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Boids flocking · glm-4.5

Create a full-screen flocking simulation of boids using separation, alignment, and cohesion, drawn as oriented triangles that steer smoothly and flee from the mouse cursor.

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transcript · 4 messages
user

Create a full-screen flocking simulation of boids using separation, alignment, and cohesion, drawn as oriented triangles that steer smoothly and flee from the mouse cursor.

assistant
thinking
The user wants me to create a flocking simulation (boids) with the following features:
1. Full-screen canvas
2. Boids drawn as oriented triangles
3. Three classic boid behaviors: separation, alignment, and cohesion
4. Smooth steering
5. Boids flee from the mouse cursor
6. All in a single index.html file with inline CSS and JS
7. No external resources, CDNs, or network requests

Let me create this simulation:

1. Boid class with position, velocity, acceleration
2. Separation: steer to avoid crowding local flockmates
3. Alignment: steer towards the average heading of local flockmates
4. Cohesion: steer to move toward the average position of local flockmates
5. Mouse flee behavior
6. Draw as triangles oriented in the direction of velocity
7. Smooth steering using acceleration/velocity limits

I'll write this all in one index.html file.

I'll create a full-screen flocking simulation with boids that exhibit separation, alignment, cohesion behaviors, and flee from the mouse cursor.

write /tmp/ws/index.html (13023 bytes)
toolResult

Successfully wrote 13023 bytes to /tmp/ws/index.html

assistant
thinking
I've created a complete flocking simulation in a single HTML file. The simulation includes:

1. **Full-screen canvas** that resizes with the window
2. **150 boids** drawn as oriented triangles that point in their direction of movement
3. **Three classic boid behaviors:**
   - **Separation**: Boids steer away from nearby flockmates to avoid crowding
   - **Alignment**: Boids steer toward the average heading of neighbors
   - **Cohesion**: Boids steer toward the average position of neighbors
4. **Smooth steering**: Using acceleration, velocity, and force limits
5. **Mouse flee behavior**: Boids flee from the mouse cursor when it gets close
6. **Visual effects:**
   - Triangles oriented in velocity direction
   - Size and brightness vary with speed
   - Subtle gradient background
   - Mouse repel area indicator
   - Blue-cyan color scheme for the boids
7. **Edge handling**: Boids turn away from screen edges rather than wrapping
8. **Touch support**: Works on mobile devices too

The simulation runs entirely client-side with no external dependencies.

I've created a complete flocking simulation in `index.html`. The simulation features: **Boid Behaviors:** - **Separation**: Boids steer away from nearby neighbors to avoid crowding - **Alignment**: Boids align their direction with nearby flockmates - **Cohesion**: Boids steer toward the center of nearby flockmates - **Mouse Flee**: Boids scatter away when the mouse cursor approaches **Visual Features:** - Full-screen canvas with dark gradient background - Boids drawn as oriented triangles that point in their direction of travel - Triangle size and brightness increase with speed - Subtle red glow shows the mouse repel zone - Blue-cyan color palette with slight hue variation per boid **Technical Details:** - 150 boids with smooth steering using acceleration/velocity limits - Edge avoidance (boids turn away from screen boundaries) - Touch support for mobile devices - All code inline - no external dependencies Move your mouse over the canvas to see the boids scatter!

TAKE IT TO CODE

A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.

RUN

modelglm-4.5
vendorZ.ai · GLM
harnesspi-agent
generated2026-08-01

EVALUATION

4/5 working

Boids flock in clusters with cohesive triangle shapes and constant smooth animation, matching flocking sim prompt.

Vision grade · anthropic/claude-sonnet-5

MEASUREMENTS

Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.

idle motion10.1%
on click10.8%
on drag9.9%
on wheel9.2%
on enter + space8.9%
on arrow keys10.8%
on w/a/s/d9.8%
frame spread22.7 / 255
console errors0
js errors none

METRICS

runtime56.1s
tokens in5.8k
tokens out3.3k
cached2.6k
cost / run$0.0095