Brick breaker · glm-4.7
Using the pre-provided phaser.min.js (global Phaser), build a playable brick-breaker game with a paddle (arrow keys or mouse), a bouncing ball, and a wall of breakable bricks with a score. Use ONLY procedurally generated graphics via the Phaser Graphics API or generated textures — no external image or audio assets whatsoever.
transcript · 4 messages
Using the pre-provided phaser.min.js (global Phaser), build a playable brick-breaker game with a paddle (arrow keys or mouse), a bouncing ball, and a wall of breakable bricks with a score. Use ONLY procedurally generated graphics via the Phaser Graphics API or generated textures — no external image or audio assets whatsoever.
thinking
The user wants me to build a brick-breaker game using Phaser 3. I need to: 1. Create a single HTML file (index.html) that contains everything 2. Use the pre-provided phaser.min.js file 3. Create a playable brick-breaker game with: - Paddle controlled by arrow keys or mouse - Bouncing ball - Wall of breakable bricks - Score system 4. Use ONLY procedural graphics (Phaser Graphics API or generated textures) - no external assets Let me plan the game: 1. Game setup with Phaser 2. Create textures programmatically using Phaser's Graphics or TextureManager 3. Paddle - rectangle, moves with arrow keys and mouse 4. Ball - circle, bounces off walls, paddle, and bricks 5. Bricks - grid of rectangles, different colors maybe 6. Score - display points for breaking bricks 7. Game states - start, playing, game over, win Let me write the complete game in one index.html file.
I'll create a complete brick-breaker game using Phaser with procedurally generated graphics. Let me build this in a single index.html file.
index.html (16432 bytes)Successfully wrote 16432 bytes to index.html
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Canvas is entirely black in every frame due to a JS crash (createGradient is not a function); game never renders.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.
- ballGraphics.createGradient is not a function