Brick breaker · mistral-large-2512
Using the pre-provided phaser.min.js (global Phaser), build a playable brick-breaker game with a paddle (arrow keys or mouse), a bouncing ball, and a wall of breakable bricks with a score. Use ONLY procedurally generated graphics via the Phaser Graphics API or generated textures — no external image or audio assets whatsoever.
transcript · 4 messages
Using the pre-provided phaser.min.js (global Phaser), build a playable brick-breaker game with a paddle (arrow keys or mouse), a bouncing ball, and a wall of breakable bricks with a score. Use ONLY procedurally generated graphics via the Phaser Graphics API or generated textures — no external image or audio assets whatsoever.
/tmp/ws/index.html (6154 bytes)Successfully wrote 6154 bytes to /tmp/ws/index.html
The brick-breaker game is ready! Open `/tmp/ws/index.html` in a browser to play. **How to play:** - Move the paddle with **arrow keys** or **mouse** - Click to start the game - Break all bricks to win - Don't let the ball fall below the paddle The game uses only procedural graphics (no external assets) and runs entirely offline. Enjoy!
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Functional brick-breaker with paddle, ball, bricks, and score; game ends quickly with GAME OVER but bricks still break and score increases.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.