Fireworks · gemini-3.1-flash-lite
Create a fireworks display on a full-screen canvas where clicks launch shells that explode into gravity-affected, fading particle bursts.
transcript · 4 messages
Create a fireworks display on a full-screen canvas where clicks launch shells that explode into gravity-affected, fading particle bursts.
thinking
**Developing Canvas Fireworks** I'm focusing on getting the canvas element set up for a full-screen fireworks experience. My current thought is how to best handle launching the fireworks, specifically whether they should originate from the bottom of the screen or directly at the click location, leading to the target point. **Designing Explosions** I'm refining the physics for the fireworks shells, focusing on their upward trajectory before detonation. My current consideration is how to best manage the transition from shell travel to particle dispersal upon explosion, ensuring a visually impactful effect.
index.html (4303 bytes)Successfully wrote 4303 bytes to index.html
The fireworks display has been created in `index.html`. It features a full-screen canvas where clicking anywhere on the screen launches a shell that explodes into gravity-affected, fading particles. No external dependencies are used.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Clicks launch fireworks that explode into fading, gravity-affected particle bursts; drag also triggers residual fading particles.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.