Brick breaker · muse-ember
Output generated Cost / run $0.0128 Runtime 52.3s
Prompt for this run
Build a playable brick-breaker game using the provided Phaser library. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `phaser.min.js` (global `Phaser`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Show a paddle, a ball, and a wall of breakable bricks. Move the paddle with Left/Right or the mouse, keeping it inside the playfield. - Initially rest the ball on the paddle; Space or a visible Launch control starts it. Bounce off the paddle and playfield walls. Hitting a brick removes it and increases the score once. - Start with three lives. A ball falling below the paddle costs one life and returns to the launch state if lives remain. - Clearing all bricks shows a win state; losing all lives shows Game Over. Restart restores all bricks, score, and lives. - Show the controls and generate all graphics using Phaser Graphics or generated textures. Do not load image or audio assets. Verify: Launch the ball, move the paddle, and inspect the opening bounces. Check that contact changes the ball direction and that a brick hit removes the brick and increases the score. Confirm the paddle stays inside the playfield.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
METRICS
Transcript · 31 messages
Build a playable brick-breaker game using the provided Phaser library. Use HTML, CSS, and JavaScript as needed. Write it to `index.html` in the current working directory using your file tools. Inline your own CSS and JavaScript. Do not use external assets, CDNs, or network requests. Use the provided `phaser.min.js` (global `Phaser`) through a plain local script tag; the runner will inline it into the final artifact. Required behavior: - Show a paddle, a ball, and a wall of breakable bricks. Move the paddle with Left/Right or the mouse, keeping it inside the playfield. - Initially rest the ball on the paddle; Space or a visible Launch control starts it. Bounce off the paddle and playfield walls. Hitting a brick removes it and increases the score once. - Start with three lives. A ball falling below the paddle costs one life and returns to the launch state if lives remain. - Clearing all bricks shows a win state; losing all lives shows Game Over. Restart restores all bricks, score, and lives. - Show the controls and generate all graphics using Phaser Graphics or generated textures. Do not load image or audio assets. Verify: Launch the ball, move the paddle, and inspect the opening bounces. Check that contact changes the ball direction and that a brick hit removes the brick and increases the score. Confirm the paddle stays inside the playfield.
thinking
{"command":"ls -la; ls -lh phaser.min.js; head -c 500 phaser.min.js"}total 1168 drwx------ 3 node node 4096 Nov 10 01:04 . drwxrwxrwt 8 root root 4096 Nov 10 01:04 .. drwxr-xr-x 3 node node 4096 Nov 10 01:04 .home -rw-r--r-- 1 node node 1181917 Nov 10 01:04 phaser.min.js -rw-r--r-- 1 node node 1.2M Nov 10 01:04 phaser.min.js !function(t,e){"object"==typeof exports&&"object"==typeof module?module.exports=e():"function"==typeof define&&define.amd?define("Phaser",[],e):"object"==typeof exports?exports.Phaser=e():t.Phaser=e()}(this,(()=>(()=>{var t={50792:t=>{"use strict";var e=Object.prototype.hasOwnProperty,i="~";function s(){}function n(t,e,i){this.fn=t,this.context=e,this.once=i||!1}function r(t,e,s,r,o){if("function"!=typeof s)throw new TypeError("The listener must be a function");var a=new n(s,r||t,o),h=i?i+e:e;re
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Designing Phaser 800x600 Breakout with Arcade physics, paddle and ball controls, brick generation, and game state handling.
index.html (13295 bytes)Successfully wrote to index.html
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{"path":"index.html","edits":[{"oldText":" // Bricks\n this.bricks=scene.physics.add.staticGroup();\n this.buildBricks();","newTextSuccessfully replaced 1 block(s) in index.html.
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{"action":"inspect"}Frame 1, +0ms
[Browser image supplied to model]
{"console":["log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x4c00182600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x4c00182600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x4c00182600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x4c00182600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"🧱 Brick Breaker\nScore: 0\nLives: 3 ❤️\n▶ Launch Ball (Space)\n↻ Restart (R)\nMove the paddle, then press Space or Launch to start.\nControls: ←/→ or A/D or mouse to move paddle • Space to launch • R to restart\nBreak all bricks to win. You have 3 lives — don't let the ball fall below the paddle!","images":"attached"}
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{"action":"key","text":"Space"}Frame 1, +0ms
[Browser image supplied to model]
{"console":["log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x4c00182600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x4c00182600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x4c00182600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x4c00182600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"🧱 Brick Breaker\nScore: 0\nLives: 3 ❤️\n▶ Launch Ball (Space)\n↻ Restart (R)\nPlaying — break all the bricks!\nControls: ←/→ or A/D or mouse to move paddle • Space to launch • R to restart\nBreak all bricks to win. You have 3 lives — don't let the ball fall below the paddle!","images":"attached"}
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{"action":"motion"}Frame 1, +0ms
[Browser image supplied to model]
Frame 2, +711ms
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Frame 3, +1444ms
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Frame 4, +2157ms
[Browser image supplied to model]
{"console":["log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x4c00182600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x4c00182600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x4c00182600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x4c00182600]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"🧱 Brick Breaker\nScore: 200\nLives: 3 ❤️\n▶ Launch Ball (Space)\n↻ Restart (R)\nPlaying — break all the bricks!\nControls: ←/→ or A/D or mouse to move paddle • Space to launch • R to restart\nBreak all bricks to win. You have 3 lives — don't let the ball fall below the paddle!","images":"attached"}
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{"path":"index.html","edits":[{"oldText":" this.scoreText=scene.add.text(16,24,'SCORE 0'","newText":" this.scoreText=scene.add.text(30Successfully replaced 3 block(s) in index.html.
{"action":"reload"}Frame 1, +0ms
[Browser image supplied to model]
{"console":["log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x119400181a00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x119400181a00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x119400181a00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x119400181a00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"🧱 Brick Breaker\nScore: 0\nLives: 3 ❤️\n▶ Launch Ball (Space)\n↻ Restart (R)\nMove the paddle, then press Space or Launch to start.\nControls: ←/→ or A/D or mouse to move paddle • Space to launch • R to restart\nBreak all bricks to win. You have 3 lives — don't let the ball fall below the paddle!","images":"attached"}
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{"path":"index.html","edits":[{"oldText":" this.statusText=scene.add.text(W/2,320,","newText":" this.statusText=scene.add.text(W/2,360Successfully replaced 1 block(s) in index.html.
{"action":"reload"}Frame 1, +0ms
[Browser image supplied to model]
{"console":["log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x8fc00129a00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8fc00129a00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8fc00129a00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8fc00129a00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"🧱 Brick Breaker\nScore: 0\nLives: 3 ❤️\n▶ Launch Ball (Space)\n↻ Restart (R)\nMove the paddle, then press Space or Launch to start.\nControls: ←/→ or A/D or mouse to move paddle • Space to launch • R to restart\nBreak all bricks to win. You have 3 lives — don't let the ball fall below the paddle!","images":"attached"}
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{"action":"drag","x":600,"y":655,"toX":250,"toY":655}Frame 1, +0ms
[Browser image supplied to model]
{"console":["log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x8fc00129a00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8fc00129a00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8fc00129a00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8fc00129a00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"🧱 Brick Breaker\nScore: 0\nLives: 3 ❤️\n▶ Launch Ball (Space)\n↻ Restart (R)\nPlaying — break all the bricks!\nControls: ←/→ or A/D or mouse to move paddle • Space to launch • R to restart\nBreak all bricks to win. You have 3 lives — don't let the ball fall below the paddle!","images":"attached"}
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{"action":"drag","x":300,"y":655,"toX":1150,"toY":655}Frame 1, +0ms
[Browser image supplied to model]
{"console":["log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x8fc00129a00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8fc00129a00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8fc00129a00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8fc00129a00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"🧱 Brick Breaker\nScore: 200\nLives: 3 ❤️\n▶ Launch Ball (Space)\n↻ Restart (R)\nPlaying — break all the bricks!\nControls: ←/→ or A/D or mouse to move paddle • Space to launch • R to restart\nBreak all bricks to win. You have 3 lives — don't let the ball fall below the paddle!","images":"attached"}
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{"action":"key","text":"r"}Frame 1, +0ms
[Browser image supplied to model]
{"console":["log: %c %c %c %c %c Phaser v3.80.1 (WebGL | Web Audio) %c https://phaser.io background: #ff0000 background: #ffff00 background: #00ff00 background: #00ffff color: #ffffff; background: #000000 background: transparent","warning: [.WebGL-0x8fc00129a00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8fc00129a00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8fc00129a00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels","warning: [.WebGL-0x8fc00129a00]GL Driver Message (OpenGL, Performance, GL_CLOSE_PATH_NV, High): GPU stall due to ReadPixels (this message will no longer repeat)"],"dom":"🧱 Brick Breaker\nScore: 0\nLives: 3 ❤️\n▶ Launch Ball (Space)\n↻ Restart (R)\nMove the paddle, then press Space or Launch to start.\nControls: ←/→ or A/D or mouse to move paddle • Space to launch • R to restart\nBreak all bricks to win. You have 3 lives — don't let the ball fall below the paddle!","images":"attached"}
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{"command":"ls -lh index.html phaser.min.js && grep -n \"src=\\\"phaser\" index.html"}-rw-r--r-- 1 node node 14K Nov 10 01:04 index.html -rw-r--r-- 1 node node 1.2M Nov 10 01:04 phaser.min.js 39:<script src="phaser.min.js"></script>
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Built a playable Phaser brick-breaker in `index.html` (self-contained, loads local `phaser.min.js` via `<script src="phaser.min.js">`, no external assets/CDNs; all graphics generated with Phaser Graphics/`generateTexture`). **Features:** 10×5 brick wall, paddle + ball resting on paddle, Space/visible Launch buttons (HTML + in-game) to start, Left/Right/A/D/mouse paddle movement clamped inside walls, wall/top bounces, paddle-angle bounce with speed-up, brick removal +100 score, 3 lives with return to launch state on a missed ball, win state on clearing all bricks, Game Over at 0 lives, R/Restart restoring bricks/score/lives, on-screen controls/score/lives. **Checked in browser:** - Initial render: paddle, ball on paddle, full brick wall, HUD, controls — no console errors (only WebGL performance warnings). - Space launch: ball travelled and bounced off walls/bricks (motion frames). - Brick hit: brick disappeared and score rose 0→200. - Paddle movement/clamp: dragged to far left and far right — paddle stayed inside the playfield at both edges. - Restart (`R`): bricks restored, score reset to 0, lives reset to 3, ball returned to launch state. **Remains unverified:** Full playthrough to the win state and to Game Over (losing all 3 lives) — logic is implemented for both, but was not played through to completion in the time budget.