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Drum machine · hy3

Build a 16-step drum machine with a clickable grid for kick, snare, hi-hat, and clap, all sounds synthesized with the Web Audio API, plus play/stop and an adjustable BPM.

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transcript · 4 messages
user

Build a 16-step drum machine with a clickable grid for kick, snare, hi-hat, and clap, all sounds synthesized with the Web Audio API, plus play/stop and an adjustable BPM.

assistant
thinking
The user wants me to build a 16-step drum machine with:
1. A clickable grid for 4 sounds: kick, snare, hi-hat, and clap
2. All sounds synthesized with Web Audio API (no samples)
3. Play/stop controls
4. Adjustable BPM
5. Single self-contained index.html file with inline CSS and JS
6. No external resources

I need to create:
- HTML structure with a grid (4 rows x 16 columns)
- CSS for styling the grid and controls
- JavaScript with:
  - Web Audio API sound synthesis for each drum sound
  - Sequencer logic (16 steps, 4 tracks)
  - Play/stop functionality
  - BPM control
  - Grid interaction (clicking to toggle steps)

Let me design the sound synthesis:
- Kick: low frequency oscillator with pitch envelope
- Snare: noise + tuned oscillator
- Hi-hat: high-frequency noise with highpass filter
- Clap: filtered noise with envelope

I'll create a complete, self-contained HTML file.

I'll build a complete 16-step drum machine with synthesized sounds using Web Audio API. Let me create the self-contained index.html file.

write /workspace/index.html (14694 bytes)
toolResult

Successfully wrote 14694 bytes to /workspace/index.html

assistant
thinking
The user asked me to build a 16-step drum machine with specific features:
1. Clickable grid for kick, snare, hi-hat, and clap
2. All sounds synthesized with Web Audio API
3. Play/stop controls
4. Adjustable BPM

I've created the complete index.html file with:
- A visually appealing dark theme UI with gradient background
- 4 tracks (kick, snare, hi-hat, clap) each with 16 steps
- Clickable grid where users can toggle steps on/off
- Play/Stop buttons with visual feedback
- BPM slider (60-180 BPM range)
- Web Audio API synthesis for all 4 drum sounds:
  - Kick: Low frequency oscillator with pitch envelope
  - Snare: Combination of noise (highpass filtered) and tonal oscillator
  - Hi-hat: Highpass filtered noise
  - Clap: Multiple short noise bursts with bandpass filter
- Current step highlighting
- Active step visualization
- Keyboard shortcut (spacebar) to toggle play/stop
- Sound preview when clicking steps

The file is self-contained with all CSS and JS inline, no external resources. Let me verify the file was created successfully

I've created a complete 16-step drum machine in `/workspace/index.html`. Here's what it includes: **Features:** - **4 tracks**: Kick, Snare, Hi-Hat, and Clap - **16-step grid** with clickable steps to toggle patterns - **Web Audio API synthesis** for all sounds (no samples): - Kick: Low oscillator with pitch envelope - Snare: Noise + tonal oscillator combination - Hi-Hat: Highpass-filtered noise - Clap: Multiple noise bursts with bandpass filter - **Play/Stop controls** with visual feedback - **BPM slider** (60-180 BPM) with real-time adjustment - **Current step highlighting** during playback - **Sound preview** when clicking steps - **Spacebar shortcut** to toggle play/stop **Design:** - Dark gradient theme with vibrant accent colors - Responsive grid layout with visual step grouping (every 4 steps) - Glowing effects on active/current steps - Smooth hover and click animations The app is fully self-contained with no external dependencies - just open `index.html` in a browser to start making beats!

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelhy3
vendorTencent · Hunyuan
harnesspi-agent
generated2026-07-22

EVALUATION

3/5 working

16-step drum machine with grid, play/stop, and BPM slider; play triggers step highlighting via Enter/Space and arrows, but click/drag/wheel show no visible change.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion0.0%
on click0.0%
on drag0.1%
on wheel0.0%
on enter + space3.3%
on arrow keys1.7%
on w/a/s/d1.6%
frame spread14.6 / 255
console errors0
js errors none

METRICS

runtime45.4s
tokens in4.5k
tokens out5.1k
cached2.9k
cost / run$0.0014