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Brick breaker · mistral-large-4-0

Output saved · Stopped by an API error Cost / run $0.2013 Runtime 319.5s

A model request failed and its retries ran out. The output is the HTML saved before that.

Prompt for this run

Build a playable brick-breaker game using the provided Phaser library. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `phaser.min.js` (global `Phaser`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Show a paddle, a ball, and a wall of breakable bricks. Move the paddle with Left/Right or the mouse, keeping it inside the playfield. - Initially rest the ball on the paddle; Space or a visible Launch control starts it. Bounce off the paddle and playfield walls. Hitting a brick removes it and increases the score once. - Start with three lives. A ball falling below the paddle costs one life and returns to the launch state if lives remain. - Clearing all bricks shows a win state; losing all lives shows Game Over. Restart restores all bricks, score, and lives. - Show the controls and generate all graphics using Phaser Graphics or generated textures. Do not load image or audio assets. Verify: Launch the ball, move the paddle, and inspect the opening bounces. Check that contact changes the ball direction and that a brick hit removes the brick and increases the score. Confirm the paddle stays inside the playfield.

⛨ sandboxed Open in new tab ↗

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelmistral-large-4-0
vendorMistral AI
harnesspi 0.87.1 · browser iteration
generated2026-10-06

METRICS

runtime319.5s
tokens in284k
tokens out6.7k
cached9.7k
cost / run$0.2013
Transcript · 42 messages
system

user

Build a playable brick-breaker game using the provided Phaser library. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `phaser.min.js` (global `Phaser`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Show a paddle, a ball, and a wall of breakable bricks. Move the paddle with Left/Right or the mouse, keeping it inside the playfield. - Initially rest the ball on the paddle; Space or a visible Launch control starts it. Bounce off the paddle and playfield walls. Hitting a brick removes it and increases the score once. - Start with three lives. A ball falling below the paddle costs one life and returns to the launch state if lives remain. - Clearing all bricks shows a win state; losing all lives shows Game Over. Restart restores all bricks, score, and lives. - Show the controls and generate all graphics using Phaser Graphics or generated textures. Do not load image or audio assets. Verify: Launch the ball, move the paddle, and inspect the opening bounces. Check that contact changes the ball direction and that a brick hit removes the brick and increases the score. Confirm the paddle stays inside the playfield.

assistant
→ bash {"command":"ls -la /tmp/job-EQ1GAT && head -c 300 /tmp/job-EQ1GAT/phaser.min.js"}
toolResult

total 1168 drwx------ 3 node node 4096 Oct 6 14:26 . drwxrwxrwt 6 root root 4096 Oct 6 14:26 .. drwxr-xr-x 3 node node 4096 Oct 6 14:26 .home -rw-r--r-- 1 node node 1181917 Oct 6 14:26 phaser.min.js !function(t,e){"object"==typeof exports&&"object"==typeof module?module.exports=e():"function"==typeof define&&define.amd?define("Phaser",[],e):"object"==typeof exports?exports.Phaser=e():t.Phaser=e()}(this,(()=>(()=>{var t={50792:t=>{"use strict";var e=Object.prototype.hasOwnProperty,i="~";function

assistant
→ write /tmp/job-EQ1GAT/index.html (14331 bytes)
toolResult

Successfully wrote to /tmp/job-EQ1GAT/index.html

assistant
→ browser {"action":"inspect"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","error: wl.body.setAllowGravity is not a function","warning: [.WebGL-0x2d5c00182000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels"],"dom":"BRICK BREAKER\nScore: 0\nLives: 3\nBricks: 0\nMove paddle: ← → or mouse  •  Launch ball: Space or the Launch button  •  Break every brick to win. Lose the ball 3 times and it's game over.","images":"attached"}

assistant

The game canvas is black — an error `wl.body.setAllowGravity is not a function` broke create. Static bodies don't have setAllowGravity. Let me fix the wall creation code.

→ edit {"path":"/tmp/job-EQ1GAT/index.html","oldText":" // invisible walls so the ball bounces inside the playfield\n scene.physics.add.stati
toolResult

Successfully replaced 1 block(s) in /tmp/job-EQ1GAT/index.html.

assistant
→ browser {"action":"reload"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","error: brick.body.setAllowGravity is not a function","warning: [.WebGL-0x290c00182000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels"],"dom":"BRICK BREAKER\nScore: 0\nLives: 3\nBricks: 0\nMove paddle: ← → or mouse  •  Launch ball: Space or the Launch button  •  Break every brick to win. Lose the ball 3 times and it's game over.","images":"attached"}

assistant

Same issue with bricks — static bodies don't have setAllowGravity. Remove that line.

→ edit {"path":"/tmp/job-EQ1GAT/index.html","oldText":" brick.setTint(BRICK_COLORS[r % BRICK_COLORS.length]);\n brick.setImmovable(tr
toolResult

Successfully replaced 1 block(s) in /tmp/job-EQ1GAT/index.html.

assistant
→ browser {"action":"reload"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x35340017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x35340017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x35340017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x35340017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"BRICK BREAKER\nScore: 0\nLives: 3\nBricks: 45\nMove paddle: ← → or mouse  •  Launch ball: Space or the Launch button  •  Break every brick to win. Lose the ball 3 times and it's game over.","images":"attached"}

assistant

The game renders. But I notice the paddle isn't visible — the ball is visible above the LAUNCH button but the paddle seems hidden behind the button? Paddle Y = 584-40 = 544, button at GAME_H-46 = 554. They overlap! The paddle is at y=544 and the launch button at y=554 — the button covers the paddle. Let me move the launch button or the paddle. Better: move paddle up a bit and put the launch button lower, or move the button to a different spot. Let me set PADDLE_Y = PLAY_BOTTOM - 60 = 524, and launch button at GAME_H - 40 = 560. Actually the button is 40 tall centered at 560 → spans 540-580. Paddle at 524 with height 14 → spans 517-531. Ball rests at 524-9-2=513. That works. Also the ball is drawn at the paddle position — good, visible in screenshot. Let me adjust and then test launching with Space key.

→ edit {"path":"/tmp/job-EQ1GAT/index.html","oldText":" var PADDLE_Y = PLAY_BOTTOM - 40;","newText":" var PADDLE_Y = PLAY_BOTTOM - 64;"}
toolResult

Successfully replaced 1 block(s) in /tmp/job-EQ1GAT/index.html.

assistant
→ edit {"path":"/tmp/job-EQ1GAT/index.html","oldText":" scene.launchBtn = makeButton(scene, GAME_W / 2, GAME_H - 46, 150, 40, \"LAUNCH\", 0x2fbf
toolResult

Successfully replaced 1 block(s) in /tmp/job-EQ1GAT/index.html.

assistant
→ browser {"action":"reload"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"BRICK BREAKER\nScore: 0\nLives: 3\nBricks: 45\nMove paddle: ← → or mouse  •  Launch ball: Space or the Launch button  •  Break every brick to win. Lose the ball 3 times and it's game over.","images":"attached"}

assistant

Now the paddle and ball are visible with the LAUNCH button below. Now test: press Space to launch, then move paddle with mouse, take screenshots over time to see bounces and brick hits.

→ browser {"action":"key","key":"space"}
→ browser {"action":"motion"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"BRICK BREAKER\nScore: 0\nLives: 3\nBricks: 45\nMove paddle: ← → or mouse  •  Launch ball: Space or the Launch button  •  Break every brick to win. Lose the ball 3 times and it's game over.","images":"attached"}

toolResult

Frame 1, +0ms

[Browser image supplied to model]

Frame 2, +695ms

[Browser image supplied to model]

Frame 3, +1447ms

[Browser image supplied to model]

Frame 4, +2158ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"BRICK BREAKER\nScore: 0\nLives: 3\nBricks: 45\nMove paddle: ← → or mouse  •  Launch ball: Space or the Launch button  •  Break every brick to win. Lose the ball 3 times and it's game over.","images":"attached"}

assistant

The ball didn't move — the Space keypress didn't launch. The ball is still resting on the paddle. Possibly the key event needs the keyboard to have focus, or the keydown-SPACE event name. In Phaser 3, `scene.input.keyboard.on('keydown-SPACE', ...)` should work. Maybe the browser tool's key event isn't reaching the canvas, or keyboard input requires the game to have focus. Let me try clicking the LAUNCH button instead — that's a visible control and more reliable to test.

→ browser {"action":"click","x":600,"y":616}
→ browser {"action":"motion"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"BRICK BREAKER\nScore: 0\nLives: 3\nBricks: 45\nMove paddle: ← → or mouse  •  Launch ball: Space or the Launch button  •  Break every brick to win. Lose the ball 3 times and it's game over.","images":"attached"}

toolResult

Frame 1, +0ms

[Browser image supplied to model]

Frame 2, +719ms

[Browser image supplied to model]

Frame 3, +1442ms

[Browser image supplied to model]

Frame 4, +2179ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"BRICK BREAKER\nScore: 10\nLives: 2\nBricks: 44\nMove paddle: ← → or mouse  •  Launch ball: Space or the Launch button  •  Break every brick to win. Lose the ball 3 times and it's game over.","images":"attached"}

assistant

Excellent! The game works: - Launch button launched the ball - Ball bounced, hit a brick (score 10, bricks 44, one brick removed from bottom row) - Ball fell below paddle → "BALL LOST", lives 3→2, ball returned to paddle on launch state, LAUNCH button reappeared Now let me test paddle movement with mouse and verify it stays in the playfield. Also test keyboard arrows. Let me move the mouse to the far left and far right edges, and check the paddle position. Also verify the ball bounces off the paddle when launched again. Let me click LAUNCH again, then move mouse to extreme left (x=0) and extreme right (x=1200) and take screenshots.

→ browser {"action":"click","x":600,"y":616}
→ browser {"action":"drag","x":600,"y":400,"toX":5,"toY":400}
→ browser {"action":"motion"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"BRICK BREAKER\nScore: 10\nLives: 2\nBricks: 44\nMove paddle: ← → or mouse  •  Launch ball: Space or the Launch button  •  Break every brick to win. Lose the ball 3 times and it's game over.","images":"attached"}

toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"BRICK BREAKER\nScore: 20\nLives: 2\nBricks: 43\nMove paddle: ← → or mouse  •  Launch ball: Space or the Launch button  •  Break every brick to win. Lose the ball 3 times and it's game over.","images":"attached"}

toolResult

Frame 1, +0ms

[Browser image supplied to model]

Frame 2, +726ms

[Browser image supplied to model]

Frame 3, +1477ms

[Browser image supplied to model]

Frame 4, +2174ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"BRICK BREAKER\nScore: 20\nLives: 1\nBricks: 43\nMove paddle: ← → or mouse  •  Launch ball: Space or the Launch button  •  Break every brick to win. Lose the ball 3 times and it's game over.","images":"attached"}

assistant

The paddle moved to the far left with the mouse drag and stayed inside the playfield (clamped at the left wall). The ball was launched again, hit another brick (score 20, bricks 43), then fell and cost another life (lives 1), returning to launch state. Now let me test the right edge clamp and then lose the last life to see Game Over, then test Restart. Actually, let me be efficient: drag to the far right to verify right clamp, then launch and let the ball fall to reach Game Over, then click Restart.

→ browser {"action":"drag","x":5,"y":400,"toX":1195,"toY":400}
→ browser {"action":"screenshot"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"BRICK BREAKER\nScore: 20\nLives: 1\nBricks: 43\nMove paddle: ← → or mouse  •  Launch ball: Space or the Launch button  •  Break every brick to win. Lose the ball 3 times and it's game over.","images":"attached"}

toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"BRICK BREAKER\nScore: 20\nLives: 1\nBricks: 43\nMove paddle: ← → or mouse  •  Launch ball: Space or the Launch button  •  Break every brick to win. Lose the ball 3 times and it's game over.","images":"attached"}

assistant

The paddle is clamped at the right wall — fully inside the playfield. Now let me lose the last life to see Game Over, then test Restart. Launch, wait for the ball to fall, then check Game Over screen and click Restart.

→ browser {"action":"click","x":600,"y":616}
→ browser {"action":"motion"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"BRICK BREAKER\nScore: 20\nLives: 1\nBricks: 43\nMove paddle: ← → or mouse  •  Launch ball: Space or the Launch button  •  Break every brick to win. Lose the ball 3 times and it's game over.","images":"attached"}

toolResult

Frame 1, +0ms

[Browser image supplied to model]

Frame 2, +730ms

[Browser image supplied to model]

Frame 3, +1436ms

[Browser image supplied to model]

Frame 4, +2140ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"BRICK BREAKER\nScore: 30\nLives: 0\nBricks: 42\nMove paddle: ← → or mouse  •  Launch ball: Space or the Launch button  •  Break every brick to win. Lose the ball 3 times and it's game over.","images":"attached"}

assistant

Game Over works: "GAME OVER", "Final score: 30", RESTART button visible, lives 0. Now click RESTART and verify bricks/score/lives are restored.

→ browser {"action":"click","x":600,"y":380}
→ browser {"action":"screenshot"}
toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"BRICK BREAKER\nScore: 30\nLives: 0\nBricks: 42\nMove paddle: ← → or mouse  •  Launch ball: Space or the Launch button  •  Break every brick to win. Lose the ball 3 times and it's game over.","images":"attached"}

toolResult

Frame 1, +0ms

[Browser image supplied to model]

{"console":["warning: An iframe which has both allow-scripts and allow-same-origin for its sandbox attribute can escape its sandboxing.","log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8440017e000]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"BRICK BREAKER\nScore: 30\nLives: 0\nBricks: 42\nMove paddle: ← → or mouse  •  Launch ball: Space or the Launch button  •  Break every brick to win. Lose the ball 3 times and it's game over.","images":"attached"}

assistant