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Brick breaker · llama-3.1-70b-instruct

Using the pre-provided phaser.min.js (global Phaser), build a playable brick-breaker game with a paddle (arrow keys or mouse), a bouncing ball, and a wall of breakable bricks with a score. Use ONLY procedurally generated graphics via the Phaser Graphics API or generated textures — no external image or audio assets whatsoever.

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transcript · 4 messages
user

Using the pre-provided phaser.min.js (global Phaser), build a playable brick-breaker game with a paddle (arrow keys or mouse), a bouncing ball, and a wall of breakable bricks with a score. Use ONLY procedurally generated graphics via the Phaser Graphics API or generated textures — no external image or audio assets whatsoever.

assistant
write index.html (41 bytes)
toolResult

Successfully wrote 41 bytes to index.html

assistant

<function>write</function>{"path":"index.html","content":"<title>Phaser Brick Breaker</title><style>/* Add some basic styling */</style></head><body><script src="

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelllama-3.1-70b-instruct
vendorMeta · Llama
harnesspi-agent
generated2026-08-01

EVALUATION

1/5 blank

Completely blank white page with no canvas or content rendered in any panel.

off-prompt

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion0.0%
on click0.0%
on drag0.0%
on wheel0.0%
on enter + space0.0%
on arrow keys0.0%
on w/a/s/d0.0%
frame spread0 / 255
console errors0
js errors none

METRICS

runtime6.1s
tokens in3.8k
tokens out74
cached0
cost / run$0.0015