Bouncing balls in a heptagon · inkling-small
Show 20 numbered balls (1 to 20) dropping from the center of a heptagon that spins 360 degrees every 5 seconds. The balls are affected by gravity and friction, collide with each other, and bounce realistically off the rotating walls; show each ball's spin via the rotation of its number. Implement all collision detection yourself.
transcript · 4 messages
Show 20 numbered balls (1 to 20) dropping from the center of a heptagon that spins 360 degrees every 5 seconds. The balls are affected by gravity and friction, collide with each other, and bounce realistically off the rotating walls; show each ball's spin via the rotation of its number. Implement all collision detection yourself.
thinking
Now I'll create the self-contained HTML file with all physics, collision detection, and rendering implemented manually.
/tmp/ws/index.html (5258 bytes)Successfully wrote 5258 bytes to /tmp/ws/index.html
thinking
The file is complete with all requested features: 20 numbered balls, heptagon rotating every 5 seconds, manual gravity/friction/collision, rotated number labels, no external resources. I'll confirm with a brief explanation.
Created `/tmp/ws/index.html` — a single self-contained page with20 numbered balls inside a rotating heptagon (360° every5s). All physics (gravity, friction, circle-circle collisions, wall collisions with closest-point projection and reflection) and spin rendering are implemented manually in one `<script>` block with no external dependencies.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Heptagon spins slowly with 20 numbered balls settling under gravity, but no visible reaction to any input attempts.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.