Boids flocking · grok-4.6
Output generated Cost / run $0.0418 Runtime 49.9s
Prompt for this run
Create a full-screen flocking simulation of boids using separation, alignment, and cohesion, drawn as oriented triangles that steer smoothly and flee from the mouse cursor.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
METRICS
Transcript · 4 messages
Create a full-screen flocking simulation of boids using separation, alignment, and cohesion, drawn as oriented triangles that steer smoothly and flee from the mouse cursor.
thinking
The user wants me to create a full-screen flocking simulation of boids. Let me plan this out:
Building a self-contained full-screen boids sim with Reynolds rules, oriented triangles, and mouse flee.
/tmp/ws/index.html (13116 bytes)Successfully wrote 13116 bytes to /tmp/ws/index.html
thinking
The file was written successfully. The user asked for a single self-contained index.html with a full-screen flocking simulation. I've created that. Let me give a brief summary.
`index.html` is a self-contained full-screen boids flock. - **Reynolds rules:** separation, alignment, cohesion (toroidal neighbor wrap so the flock doesn’t break at the edges) - **Steering:** limited force, speed clamp, heading eased toward velocity so triangles turn smoothly - **Mouse flee:** stronger near the cursor, with a soft danger radius - **Draw:** oriented triangles, faint motion trails, no external assets Sliders tweak the four weights; **Scatter** kicks the flock, **Reset** restores defaults.