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Brick breaker · qwen3-coder-next

Output saved · Timed out Cost / run $0.0068 Runtime 900.1s

The 15-minute session limit cut this run off. The output is the HTML saved at that point.

Prompt for this run

Build a playable brick-breaker game using the provided Phaser library. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `phaser.min.js` (global `Phaser`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Show a paddle, a ball, and a wall of breakable bricks. Move the paddle with Left/Right or the mouse, keeping it inside the playfield. - Initially rest the ball on the paddle; Space or a visible Launch control starts it. Bounce off the paddle and playfield walls. Hitting a brick removes it and increases the score once. - Start with three lives. A ball falling below the paddle costs one life and returns to the launch state if lives remain. - Clearing all bricks shows a win state; losing all lives shows Game Over. Restart restores all bricks, score, and lives. - Show the controls and generate all graphics using Phaser Graphics or generated textures. Do not load image or audio assets. Verify: Launch the ball, move the paddle, and inspect the opening bounces. Check that contact changes the ball direction and that a brick hit removes the brick and increases the score. Confirm the paddle stays inside the playfield.

⛨ sandboxed Open in new tab ↗

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelqwen3-coder-next
vendorQwen
harnesspi 0.87.1 · browser iteration
generated2026-10-16

METRICS

runtime900.1s
tokens in44k
tokens out4.0k
cached34k
cost / run$0.0068
Transcript · 17 messages
system

user

Build a playable brick-breaker game using the provided Phaser library. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `phaser.min.js` (global `Phaser`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Show a paddle, a ball, and a wall of breakable bricks. Move the paddle with Left/Right or the mouse, keeping it inside the playfield. - Initially rest the ball on the paddle; Space or a visible Launch control starts it. Bounce off the paddle and playfield walls. Hitting a brick removes it and increases the score once. - Start with three lives. A ball falling below the paddle costs one life and returns to the launch state if lives remain. - Clearing all bricks shows a win state; losing all lives shows Game Over. Restart restores all bricks, score, and lives. - Show the controls and generate all graphics using Phaser Graphics or generated textures. Do not load image or audio assets. Verify: Launch the ball, move the paddle, and inspect the opening bounces. Check that contact changes the ball direction and that a brick hit removes the brick and increases the score. Confirm the paddle stays inside the playfield.

assistant

I'll build a playable brick-breaker game using Phaser. Let me start by checking what's in the current directory.

→ bash {"command":"ls -la /tmp/job-YT4k8k"}
toolResult

total 1168 drwx------ 3 node node 4096 Oct 16 01:20 . drwxrwxrwt 6 root root 4096 Oct 16 01:20 .. drwxr-xr-x 3 node node 4096 Oct 16 01:20 .home -rw-r--r-- 1 node node 1181917 Oct 16 01:20 phaser.min.js

assistant

Good, Phaser is available. Now I'll create a complete brick-breaker game in a single `index.html` file.

→ write /tmp/job-YT4k8k/index.html (14939 bytes)
toolResult

Successfully wrote to /tmp/job-YT4k8k/index.html

assistant

Now let me start a server and test the game:

→ bash {"command":"cd /tmp/job-YT4k8k && npx serve -p 3000 > /tmp/server.log 2>&1 &\nsleep 2\ncat /tmp/server.log"}
toolResult

(no output)

assistant
→ bash {"command":"curl -s http://localhost:3000/index.html | head -50"}
toolResult

/bin/bash: line 1: curl: command not found

assistant
→ bash {"command":"cd /tmp/job-YT4k8k && ls -la index.html && head -20 index.html"}
toolResult

-rw-r--r-- 1 node node 14955 Oct 16 01:21 index.html <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Brick Breaker Game</title> <style> * { margin: 0; padding: 0; box-sizing: border-box; } body { background: #1a1a2e; color: #eee; font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; display: flex; flex-direction: column; align-items: center;

assistant

The file exists. Let me use a simple HTTP server:

→ bash {"command":"cd /tmp/job-YT4k8k && python3 -m http.server 3000 &\nsleep 2\nps aux | grep python"}
toolResult

/bin/bash: line 1: python3: command not found /bin/bash: line 3: ps: command not found Command exited with code 1

assistant
→ bash {"command":"which node && node --version"}
toolResult

/usr/local/bin/node v24.18.0

assistant
→ bash {"command":"cd /tmp/job-YT4k8k && node -e \"const http = require('http'); const fs = require('fs'); const server = http.createServer((req, r