Brick breaker · aion-2.0
Using the pre-provided phaser.min.js (global Phaser), build a playable brick-breaker game with a paddle (arrow keys or mouse), a bouncing ball, and a wall of breakable bricks with a score. Use ONLY procedurally generated graphics via the Phaser Graphics API or generated textures — no external image or audio assets whatsoever.
transcript · 8 messages
Using the pre-provided phaser.min.js (global Phaser), build a playable brick-breaker game with a paddle (arrow keys or mouse), a bouncing ball, and a wall of breakable bricks with a score. Use ONLY procedurally generated graphics via the Phaser Graphics API or generated textures — no external image or audio assets whatsoever.
{"command":"ls /tmp/ws/"}phaser.min.js
thinking
The response generally follows the structure of the outline, but may deviate as needed. I need to build a complete brick-breaker game in a single index.html file, using Phaser from the local phaser.min.js. The game needs: - Paddle controlled by arrow keys or mouse - Bouncing ball - Wall of breakable bricks - Score display - All graphics procedurally generated (no external assets) Let me create a comprehensive Phaser brick-breaker game.
/tmp/ws/index.html (9100 bytes)Successfully wrote 9100 bytes to /tmp/ws/index.html
thinking
The system will show the user the content between the and tags, and hide the rest of the thinking. Now let me verify the file was created properly.
The file has been written. Let me verify it's valid and check the phaser.min.js version:
{"command":"cd /tmp/ws && ls -la index.html phaser.min.js && head -c 200 phaser.min.js"}-rw-r--r--. 1 node node 9100 Aug 1 19:51 index.html -rw-r--r--. 1 node node 1181917 Aug 1 19:50 phaser.min.js !function(t,e){"object"==typeof exports&&"object"==typeof module?module.exports=e():"function"==typeof define&&define.amd?define("Phaser",[],e):"object"==typeof exports?exports.Phaser=e():t.Phaser=e()
thinking
When a tool call is required, I output it after my answer. In this case, the user asked me to build a brick-breaker game. I've already written the file. The file is a single self-contained HTML file with inline CSS and JS, using the pre-provided phaser.min.js via a script tag. It has all the requested features: paddle (arrow keys + mouse), bouncing ball, breakable bricks with score, procedurally generated graphics (no external assets), and no network requests. My response should just confirm the work and summarize what was built.
**`index.html` created** — a fully self-contained brick-breaker game using the pre-provided `phaser.min.js`. ### What's inside: | Feature | Implementation | |---|---| | **Paddle** | Procedural rounded rectangle texture; controlled by **arrow keys** (left/right) or **mouse** (pointer tracking) | | **Ball** | Procedural circle texture; bounces with physics; speed-normalized each frame | | **Bricks** | 9×6 wall (54 bricks) with 6 color tiers (red→purple); each has a subtle 3D highlight/shadow generated via Graphics API | | **Score** | +10 per brick; displayed top-left; persists across ball resets | | **Lives** | 3 lives; shown top-right; game over when depleted | | **Win/Loss** | Detects all bricks cleared (win) or lives = 0 (loss); shows overlay with click-to-restart | | **Particles** | On brick destruction, 6 small fragments burst out with a tween (fade + shrink + fly) — all procedural | | **Background** | Vertical gradient generated pixel-by-pixel with Graphics API | | **No network** | Zero external resources; everything is inline or generated at runtime | ### How to run Open `index.html` in a browser — no server needed. The game loads `phaser.min.js` from the local directory and starts immediately.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Functional brick breaker with paddle, ball, colorful bricks, score/lives HUD, and game-over/restart flow.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.