Brick breaker · gemini-3.1-flash-lite
Using the pre-provided phaser.min.js (global Phaser), build a playable brick-breaker game with a paddle (arrow keys or mouse), a bouncing ball, and a wall of breakable bricks with a score. Use ONLY procedurally generated graphics via the Phaser Graphics API or generated textures — no external image or audio assets whatsoever.
transcript · 6 messages
Using the pre-provided phaser.min.js (global Phaser), build a playable brick-breaker game with a paddle (arrow keys or mouse), a bouncing ball, and a wall of breakable bricks with a score. Use ONLY procedurally generated graphics via the Phaser Graphics API or generated textures — no external image or audio assets whatsoever.
thinking
**Defining the Core Structure** I'm now zeroing in on the fundamental structure of this brick-breaker game. My approach centers on utilizing the `index.html` file as the canvas for the game. I plan to use the `phaser.min.js` dependency for game logic, and, for visual elements, I'm committed to using Phaser's Graphics API or generated textures, avoiding asset loading. The paddle control will be via arrow keys or the mouse. I'm starting to visualize the features. **Refining the Game Elements** I'm now detailing the individual game components. I'm choosing Phaser's Arcade Physics for simplicity and the standard implementation. For input, I'll use both mouse movement and arrow keys. I'm structuring the game with a main scene and Phaser game configuration. I'll pre-load textures for the paddle, ball, and bricks, using a canvas to create these for the single-file, no-external-resources constraint, and I'll create a text object for the score. My approach now uses textures for collision.
{"command":"ls -l phaser.min.js"}-rw-r--r-- 1 node node 1181917 Jul 22 17:07 phaser.min.js
index.html (3256 bytes)Successfully wrote 3256 bytes to index.html
The brick-breaker game has been created in `index.html`. It uses the provided `phaser.min.js`, generates its own textures programmatically in the `preload` function, and features a functional paddle, ball, bricks, scoring, and basic physics. You can open `index.html` in a web browser to play.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Functional brick-breaker with paddle, bouncing ball, breakable pink bricks, and score that increases over time and with input.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.