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Brick breaker · muse-spark-1.2

Using the pre-provided phaser.min.js (global Phaser), build a playable brick-breaker game with a paddle (arrow keys or mouse), a bouncing ball, and a wall of breakable bricks with a score. Use ONLY procedurally generated graphics via the Phaser Graphics API or generated textures — no external image or audio assets whatsoever.

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user

Using the pre-provided phaser.min.js (global Phaser), build a playable brick-breaker game with a paddle (arrow keys or mouse), a bouncing ball, and a wall of breakable bricks with a score. Use ONLY procedurally generated graphics via the Phaser Graphics API or generated textures — no external image or audio assets whatsoever.

assistant
bash {"command":"ls -la /tmp/ws && head -c 200 /tmp/ws/phaser.min.js | cat -v; echo \"---\"; wc -c /tmp/ws/phaser.min.js"}
toolResult

total 1156 drwxr-sr-x. 2 node node 27 Aug 13 01:24 . drwxrwsrwx. 3 root node 16 Aug 13 01:24 .. -rw-r--r--. 1 node node 1181917 Aug 13 01:24 phaser.min.js !function(t,e){"object"==typeof exports&&"object"==typeof module?module.exports=e():"function"==typeof define&&define.amd?define("Phaser",[],e):"object"==typeof exports?exports.Phaser=e():t.Phaser=e()--- 1181917 /tmp/ws/phaser.min.js

assistant
write /tmp/ws/index.html (28293 bytes)
toolResult

Successfully wrote 28293 bytes to /tmp/ws/index.html

assistant
bash {"command":"ls -lh /tmp/ws/index.html && grep -c \"phaser.min.js\" /tmp/ws/index.html && grep -c \"Graphics\" /tmp/ws/index.html"}
toolResult

-rw-r--r--. 1 node node 28K Aug 13 01:25 /tmp/ws/index.html 1 1

assistant

Game built at `index.html` — single self-contained file using `phaser.min.js` and only procedural `Graphics` / generated textures. **Features:** - **Paddle:** mouse/touch drag + Arrow Keys/A+D, edge-based angle control, squash-stretch feedback - **Ball:** physics bounces, trail effect, speed-normalized, prevents horizontal lock - **Bricks:** 9×6 wall with 6 neon colors, rounded bricks with highlights/shadows generated via `Graphics.generateTexture()`, top row 2HP on higher levels, particle explosion + ring + score popups - **Score/Lives/Level** HUD with persistent high score, level progression (faster ball each level, pattern variations) - **States:** Ready-to-launch (pulsing prompt), Playing, Paused (P), Level Clear, Game Over - **Procedural visuals only:** starfield/gradient background, grid, glow, all textures drawn in code - **Synthesized audio:** WebAudio beeps for paddle/brick/wall/fall/win/lose — no external assets

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelmuse-spark-1.2
vendorMeta
harnesspi-agent
generated2026-08-13

EVALUATION

4/5 working

Neon Break brick-breaker with menu, colorful brick wall, paddle, ball, score; enter/space launches game and keys move paddle.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion0.0%
on click0.0%
on drag0.2%
on wheel0.0%
on enter + space41.6%
on arrow keys0.8%
on w/a/s/d0.5%
frame spread42.8 / 255
console errors0
js errors none

METRICS

runtime56.6s
tokens in26k
tokens out11k
cached5.9k
cost / run$0.0732