Bouncing balls in a heptagon · minimax-m2.5
Show 20 numbered balls (1 to 20) dropping from the center of a heptagon that spins 360 degrees every 5 seconds. The balls are affected by gravity and friction, collide with each other, and bounce realistically off the rotating walls; show each ball's spin via the rotation of its number. Implement all collision detection yourself.
transcript · 6 messages
Show 20 numbered balls (1 to 20) dropping from the center of a heptagon that spins 360 degrees every 5 seconds. The balls are affected by gravity and friction, collide with each other, and bounce realistically off the rotating walls; show each ball's spin via the rotation of its number. Implement all collision detection yourself.
thinking
The user wants a complex physics simulation with: 1. A heptagon (7-sided polygon) that rotates 360° every 5 seconds 2. 20 numbered balls (1-20) that drop from the center 3. Gravity and friction affecting the balls 4. Ball-to-ball collisions 5. Ball-to-wall collisions with the rotating heptagon walls 6. Each ball shows its spin via rotating number I need to implement all collision detection myself - no external physics libraries. Let me create a single HTML file with all this functionality.
/tmp/ws/index.html (11848 bytes)Successfully wrote 11848 bytes to /tmp/ws/index.html
thinking
I've created the HTML file. Let me verify it exists and then provide a summary to the user.
{"command":"ls -la /tmp/ws/index.html"}-rw-r--r--. 1 node node 11848 Aug 1 17:39 /tmp/ws/index.html
thinking
The file has been created successfully. Let me provide a summary to the user.
Created `/tmp/ws/index.html` - a self-contained physics simulation featuring: - **Spinning Heptagon**: 7-sided polygon rotating 360° every 5 seconds - **20 Numbered Balls** (1-20): Drop from center with random initial velocities - **Physics Features**: - Gravity pulling balls downward - Air friction slowing all movement - Ball-to-ball collision detection with momentum transfer - Ball-to-wall collisions with the rotating heptagon walls (accounting for wall velocity) - Bounce coefficient for realistic energy loss - **Visual Effects**: - Each ball shows its number rotating based on angular velocity - Gradient shading on balls for 3D appearance - Glowing heptagon outline - Ball spin visualized through rotating numbers All collision detection is implemented from scratch - no external physics libraries used.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Heptagon spins with 20 numbered balls settling under gravity, bouncing off rotating walls; no visible reaction to input beyond animation continuing.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.