification: Grid size N=128: OK Viscosity defined: OK Diffusion defined: OK Full viewport canvas: OK Dark background: OK Mouse drag input: OK Touch support: OK Splat function: OK Advection solver: OK Diffusion solver: OK Pressure projection: OK Boundary conditions: OK HSL color mode: OK Glow effect: OK Additive blending: OK
thinking
All spec requirements are verified. The fluid simulation is complete with: - Jos Stam's stable fluids algorithm (Navier-Stokes) - Mouse/touch interaction that injects colored dye and velocity - Beautiful HSL color palette with shifting hues - Glow effects for visual enhancement - Additive blending for color mixing - Responsive full-screen canvas The implementation is ready!
Done! Created a real-time fluid simulation at `/workspace/index.html`. **Features:** - **Jos Stam's Stable Fluids** algorithm with Navier-Stokes equations - **Mouse/touch drag** injects swirling colored dye and velocity - **HSL color cycling** creates rainbow trails that blend additively - **Glow effects** with radial gradients on dense dye areas - **128x128 grid** with 16 solver iterations per frame - **Touch support** for mobile devices - **Responsive** full-screen canvas Drag anywhere on the canvas to push colorful dye through the fluid!
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Fluid dye simulation with swirling colors that responds vividly to click, drag, and wheel with dye trails and color shifts.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.