Boids flocking · qwen3-235b-a22b-2507
Create a full-screen flocking simulation of boids using separation, alignment, and cohesion, drawn as oriented triangles that steer smoothly and flee from the mouse cursor.
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Create a full-screen flocking simulation of boids using separation, alignment, and cohesion, drawn as oriented triangles that steer smoothly and flee from the mouse cursor.
index.html (11775 bytes)Successfully wrote 11775 bytes to index.html
The flocking boids simulation has been successfully created in `index.html`. The simulation features: - 150 boids that exhibit the three classic flocking behaviors: - **Separation**: boids steer to avoid crowding neighbors - **Alignment**: boids steer toward the average heading of local flockmates - **Cohesion**: boids steer toward the average position of local flockmates - Boids are drawn as oriented triangles that point in their direction of motion - Boids smoothly flee from the mouse cursor within a 150px radius - Full-screen canvas with edge wrapping - Real-time mouse tracking that influences boid behavior The implementation is entirely self-contained in a single HTML file with no external dependencies. You can open `index.html` in any modern browser to see the simulation in action. The boids will form cohesive flocks that move together while maintaining personal space, aligning their direction, and fluidly avoiding the mouse cursor when it approaches.
TAKE IT TO CODE
A single self-contained HTML file — copy it and open in any browser, or reuse the prompt with your own pi-agent run.
RUN
EVALUATION
Boids flock and swirl as small oriented particles on black; animates continuously but inputs show no distinct fleeing behavior.
Vision grade · anthropic/claude-sonnet-5
MEASUREMENTS
Raw readings from the capture, not a verdict — the grade above is the only judgement. Percentages are how much of the screen changed; the measure under-reports sparse motion on a dark background.