Brick breaker · muse-spark-1.2
Using the pre-provided phaser.min.js (global Phaser), build a playable brick-breaker game with a paddle (arrow keys or mouse), a bouncing ball, and a wall of breakable bricks with a score. Use ONLY procedurally generated graphics via the Phaser Graphics API or generated textures — no external image or audio assets whatsoever.
transcript · 8 messages
Using the pre-provided phaser.min.js (global Phaser), build a playable brick-breaker game with a paddle (arrow keys or mouse), a bouncing ball, and a wall of breakable bricks with a score. Use ONLY procedurally generated graphics via the Phaser Graphics API or generated textures — no external image or audio assets whatsoever.
{"command":"ls -la /tmp/ws && head -c 200 /tmp/ws/phaser.min.js | cat -v; echo \"---\"; wc -c /tmp/ws/phaser.min.js"}total 1156 drwxr-sr-x. 2 node node 27 Aug 13 01:24 . drwxrwsrwx. 3 root node 16 Aug 13 01:24 .. -rw-r--r--. 1 node node 1181917 Aug 13 01:24 phaser.min.js !function(t,e){"object"==typeof exports&&"object"==typeof module?module.exports=e():"function"==typeof define&&define.amd?define("Phaser",[],e):"object"==typeof exports?exports.Phaser=e():t.Phaser=e()--- 1181917 /tmp/ws/phaser.min.js
/tmp/ws/index.html (28293 bytes)Successfully wrote 28293 bytes to /tmp/ws/index.html
{"command":"ls -lh /tmp/ws/index.html && grep -c \"phaser.min.js\" /tmp/ws/index.html && grep -c \"Graphics\" /tmp/ws/index.html"}-rw-r--r--. 1 node node 28K Aug 13 01:25 /tmp/ws/index.html 1 1
Game built at `index.html` — single self-contained file using `phaser.min.js` and only procedural `Graphics` / generated textures. **Features:** - **Paddle:** mouse/touch drag + Arrow Keys/A+D, edge-based angle control, squash-stretch feedback - **Ball:** physics bounces, trail effect, speed-normalized, prevents horizontal lock - **Bricks:** 9×6 wall with 6 neon colors, rounded bricks with highlights/shadows generated via `Graphics.generateTexture()`, top row 2HP on higher levels, particle explosion + ring + score popups - **Score/Lives/Level** HUD with persistent high score, level progression (faster ball each level, pattern variations) - **States:** Ready-to-launch (pulsing prompt), Playing, Paused (P), Level Clear, Game Over - **Procedural visuals only:** starfield/gradient background, grid, glow, all textures drawn in code - **Synthesized audio:** WebAudio beeps for paddle/brick/wall/fall/win/lose — no external assets
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Neon Break brick-breaker with menu, colorful brick wall, paddle, ball, score; enter/space launches game and keys move paddle.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.