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Brick breaker · nemotron-3-super-120b-a12b

Using the pre-provided phaser.min.js (global Phaser), build a playable brick-breaker game with a paddle (arrow keys or mouse), a bouncing ball, and a wall of breakable bricks with a score. Use ONLY procedurally generated graphics via the Phaser Graphics API or generated textures — no external image or audio assets whatsoever.

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transcript · 8 messages
user

Using the pre-provided phaser.min.js (global Phaser), build a playable brick-breaker game with a paddle (arrow keys or mouse), a bouncing ball, and a wall of breakable bricks with a score. Use ONLY procedurally generated graphics via the Phaser Graphics API or generated textures — no external image or audio assets whatsoever.

assistant
thinking
We are going to create a brick-breaker game using Phaser (phaser.min.js) in a single index.html file.
 Steps:
 1. Check if phaser.min.js exists in the current directory.
 2. Create an HTML file with:
    - A script tag to load phaser.min.js (since it's provided)
    - A style tag for any CSS (if needed, but we can do minimal)
    - A script tag for our game code.
 3. The game will have:
    - A paddle that can be moved with left/right arrow keys or mouse.
    - A ball that bounces off the paddle, walls, and bricks.
    - A wall of bricks (arranged in rows) that break when hit by the ball.
    - A score counter.
 4. We will use only Phaser's Graphics API to draw the paddle, ball, and bricks (no images).
 5. We'll create the game in a single self-contained index.html.

 Let's first check the current directory for phaser.min.js.
bash {"command":"ls -la"}
toolResult

total 2116 drwxrwxrwx 3 node node 96 Jul 22 17:07 . drwxr-xr-x 1 root root 4096 Jul 22 17:07 .. -rw-r--r-- 1 node node 1181917 Jul 22 17:07 phaser.min.js

assistant
thinking
We have phaser.min.js. Now we'll create index.html.

We'll write the HTML structure, load phaser.min.js, then write our game code.

We'll use Phaser 3 (since phaser.min.js is likely Phaser 3). We'll create a game config, preload (nothing to load), create, and update.

We'll draw:
- Paddle: a rectangle at the bottom, controllable by arrow keys or mouse.
- Ball: a circle that starts moving and bounces.
- Bricks: rows of rectangles at the top.

We'll use Phaser's Graphics object to draw these shapes.

Let's create the file.

write index.html (7918 bytes)
toolResult

Successfully wrote 7918 bytes to index.html

assistant
thinking
Now we should verify that the file is correctly created and maybe run a quick test to ensure it's valid. However, we cannot actually run the game in this environment, but we can check the file exists and maybe do a syntax check by looking at the content.

Let's do a quick check of the file size and maybe view the first few lines to ensure it's okay.

bash {"command":"head -20 index.html"}
toolResult

<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Brick Breaker</title> <style> body { margin: 0; padding: 0; background-color: #000; display: flex; justify-content: center; align-items: center; height: 100vh; } #game { /* The game canvas will be centered by the body flex */ } </style>

assistant
thinking
Looks good. Now we need to ensure that the game works as per the requirements: paddle (arrow keys or mouse), bouncing ball, wall of breakable bricks with score. We've implemented all that.

We should also check that we used only procedurally generated graphics via the Phaser Graphics API. Indeed, we created textures using Graphics for paddle, ball, and bricks.

We did not use any external image or audio assets.

Thus, the task is complete. We'll output a final confirmation.

The brick-breaker game has been created as a single self-contained `index.html` file in the current directory. It uses the provided `phaser.min.js` and relies solely on procedurally generated graphics via the Phaser Graphics API (no external assets). The game features: - A paddle controllable via left/right arrow keys or mouse - A bouncing ball that collides with the paddle, walls, and bricks - A wall of breakable bricks (procedurally generated colored rectangles) - Score tracking and lives system - Game over and win conditions with restart functionality To play, simply open `index.html` in a web browser. The game runs fully sandboxed with no network requests.

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelnemotron-3-super-120b-a12b
vendorNVIDIA
harnesspi-agent
generated2026-07-22

EVALUATION

4/5 working

Brick-breaker with paddle, bouncing ball, and breakable brick wall; score increases as bricks are destroyed.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion0.0%
on click0.5%
on drag1.7%
on wheel1.2%
on enter + space1.2%
on w/a/s/d1.1%
frame spread35.3 / 255
console errors0
js errors none

METRICS

runtime81.8s
tokens in12k
tokens out2.6k
cached0
cost / run$0.0023