Brick breaker · gpt-4.1-mini
Output generated Cost / run $0.0050 Runtime 28.9s
Prompt for this run
Using the pre-provided phaser.min.js (global Phaser), build a playable brick-breaker game with a paddle (arrow keys or mouse), a bouncing ball, and a wall of breakable bricks with a score. Use ONLY procedurally generated graphics via the Phaser Graphics API or generated textures — no external image or audio assets whatsoever.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
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METRICS
Transcript · 4 messages
Using the pre-provided phaser.min.js (global Phaser), build a playable brick-breaker game with a paddle (arrow keys or mouse), a bouncing ball, and a wall of breakable bricks with a score. Use ONLY procedurally generated graphics via the Phaser Graphics API or generated textures — no external image or audio assets whatsoever.
I will create a self-contained index.html with Phaser that implements: - A paddle controlled by left-right arrow keys or mouse movement - A bouncing ball that starts moving on launch - A wall of bricks arranged in rows and columns - Bricks break when hit by the ball - A score displayed on screen, incrementing as bricks break All graphics will be generated with Phaser graphics API and generated textures, no external assets. Starting now.
index.html (6255 bytes)Successfully wrote 6255 bytes to index.html
I have created index.html with a complete playable brick-breaker game using Phaser and procedurally generated graphics. Controls: - Left and right arrow keys to move paddle - Mouse moves paddle horizontally - Press space to launch ball from paddle - Break all bricks to reset the wall and score Open the index.html in a browser to play. Let me know if you want any feature tweaks or additions.