Brick breaker · gemini-2.5-flash
Using the pre-provided phaser.min.js (global Phaser), build a playable brick-breaker game with a paddle (arrow keys or mouse), a bouncing ball, and a wall of breakable bricks with a score. Use ONLY procedurally generated graphics via the Phaser Graphics API or generated textures — no external image or audio assets whatsoever.
transcript · 4 messages
Using the pre-provided phaser.min.js (global Phaser), build a playable brick-breaker game with a paddle (arrow keys or mouse), a bouncing ball, and a wall of breakable bricks with a score. Use ONLY procedurally generated graphics via the Phaser Graphics API or generated textures — no external image or audio assets whatsoever.
thinking
**Generating Game Code** I'm currently focused on constructing the `index.html` file. My primary task is to embed all necessary Phaser game code and procedural graphics generation directly within this single file, ensuring no external dependencies are required. **Crafting Inline Code** I am now focusing on integrating all game logic and procedural graphics generation directly within the `index.html`. This involves building the Phaser configuration, implementing scenes, and then creating the paddle, ball, and bricks with physics and collision handling, all without external assets. **Embedding Game Logic** I am now integrating all Phaser game code and procedural graphics generation directly into `index.html`. This includes setting up the game configuration, creating scenes, and building the paddle, ball, and bricks with their respective physics and collision behaviors.
index.html (8394 bytes)Successfully wrote 8394 bytes to index.html
thinking
**Developing Brick Breaker** I've successfully drafted the `index.html`, incorporating all core brick-breaker game mechanics. This includes the foundational HTML, inline styling, local Phaser integration, and a single scene with essential `preload` and `create` functions. **Implementing Game Logic** I've now integrated the complete brick-breaker game logic into the `index.html`. This includes all the necessary HTML structure, inline CSS, local Phaser integration, and a single scene managing preload, create, and update functions, ensuring all assets and graphics are procedurally generated.
I have successfully created the `index.html` file which contains the complete brick-breaker game. It meets all the requirements: it's a single-page app, includes all CSS and JavaScript inline, uses the provided `phaser.min.js` locally, and generates all graphics procedurally. You can open `index.html` in a web browser to play the game.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Functional brick-breaker with paddle, bouncing ball, score/lives; bricks break and paddle moves via arrows/click.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.