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Brick breaker · glm-4.7

Output saved · Stopped by an API error Cost / run $0.0066 Runtime 209.3s

A model request failed and its retries ran out. The output is the HTML saved before that.

Prompt for this run

Using the pre-provided phaser.min.js (global Phaser), build a playable brick-breaker game with a paddle (arrow keys or mouse), a bouncing ball, and a wall of breakable bricks with a score. Use ONLY procedurally generated graphics via the Phaser Graphics API or generated textures — no external image or audio assets whatsoever.

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TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelglm-4.7
vendorZ.ai · GLM
harnesspi-agent
generated2026-07-22

METRICS

runtime209.3s
tokens in1.6k
tokens out3.7k
cached1.5k
cost / run$0.0066
Transcript · 4 messages
user

Using the pre-provided phaser.min.js (global Phaser), build a playable brick-breaker game with a paddle (arrow keys or mouse), a bouncing ball, and a wall of breakable bricks with a score. Use ONLY procedurally generated graphics via the Phaser Graphics API or generated textures — no external image or audio assets whatsoever.

assistant
thinking
The user wants me to build a brick-breaker game using Phaser 3. I need to:
1. Create a single HTML file (index.html) that contains everything
2. Use the pre-provided phaser.min.js file
3. Create a playable brick-breaker game with:
   - Paddle controlled by arrow keys or mouse
   - Bouncing ball
   - Wall of breakable bricks
   - Score system
4. Use ONLY procedural graphics (Phaser Graphics API or generated textures) - no external assets

Let me plan the game:

1. Game setup with Phaser
2. Create textures programmatically using Phaser's Graphics or TextureManager
3. Paddle - rectangle, moves with arrow keys and mouse
4. Ball - circle, bounces off walls, paddle, and bricks
5. Bricks - grid of rectangles, different colors maybe
6. Score - display points for breaking bricks
7. Game states - start, playing, game over, win

Let me write the complete game in one index.html file.

I'll create a complete brick-breaker game using Phaser with procedurally generated graphics. Let me build this in a single index.html file.

→ write index.html (16432 bytes)
toolResult

Successfully wrote 16432 bytes to index.html

assistant