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Brick breaker · gpt-5.6-sol

Using the pre-provided phaser.min.js (global Phaser), build a playable brick-breaker game with a paddle (arrow keys or mouse), a bouncing ball, and a wall of breakable bricks with a score. Use ONLY procedurally generated graphics via the Phaser Graphics API or generated textures — no external image or audio assets whatsoever.

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user

Using the pre-provided phaser.min.js (global Phaser), build a playable brick-breaker game with a paddle (arrow keys or mouse), a bouncing ball, and a wall of breakable bricks with a score. Use ONLY procedurally generated graphics via the Phaser Graphics API or generated textures — no external image or audio assets whatsoever.

assistant
thinking
**Creating an index**

I need to create an index, which sounds straightforward enough. I wonder if I should inspect the current files first, maybe using the "ls" command. That could help me understand what I’m working with before I dive into creating the index. It’s always a good idea to check what’s there first, just to be sure I’m not missing anything important. Let's see how that goes!
→ bash {"command":"ls -la && printf '\\nPI vars:\\n' && env | grep '^PI_' | sort | head -20"}
toolResult

total 1156 drwxr-sr-x. 2 node node 27 Aug 3 00:22 . drwxrwsrwx. 3 root node 16 Aug 3 00:22 .. -rw-r--r--. 1 node node 1181917 Aug 3 00:22 phaser.min.js PI vars: PI_CODING_AGENT=true PI_MODEL=openai/gpt-5.6-sol PI_PROVIDER=openrouter PI_REASONING_LEVEL=medium PI_SESSION_FILE=/home/node/.pi/agent/sessions/--tmp-ws--/2026-08-03T00-22-08-505Z_019fc4ff-d579-7c66-b456-f82d13ea99f4.jsonl PI_SESSION_ID=019fc4ff-d579-7c66-b456-f82d13ea99f4 PI_TIMEOUT_MS=600000

assistant
→ bash {"command":"head -c 300 phaser.min.js"}
toolResult

!function(t,e){"object"==typeof exports&&"object"==typeof module?module.exports=e():"function"==typeof define&&define.amd?define("Phaser",[],e):"object"==typeof exports?exports.Phaser=e():t.Phaser=e()}(this,(()=>(()=>{var t={50792:t=>{"use strict";var e=Object.prototype.hasOwnProperty,i="~";function

assistant
thinking
**Planning game mechanics**

I’m thinking about the static group for bricks and how to add the existing rectangles with physics. I need to ensure the collider works right, especially to manage duplicate callbacks effectively to prevent quick destruction. I should include velocity corrections, and I’ll start from the home base. Also, I need to think about the lifecycle and maybe having five levels, including wall dimensions, score, lives, and those animations. Let’s get started on this!
→ write index.html (14373 bytes)
toolResult

Successfully wrote 14373 bytes to index.html

assistant

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelgpt-5.6-sol
vendorOpenAI
harnesspi-agent
generated2026-08-03

METRICS

runtime68.1s
tokens in4.4k
tokens out5.1k
cached3.9k
cost / run$0.1573