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Bouncing balls in a heptagon · inkling-small

Show 20 numbered balls (1 to 20) dropping from the center of a heptagon that spins 360 degrees every 5 seconds. The balls are affected by gravity and friction, collide with each other, and bounce realistically off the rotating walls; show each ball's spin via the rotation of its number. Implement all collision detection yourself.

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user

Show 20 numbered balls (1 to 20) dropping from the center of a heptagon that spins 360 degrees every 5 seconds. The balls are affected by gravity and friction, collide with each other, and bounce realistically off the rotating walls; show each ball's spin via the rotation of its number. Implement all collision detection yourself.

assistant
thinking
Now I'll create the self-contained HTML file with all physics, collision detection, and rendering implemented manually.
write /tmp/ws/index.html (5258 bytes)
toolResult

Successfully wrote 5258 bytes to /tmp/ws/index.html

assistant
thinking
The file is complete with all requested features: 20 numbered balls, heptagon rotating every 5 seconds, manual gravity/friction/collision, rotated number labels, no external resources. I'll confirm with a brief explanation.

Created `/tmp/ws/index.html` — a single self-contained page with20 numbered balls inside a rotating heptagon (360° every5s). All physics (gravity, friction, circle-circle collisions, wall collisions with closest-point projection and reflection) and spin rendering are implemented manually in one `<script>` block with no external dependencies.

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelinkling-small
vendorThinking Machines
harnesspi-agent
generated2026-08-01

EVALUATION

3/5 working

Heptagon spins slowly with 20 numbered balls settling under gravity, but no visible reaction to any input attempts.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion3.2%
on click3.1%
on drag2.9%
on wheel2.9%
on enter + space3.2%
on arrow keys3.2%
on w/a/s/d2.9%
frame spread18 / 255
console errors0
js errors none

METRICS

runtime13.1s
tokens in4.7k
tokens out2.1k
cached2.4k
cost / run$0.0075