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Double pendulum · ling-2.6-1t

Simulate a chaotic double pendulum on a canvas using the correct equations of motion, drawing the arms and a colorful fading trail of the tip.

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transcript · 4 messages
user

Simulate a chaotic double pendulum on a canvas using the correct equations of motion, drawing the arms and a colorful fading trail of the tip.

assistant

I'll create a single-page web app that simulates a chaotic double pendulum with proper equations of motion, drawing the arms and a colorful fading trail of the tip.

write /tmp/ws/index.html (16069 bytes)
toolResult

Successfully wrote 16069 bytes to /tmp/ws/index.html

assistant

I've created a self-contained HTML file that simulates a chaotic double pendulum with: **Physics:** - Correct equations of motion derived from Lagrangian mechanics - RK4 (Runge-Kutta 4th order) integration for numerical stability - Conservation of energy monitoring - Two equal-mass bobs with equal-length arms under gravity **Visual Features:** - Smooth gradient background with subtle grid - Colorful fading trail behind the tip that follows a hue gradient over time - Glowing bobs with radial gradients - the tip has a pulsing outer glow - Gradient-colored pendulum arms - Small phase-space indicator in the corner - Real-time energy and angle display **Interactions:** - **Click** anywhere on the canvas to reset with random initial conditions - **New Random** button to randomize initial angles/velocities - **Toggle Trail** to show/hide the fading trail - **Pause** button to freeze the simulation The simulation demonstrates chaotic behavior - tiny changes in initial conditions lead to dramatically different trajectories over time, which is the hallmark of deterministic chaos in double pendulum systems.

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelling-2.6-1t
vendorinclusionai
harnesspi-agent
generated2026-08-01

EVALUATION

3/5 working

Double pendulum animates chaotically with colorful fading trail; click/drag reset simulation with new random energy.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion1.1%
on click1.3%
on drag1.5%
on wheel1.4%
on enter + space1.3%
on arrow keys1.4%
on w/a/s/d1.0%
frame spread9.1 / 255
console errors0
js errors none

METRICS

runtime40.5s
tokens in8.5k
tokens out5.6k
cached1.5k
cost / run$0.0040