Fluid simulation · claude-opus-5
Create a real-time fluid simulation on a full-screen canvas where dragging the mouse pushes swirling colored dye through the fluid.
transcript · 6 messages
Create a real-time fluid simulation on a full-screen canvas where dragging the mouse pushes swirling colored dye through the fluid.
thinking
I'm planning to build a WebGL-based fluid simulation using the Navier-Stokes equations in a single HTML file, deciding between WebGL2 with float textures or WebGL1 with appropriate extensions, and falling back to a CPU simulation if needed. Writing shader code... I can't test this in Node since WebGL won't run there, but I'll add a syntax check by extracting and parsing the script with Node. For the advection shader, I'll handle the linear filtering requirement by including a manual bilinear interpolation fallback via a define, keeping it simple rather than adding unnecessary complexity.
{"command":"ls -la /tmp/ws"}total 0 drwxr-sr-x. 2 node node 6 Aug 3 00:22 . drwxrwsrwx. 3 root node 16 Aug 3 00:22 ..
thinking
I'm planning a WebGL fluid simulation using the stable fluids approach with Navier-Stokes equations. I'll use WebGL2 with float texture support via the color buffer extension, and build out the core shaders for advection, divergence calculation, pressure solving with Jacobi iteration, gradient subtraction, and splat operations, then render the result to the screen.
/tmp/ws/index.html (22731 bytes)Successfully wrote 22731 bytes to /tmp/ws/index.html
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Fluid dye simulation with vivid swirling colors that animates continuously and reacts to drag, space, and clears with click/wheel.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.