Brick breaker · glm-4.7
Output saved · Stopped by an API error Cost / run $0.0066 Runtime 209.3s
A model request failed and its retries ran out. The output is the HTML saved before that.
Prompt for this run
Using the pre-provided phaser.min.js (global Phaser), build a playable brick-breaker game with a paddle (arrow keys or mouse), a bouncing ball, and a wall of breakable bricks with a score. Use ONLY procedurally generated graphics via the Phaser Graphics API or generated textures — no external image or audio assets whatsoever.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
METRICS
Transcript · 4 messages
Using the pre-provided phaser.min.js (global Phaser), build a playable brick-breaker game with a paddle (arrow keys or mouse), a bouncing ball, and a wall of breakable bricks with a score. Use ONLY procedurally generated graphics via the Phaser Graphics API or generated textures — no external image or audio assets whatsoever.
thinking
The user wants me to build a brick-breaker game using Phaser 3. I need to: 1. Create a single HTML file (index.html) that contains everything 2. Use the pre-provided phaser.min.js file 3. Create a playable brick-breaker game with: - Paddle controlled by arrow keys or mouse - Bouncing ball - Wall of breakable bricks - Score system 4. Use ONLY procedural graphics (Phaser Graphics API or generated textures) - no external assets Let me plan the game: 1. Game setup with Phaser 2. Create textures programmatically using Phaser's Graphics or TextureManager 3. Paddle - rectangle, moves with arrow keys and mouse 4. Ball - circle, bounces off walls, paddle, and bricks 5. Bricks - grid of rectangles, different colors maybe 6. Score - display points for breaking bricks 7. Game states - start, playing, game over, win Let me write the complete game in one index.html file.
I'll create a complete brick-breaker game using Phaser with procedurally generated graphics. Let me build this in a single index.html file.
index.html (16432 bytes)Successfully wrote 16432 bytes to index.html