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Brick breaker · gpt-5.6-luna-pro

Output generated Cost / run $0.0229 Runtime 47.3s

Prompt for this run

Using the pre-provided phaser.min.js (global Phaser), build a playable brick-breaker game with a paddle (arrow keys or mouse), a bouncing ball, and a wall of breakable bricks with a score. Use ONLY procedurally generated graphics via the Phaser Graphics API or generated textures — no external image or audio assets whatsoever.

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TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelgpt-5.6-luna-pro
vendorOpenAI
harnesspi-agent
generated2026-08-01

METRICS

runtime47.3s
tokens in38k
tokens out5.0k
cached24k
cost / run$0.0229
Transcript · 6 messages
user

Using the pre-provided phaser.min.js (global Phaser), build a playable brick-breaker game with a paddle (arrow keys or mouse), a bouncing ball, and a wall of breakable bricks with a score. Use ONLY procedurally generated graphics via the Phaser Graphics API or generated textures — no external image or audio assets whatsoever.

assistant
thinking
**Planning Phaser Game Development**

I need to create an index and inspect the directory or library, possibly just to write things down. The goal is to build a polished single-file Phaser game, likely using Phaser 3. I’ll focus on getting the script source right. The game should be responsive, with graphics generated through the Graphics `generateTexture` method, including physics for bricks and a paddle. I’ll ensure the Phaser API is fully integrated and set up for scoring and game state management. Let’s get started on this!
→ write /tmp/ws/index.html (7620 bytes)
toolResult

Successfully wrote 7620 bytes to /tmp/ws/index.html

assistant
→ edit {"path":"/tmp/ws/index.html","edits":[{"oldText":" this.ball.body.world.on('worldbounds', (body, up, down) => {\n if (body === t
toolResult

Successfully replaced 1 block(s) in /tmp/ws/index.html.

assistant

Created `/tmp/ws/index.html` with a self-contained Phaser brick-breaker game featuring: - Arrow-key and mouse paddle controls - Click/Space launch - Bouncing ball and breakable brick wall - Score and lives system - Win/game-over states with restart - Procedurally generated Phaser textures and graphics - No external assets or network requests