Brick breaker · gpt-5.6-sol
Using the pre-provided phaser.min.js (global Phaser), build a playable brick-breaker game with a paddle (arrow keys or mouse), a bouncing ball, and a wall of breakable bricks with a score. Use ONLY procedurally generated graphics via the Phaser Graphics API or generated textures — no external image or audio assets whatsoever.
transcript · 8 messages
Using the pre-provided phaser.min.js (global Phaser), build a playable brick-breaker game with a paddle (arrow keys or mouse), a bouncing ball, and a wall of breakable bricks with a score. Use ONLY procedurally generated graphics via the Phaser Graphics API or generated textures — no external image or audio assets whatsoever.
thinking
**Creating an index** I need to create an index, which sounds straightforward enough. I wonder if I should inspect the current files first, maybe using the "ls" command. That could help me understand what I’m working with before I dive into creating the index. It’s always a good idea to check what’s there first, just to be sure I’m not missing anything important. Let's see how that goes!
{"command":"ls -la && printf '\\nPI vars:\\n' && env | grep '^PI_' | sort | head -20"}total 1156 drwxr-sr-x. 2 node node 27 Aug 3 00:22 . drwxrwsrwx. 3 root node 16 Aug 3 00:22 .. -rw-r--r--. 1 node node 1181917 Aug 3 00:22 phaser.min.js PI vars: PI_CODING_AGENT=true PI_MODEL=openai/gpt-5.6-sol PI_PROVIDER=openrouter PI_REASONING_LEVEL=medium PI_SESSION_FILE=/home/node/.pi/agent/sessions/--tmp-ws--/2026-08-03T00-22-08-505Z_019fc4ff-d579-7c66-b456-f82d13ea99f4.jsonl PI_SESSION_ID=019fc4ff-d579-7c66-b456-f82d13ea99f4 PI_TIMEOUT_MS=600000
{"command":"head -c 300 phaser.min.js"}!function(t,e){"object"==typeof exports&&"object"==typeof module?module.exports=e():"function"==typeof define&&define.amd?define("Phaser",[],e):"object"==typeof exports?exports.Phaser=e():t.Phaser=e()}(this,(()=>(()=>{var t={50792:t=>{"use strict";var e=Object.prototype.hasOwnProperty,i="~";function
thinking
**Planning game mechanics** I’m thinking about the static group for bricks and how to add the existing rectangles with physics. I need to ensure the collider works right, especially to manage duplicate callbacks effectively to prevent quick destruction. I should include velocity corrections, and I’ll start from the home base. Also, I need to think about the lifecycle and maybe having five levels, including wall dimensions, score, lives, and those animations. Let’s get started on this!
index.html (14373 bytes)Successfully wrote 14373 bytes to index.html
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Breakout clone launches ball on click but no bricks ever break due to a JS error, ball frozen mid-board thereafter.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.
- brick.disableBody is not a function