Fireworks · qwen3.5-397b-a17b
Create a fireworks display on a full-screen canvas where clicks launch shells that explode into gravity-affected, fading particle bursts.
transcript · 4 messages
Create a fireworks display on a full-screen canvas where clicks launch shells that explode into gravity-affected, fading particle bursts.
thinking
The user wants me to create a single-page web app with a fireworks display. Let me plan this out: 1. Full-screen canvas 2. Click to launch fireworks shells 3. Shells explode into particles 4. Particles affected by gravity 5. Particles fade over time I'll create a self-contained index.html with: - CSS for full-screen canvas styling - JavaScript for the fireworks animation logic - No external dependencies Let me write this all in one file.
/tmp/ws/index.html (11246 bytes)Successfully wrote 11246 bytes to /tmp/ws/index.html
thinking
I've created the fireworks display web app. Let me verify the file exists.
Done! Created `index.html` with a complete fireworks display featuring: - **Full-screen canvas** with black background - **Click/tap anywhere** to launch firework shells from the bottom - **Physics-based particles** with gravity, friction, and fading - **Multiple explosion patterns** (circular, random spread, double ring) - **Colorful palettes** with 8 different color schemes - **Trail effects** on rising shells and fading particles - **Twinkle effect** on some particles - **Glow effects** using canvas shadows - **Auto-launch** occasional fireworks for ambient display - **Touch support** for mobile devices - **3 starter fireworks** on page load Open `index.html` in a browser and click anywhere to create fireworks!
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Fireworks with colorful gravity-affected particle bursts launch automatically and respond to clicks; radial glow and fading trails look polished.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.