oneshotlm
Compare all models on this prompt →

Double pendulum · minimax-m2.1

Simulate a chaotic double pendulum on a canvas using the correct equations of motion, drawing the arms and a colorful fading trail of the tip.

⛨ sandboxed Open in new tab ↗
transcript · 8 messages
user

Simulate a chaotic double pendulum on a canvas using the correct equations of motion, drawing the arms and a colorful fading trail of the tip.

assistant
thinking
The user wants me to create a double pendulum simulation with:
1. Correct equations of motion for a chaotic double pendulum
2. Canvas-based rendering
3. Drawing the arms (rods)
4. A colorful fading trail of the tip

I'll create a self-contained HTML file with:
- Canvas element for rendering
- CSS for styling
- JavaScript for the physics simulation and rendering

The double pendulum equations of motion are based on Lagrangian mechanics. The equations are:

For a double pendulum with masses m1, m2, lengths l1, l2, and angles θ1, θ2:

The equations are quite complex. Let me use the standard form:

θ1'' = (-g(2m1+m2)sin(θ1) - m2*g*sin(θ1-2θ2) - 2sin(θ1-θ2)*m2*(θ2'^2*l2+θ1'^2*l1*cos(θ1-θ2))) / (l1*(2m1+m2-m2*cos(2θ1-2θ2)))

θ2'' = (2sin(θ1-θ2)*(θ1'^2*l1*(m1+m2) + g*(m1+m2)*cos(θ1) + θ2'^2*l2*m2*cos(θ1-θ2))) / (l2*(2m1+m2-m2*cos(2θ1-2θ2)))

I'll implement this with:
- A canvas to draw the pendulum
- Trail that fades over time with colorful gradient
- Runge-Kutta or simple Euler integration (Euler should be fine for this visual)
- Some nice visual effects
write /tmp/ws/index.html (14051 bytes)
toolResult

Successfully wrote 14051 bytes to /tmp/ws/index.html

assistant
thinking
The file has been created successfully. Let me verify it exists and is complete.
bash {"command":"ls -la /tmp/ws/index.html"}
toolResult

-rw-r--r--. 1 node node 14053 Aug 1 19:53 /tmp/ws/index.html

assistant
thinking
The file exists. Let me verify it has valid HTML structure and is complete.
bash {"command":"head -5 /tmp/ws/index.html && echo \"...\" && tail -5 /tmp/ws/index.html"}
toolResult

<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> ... // Start animation requestAnimationFrame(animate); </script> </body> </html>

assistant
thinking
The file is complete with proper HTML structure. It has:
- Correct DOCTYPE and HTML tags
- Complete head section with CSS
- Complete body with canvas and controls
- Complete JavaScript with physics simulation

The double pendulum simulation includes:
1. Correct Lagrangian equations of motion for a chaotic double pendulum
2. RK4 integration for numerical stability
3. Colorful fading trail of the tip (changes hue based on velocity)
4. Arms drawn with gradients
5. Interactive controls (reset, pause)
6. Mouse interaction (drag the tip, click to add energy)
7. Visual effects like glow at the tip

Done! I've created a chaotic double pendulum simulation in `/tmp/ws/index.html`. **Features:** - **Correct physics**: Uses the Lagrangian equations of motion for a double pendulum with RK4 integration for numerical stability - **Colorful trail**: The tip leaves a fading rainbow trail that shifts hue based on velocity - **Visual design**: Gradient arms, glowing tip, dark theme with atmospheric styling - **Interactive**: - Drag the tip to throw it - Click anywhere else to add random energy - Pause/Reset buttons - **Chaotic behavior**: The pendulum exhibits true chaotic motion - small changes in initial conditions lead to dramatically different trajectories The trail uses velocity-based coloring and fades out over time, creating beautiful patterns as the pendulum traces its chaotic path through phase space.

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelminimax-m2.1
vendorMiniMax
harnesspi-agent
generated2026-08-01

EVALUATION

4/5 working

Double pendulum simulation animates continuously with fading colored trail, responds to click/drag with added energy.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion1.7%
on click1.8%
on drag2.3%
on wheel2.2%
on enter + space1.5%
on arrow keys1.3%
on w/a/s/d1.1%
frame spread9.8 / 255
console errors0
js errors none

METRICS

runtime36.9s
tokens in868
tokens out4.4k
cached17k
cost / run$0.0061